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Revision as of 18:30, 21 January 2024 by Daniels1231 (talk | contribs) (updated infobox)
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A small burst-oriented flamethrower used by mechanoids.

Base Stats

Tech Level
Weapon Class
Market Value
1000 Silver
1.5 kg

Ranged Combat

240 ticks (4 secs)
4.9 tile(s)
40% - 48% - 35% - 26%
Burst Count
10 (per burst)
Burst Ticks
ticks (0.07 secs)
(900 RPM)

Melee Combat

Melee Attack 1
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown
Melee Attack 2 
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
Has Quality

The mini-flameblaster is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the scorcher.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.


Mini-flameblasters spawn on all scorchers, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped. It can also be selected as one of the items to migrate with when selling colony and proceeding to take your allowed 7 items with you and can then be used. (inconclusive information regarding drop disappearance when acquired this way, pawn carrying it was downed while traveling and it did disappear but not sure if it would have when dropped on map, if someone knows this edit this out)


Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates fire on pawns.



Melee attacks table[edit]

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Mini-flameblaster Mini-flameblaster Barrel (Blunt) Barrel (Poke) Human: Left & rigth fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    3.91 12.38% 9 2.6s 13.5% 3.46 12.5% 9 2.6s 13.5% 3.46 12.5% 8.2 2s 12% 4.1 37.5% 100 1000 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]