Mindscrew

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Revision as of 00:45, 18 November 2022 by Hordes (talk | contribs) (update wimp & write stuff)
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Mindscrew

Mindscrew

Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Industrial
Market Value
210 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Machining table
Required Research
Brain wiringTechprint
Skill Required
Crafting 5
Work To Make
15,000 ticks (4.17 mins)
Resources to make
Steel 15 + Component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
PainCauser
tradeTags
ImplantEmpireCommon


The Mindscrew is an implant that permanent gives a pawn that's been implanted with it +20% Pain.

Acquisition

Mindscrews can be crafted at a Machining table once the Brain wiring research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Steel 15 Steel, Component 4 Components, 15,000 ticks (4.17 mins) of work, and a Crafting skill of 5.

Summary

The mindscrew is installed in the brain. Once installed, it adds +20% Pain to the pawn.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of ?? quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Once installed, it cannot be removed.[Fact Check]

Analysis

May be useful on masochists to give a permanent mood boost to them. Note that this pain will give a −4% Consciousness penalty, and also makes them worse in combat, as they collapse earlier from pain. On non-masochist pawns, the pain from the mindscrew gives a −10 mood penalty.

Can also be useful on psycasters, since they recover from neural heat faster when in pain.[How much?]

There is also potential synergy with the psychic harmonizer when used on prisoners, as psychic harmonizers only affect pawns of the implantee's faction.

Removal

While you cannot traditionally remove the mindscrew, it is possible to remove it indirectly by destroying the head of the implanted pawn and then resurrecting the pawn using a resurrector mech serum.

This is not without issues however. First, consistently destroying the head can be difficult. With the Ideology DLC, extracting the skull from a dead pawn will do this reliably and safely, but without it, the best way is allow colonists to eat sections of the corpse, at the risk of consuming the entire body and permanently losing the pawn. Furthermore, no matter how successful the head removal, there is always the risks normally associated with resurrection, including dementia, blindness, and resurrection psychosis.

Alternatively, the effects of the mindscrew can be mitigated through the use of either a painstopper or pain-reducing drugs such as go-juice, with the usual downsides associated with those options.