Editing Mental inspiration
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{{rewrite|reason=Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section}} | {{rewrite|reason=Cleanup. Effects are written in descriptive language, but needs mechanical specifics. Needs an analysis section}} | ||
− | + | {{Image wanted|reason=Icon from colonist bar that designates an inspiration}} | |
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Colonists with a high [[mood]] can randomly have '''mental inspirations''', giving a stat boost for some time or a special one time benefit. Unlike [[mental break]]s, you retain full control of the mentally inspired colonist. | Colonists with a high [[mood]] can randomly have '''mental inspirations''', giving a stat boost for some time or a special one time benefit. Unlike [[mental break]]s, you retain full control of the mentally inspired colonist. | ||
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This can be a huge bonus to a colony, so if you find some of your colonists' moods are running pretty high, that might be a good time to rigorously enforce ''more'' recreation for them, to push them over the edge into inspiration. | This can be a huge bonus to a colony, so if you find some of your colonists' moods are running pretty high, that might be a good time to rigorously enforce ''more'' recreation for them, to push them over the edge into inspiration. | ||
− | Some [[traits]] prevent certain types of inspirations. Additionally, the pawns with the [[Tortured artist]] trait have a 50% to gain an [[#Inspired Creativity|Inspired Creativity]] inspiration after a [[mental break]] ends, with a possible exception of "Run Wild" mental breaks.{{Check Tag|Verify}} These pawns can be manipulated to create [[Quality]] work of all types by intentionally giving them a generally poor environment such as through awful accommodations, poor food, no access to recreation, and/or any other stressors. | + | Some [[traits]] prevent certain types of inspirations. Additionally, the pawns with the [[Traits#Tortured artist|Tortured Artist]] trait have a 50% to gain an [[#Inspired Creativity|Inspired Creativity]] inspiration after a [[mental break]] ends, with a possible exception of "Run Wild" mental breaks.{{Check Tag|Verify}} These pawns can be manipulated to create [[Quality]] work of all types by intentionally giving them a generally poor environment such as through awful accommodations, poor food, no access to recreation, and/or any other stressors. |
The [[Psycasts#Word of inspiration|Word of Inspiration]] psycast {{RoyaltyIcon}} gives the target an inspiration. This inspiration is selected randomly by the same rules as any other natural inspiration. | The [[Psycasts#Word of inspiration|Word of Inspiration]] psycast {{RoyaltyIcon}} gives the target an inspiration. This inspiration is selected randomly by the same rules as any other natural inspiration. | ||
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== Inspirations == | == Inspirations == | ||
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* '''Base duration:''' 8 day | * '''Base duration:''' 8 day | ||
* '''Minimum skill:''' None | * '''Minimum skill:''' None | ||
− | * '''Incompatible Trait:''' [[Slowpoke]] | + | * '''Incompatible Trait:''' [[Traits#Slowpoke|Slowpoke]] |
− | A colonist's great mood lifts them up and makes them [[move speed|move]] 1.4x as fast, as long as they | + | A colonist's great mood lifts them up and makes them [[move speed|move]] 1.4x as fast, as long as they feels inspired. |
=== Inspired creativity === | === Inspired creativity === | ||
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The inspiration ends when an animal is tamed. | The inspiration ends when an animal is tamed. | ||
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=== Inspired trade === | === Inspired trade === | ||
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* '''Base duration:''' 8 days | * '''Base duration:''' 8 days | ||
* '''Minimum skill:''' None | * '''Minimum skill:''' None | ||
− | * '''Incompatible Trait:''' [[Brawler]], non-violent | + | * '''Incompatible Trait:''' [[Traits#Brawler|Brawler]], non-violent |
A colonist is inspired to shoot more accurately and will shoot as if they have +8 additional levels in the [[Shooting]] skill. | A colonist is inspired to shoot more accurately and will shoot as if they have +8 additional levels in the [[Shooting]] skill. | ||
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: '''Minimum skill:''' Artistic 6 | : '''Minimum skill:''' Artistic 6 | ||
− | A sudden burst of inspiration gives colonists a great idea for a piece of art, and after it is completed, that piece of art will be 3 levels higher than it would otherwise be. The inspiration is only good for 1 piece of art. Replaced by [[Mental inspiration# | + | A sudden burst of inspiration gives colonists a great idea for a piece of art, and after it is completed, that piece of art will be 3 levels higher than it would otherwise be. The inspiration is only good for 1 piece of art. Replaced by [[Mental inspiration#Inspiredvcreativity|Inspired Creativity]] in Beta 19. |
== Version history == | == Version history == |