Difference between revisions of "Megaspider"

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([Update: v1.1.2610] Training Table)
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'''Megaspiders''' spawn in three circumstances; in caves, when opening an [[ancient shrine]] or during an [[Events#Infestation|infestation]].
 
'''Megaspiders''' spawn in three circumstances; in caves, when opening an [[ancient shrine]] or during an [[Events#Infestation|infestation]].
  
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==Training==
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{{TrainingTable}}
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<!-- Set the Declaration of Variables for the Animal Training Template-->
 +
{{#set: Can_Train_Guard=true}}
 +
{{#set: Can_Train_Attack=true}}
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{{#set: Can_Train_Rescue=false}}
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{{#set: Can_Train_Haul=false}}
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Insectoid]]
 
[[Category:Insectoid]]

Revision as of 06:35, 26 April 2020

Megaspider

Megaspider

"Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long deadly ripper-blades make it deadly. It is, however, quite slow in open terrain."

Base Stats

Type
AnimalsInsectoids
Market Value
500 Silver

Apparel

Armor - Sharp
27%
Armor - Blunt
18%

Pawn Stats

Move Speed
3.6 c/s
Health Scale
2.5
Body Size
1.2
Mass - Baby
14.4 kg
Mass - Juvenile
36 kg
Mass - Adult
72 kg
Carrying Capacity
90 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
Diet
omnivorous
Life Expectancy
6 years
Manhunter Chance
35%
Manhunter Chance (Taming)
20%
Trainable Intelligence
Intermediate
Wildness
95%
Minimum Handling Skill
9
"+" can not be assigned to a declared number type with value 0.2.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
168 insect meat
"N/A" is not a number.
Gestation Period
N/A

Melee Combat

Attack
Head claw
13 dmg (Cut)
19 % AP
115 second cooldown
Average DPS
0.07

Megaspiders spawn in three circumstances; in caves, when opening an ancient shrine or during an infestation.

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.