Difference between revisions of "Medicine"

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| def name = Medicine
 
| def name = Medicine
| description = Medical staff use these supplies to heal the wounded.
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| description = Used to treat wounds.
 
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| e type = Medicine
 
| e type = Medicine
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{{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly>
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Medicine is an item used in [[doctoring]].
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== Acquisition ==
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Medicine can either be purchased from traders, looted from [[raider]]s, or crafted at a [[drug lab]] using: [[cloth]], herbal medicine and [[neutroamine]] (skill requirement: medicine 6+ ''and'' crafting 3+).
  
{{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly>
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== Efficiency ==
Medicine is used in [[doctoring]] to improve the results of medical treatment substantially compared to the organic [[herbal medicine]], but isn't as effective as [[glitterworld medicine]].  
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Superior to [[herbal medicine]] but inferior to [[glitterworld medicine]].  
  
In terms of Medicine's optimal use in regards to its medical potency: medicine is best used for treating diseases and infections; it's overkill for standard injuries (unless a pawn is bleeding out so rapidly that they'll bleed out even before herbal medicine treats the wounds), but also isn't good enough to reliably perform surgical operations - unless the doctor is bionic and is enhanced by potentially [[luciferium]] and [[go-juice]] in conjunction, or is a trauma savant. If you use ordinary medicine in surgical operations, you are generally going to be taking a somewhat significant risk, as you're less likely to succeed with ordinary medicine in Alpha 16 compared to if you were to use herbal medicine in Alpha 15.
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Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to wound), but not good enough for surgical operations (except if the doctor is bionic and is enhanced with both [[go-juice]] and [[luciferium]], or is a trauma savant). It is still adequate against  [[plague]] and [[malaria]] with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+ (even without [[penoxycyline]]).
  
Although there's a lot of talk about Medicine when it comes to diseases; ordinary Medicine is still adequate for treating even the [[plague]] and [[malaria]] with ordinary beds, providing that the patients are rested at all times and well-fed, treatment is prompt, and a healthy doctor with at least 8 or 9 medicine skill (even without the use of the holy grail that is [[penoxycyline]]).
 
  
Medicine can either be looted from pirate [[raider]]s, purchased from outlandish/orbital traders, or manufactured at a [[drug lab]] using herbal medicine, [[cloth]], and [[neutroamine]]. For the latter option, only people with at least 6 medicine ''and'' 3 crafting can produce medicine.
 
 
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Revision as of 16:10, 6 April 2017

Medicine

Medicine industrial a.png

A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Deterioration Rate
2
Flammability
0.7
Market Value
18
Mass
0.5
Max Hit Points
60
Medical Potency
1

Stat Modifiers

Medicine is an item used in doctoring.

Acquisition

Medicine can either be purchased from traders, looted from raiders, or crafted at a drug lab using: cloth, herbal medicine and neutroamine (skill requirement: medicine 6+ and crafting 3+).

Efficiency

Superior to herbal medicine but inferior to glitterworld medicine.

Best used for treating diseases and infections; misused if for standard injuries (unless a colonist is bleeding out faster than the herbal medicine completes to wound), but not good enough for surgical operations (except if the doctor is bionic and is enhanced with both go-juice and luciferium, or is a trauma savant). It is still adequate against plague and malaria with ordinary beds so long as the patients are resting full time, well-fed, constantly treated and the doctor is healthy with medicine skill 8+ (even without penoxycyline).