Difference between revisions of "Medicine"

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m (Updated 2 references)
(Added table with importance of consciousness, sight and manipulation.)
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'''Good Treatment''' doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury.
 
'''Good Treatment''' doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury.
  
As doctoring greatly depends on consciousness (100% importance) and sight (40% importance), and manipulation (40% importance), having a doctor with bionic eyes and hands greatly improves the effectiveness of your medicine.
+
As doctoring greatly depends on consciousness, sight and manipulation, having a doctor with bionic eyes and hands greatly improves the effectiveness of your medicine.
 +
 
 +
{| {{STDT| sortable c_06 text-center}}
 +
! Doctoring stats !! Consciousness !! Sight !! Manipulation
 +
|-
 +
! [[Base_Healing_Quality|Base Healing Quality]]
 +
| - || | 70% || | 90%
 +
|-
 +
! [[Healing_Speed|Healing Speed]]
 +
| 100% || | 80% || | 90%
 +
|-
 +
! [[Surgery_Success_Chance|Surgery Success Chance]]
 +
| 100% || | 40% || | 40%
 +
|}
 +
The table above describes the importance of a doctors consciousness, sight and manipulation. For example: if a doctor has only 75% manipulation, his healing quality and healing speed is reduced by 25% * 90% = 22.5%, while his surgery success chance is reduced by 25% * 40% = 10%.  
  
 
<noinclude>
 
<noinclude>
 +
 
== Resource Shortage ==
 
== Resource Shortage ==
 
{{Resource| name        = No Medicine
 
{{Resource| name        = No Medicine

Revision as of 17:59, 28 March 2016

Medicine

Medicine industrial a.png

A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Beauty
−4
Deterioration Rate
2
Flammability
0.7
Market Value
18
Mass
0.5
Max Hit Points
60
Medical Potency
1

Stat Modifiers


Medicine is used to improve outcomes when treating a colonist's injury(s), to remove or install body parts/replacements, and to build hospital beds.


Healing is done by colonists with the medicine skill enabled. The patient needs to have patient enabled and be in a bed. Medicine is not required, but will improve the chance of a good treatment drastically, allow for the healing of multiple small injuries in one go and double the amount of experience gained by the doctor.

Good Treatment doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury.

As doctoring greatly depends on consciousness, sight and manipulation, having a doctor with bionic eyes and hands greatly improves the effectiveness of your medicine.

Doctoring stats Consciousness Sight Manipulation
Base Healing Quality - 70% 90%
Healing Speed 100% 80% 90%
Surgery Success Chance 100% 40% 40%

The table above describes the importance of a doctors consciousness, sight and manipulation. For example: if a doctor has only 75% manipulation, his healing quality and healing speed is reduced by 25% * 90% = 22.5%, while his surgery success chance is reduced by 25% * 40% = 10%.


Resource Shortage

No Medicine

Sometimes resources are scarce and treatment has to go forward without any medicine. This guarantees bad treatment quality from any but the most experienced and/or enhanced of doctors.

Chance for Good Treatment
0 3 6 9 12 15 18 20
Normally 13% 22%
Medical Bed 5% 19% 28%
Fully Bionic Doctor 29% 52% 76% 99% 100% 100%
Fully Bionic Doctor & Medical Bed 3% 36% 60% 84% 100% 100% 100%

Growable Medicine

Herbal Medicine

Imported Medicine

Medikits

Glitterworld Medicine