Difference between revisions of "Medical Tend Quality"

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(Added post processing table (still unsure about manipulation/sight factors, will test ingame))
Line 57: Line 57:
 
|-
 
|-
 
| 4
 
| 4
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 107.5%
+
| {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 104%
 
|-
 
|-
 
| 5
 
| 5
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 125.4%
+
| {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 113%
 
|-
 
|-
 
| 6
 
| 6
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 143.4%
+
| {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 122%
 
|-
 
|-
 
| 7
 
| 7
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 161.3%
+
| {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 131%
 
|-
 
|-
 
| 8
 
| 8
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 179.2%
+
| {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 140%
 
|-
 
|-
 
| 9
 
| 9
| 105.0%
+
| 105.0% || 149%
 
|-
 
|-
 
| 10
 
| 10
| 110.0%
+
| 110.0% || 154%
 
|-
 
|-
 
| 11
 
| 11
| 115.0%
+
| 115.0% || 158%
 
|-
 
|-
 
| 12
 
| 12
| 120.0%
+
| 120.0% || 163%
 
|-
 
|-
 
| 13
 
| 13
| 125.0%
+
| 125.0% || 167%
 
|-
 
|-
 
| 14
 
| 14
| 130.0%
+
| 130.0% || 172%
 
|-
 
|-
 
| 15
 
| 15
| 135.0%
+
| 135.0% || 176%
 
|-
 
|-
 
| 16
 
| 16
| 140.0%
+
| 140.0% || 181%
 
|-
 
|-
 
| 17
 
| 17
| 145.0%
+
| 145.0% || 185%
 
|-
 
|-
 
| 18
 
| 18
| 150.0%
+
| 150.0% || 190%
 
|-
 
|-
 
| 19
 
| 19
| 152.5%
+
| 152.5% || 194%
 
|-
 
|-
 
| 20
 
| 20
| 155.0%  
+
| 155.0% || 199%
 
|}
 
|}
 
  
 
== Version history ==
 
== Version history ==

Revision as of 16:58, 29 November 2022

Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.

The actual tend quality will be affected by this stat but also factors like medicine used, facilities, room cleanliness, luck, and so on.

When self-tending, the tend quality is 70% of what it is when tending others.

Higher tend quality will speed the recovery from injury.

Factors

  • Medical: 20% plus 10% per skill level.
  • Manipulation: 100% importance, 140% limit.
  • Sight: 70% importance, 140% limit.
  • Post process curve.
    • (0,0)
    • (1.0. 1.0)
    • (2.0, 1.5)
    • (4.0, 2.0)
Medical Tend Quality (with 1 = 100%)

Full Post-Processing Curve Table

Medical
Skill
Level
Medical Tend Quality Medical Tend Quality with 140% Manipulation and Sight
0 20.0% 35.8%
1 30.0% 53.8%
2 40.0% 71.7%
3 50.0% 89.6%
4 60.0% 104%
5 70.0% 113%
6 80.0% 122%
7 90.0% 131%
8 100.0% 140%
9 105.0% 149%
10 110.0% 154%
11 115.0% 158%
12 120.0% 163%
13 125.0% 167%
14 130.0% 172%
15 135.0% 176%
16 140.0% 181%
17 145.0% 185%
18 150.0% 190%
19 152.5% 194%
20 155.0% 199%

Version history