Difference between revisions of "Medical Tend Quality"
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(Its in addition to the this stat) |
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==Factors== | ==Factors== | ||
− | |||
* [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | * [[Skill::Medical| ]][[Skills#Medical|Medical]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. | ||
− | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit | + | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit. |
− | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit | + | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit. |
* Post process curve. | * Post process curve. | ||
+ | ** (0,0) | ||
+ | ** (1.0. 1.0) | ||
+ | ** (2.0, 1.5) | ||
+ | ** (4.0, 2.0) | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Medical Tend Quality (with 1 = 100%) | ||
+ | |- | ||
+ | | {{GraphChart | ||
+ | |width=400 | ||
+ | |height=100 | ||
+ | |type=line | ||
+ | |x=0, 0.5, 1, 2, 4 | ||
+ | |y=0, 0.5, 1, 1.5, 2 | ||
+ | |xAxisTitle = Before | ||
+ | |yAxisTitle = After | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | ==Full Post-Processing Curve Table== | ||
{| class = "wikitable" width="180" style="text-align: center;" | {| class = "wikitable" width="180" style="text-align: center;" | ||
! {{P|Skill}}<br>Skill<br>Level | ! {{P|Skill}}<br>Skill<br>Level | ||
! {{PAGENAME}} | ! {{PAGENAME}} | ||
+ | ! {{PAGENAME}} with 140% [[Manipulation]] and [[Sight]] | ||
|- | |- | ||
| 0 | | 0 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 0*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 35.8% |
|- | |- | ||
| 1 | | 1 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 1*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 53.8% |
|- | |- | ||
| 2 | | 2 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 2*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 71.7% |
|- | |- | ||
| 3 | | 3 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 3*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 89.6% |
|- | |- | ||
| 4 | | 4 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 4*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 104% |
|- | |- | ||
| 5 | | 5 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 5*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 113% |
|- | |- | ||
| 6 | | 6 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 6*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 122% |
|- | |- | ||
| 7 | | 7 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 7*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 131% |
|- | |- | ||
| 8 | | 8 | ||
− | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}% | + | | {{#expr: ({{P|Skill Base Factor}} + 8*{{P|Skill Bonus Factor}})* 100 round 0}}.0% || 140% |
|- | |- | ||
| 9 | | 9 | ||
− | | | + | | 105.0% || 149% |
|- | |- | ||
| 10 | | 10 | ||
− | | | + | | 110.0% || 154% |
|- | |- | ||
| 11 | | 11 | ||
− | | | + | | 115.0% || 158% |
|- | |- | ||
| 12 | | 12 | ||
− | | | + | | 120.0% || 163% |
|- | |- | ||
| 13 | | 13 | ||
− | | | + | | 125.0% || 167% |
|- | |- | ||
| 14 | | 14 | ||
− | | | + | | 130.0% || 172% |
|- | |- | ||
| 15 | | 15 | ||
− | | | + | | 135.0% || 176% |
|- | |- | ||
| 16 | | 16 | ||
− | | | + | | 140.0% || 181% |
|- | |- | ||
| 17 | | 17 | ||
− | | | + | | 145.0% || 185% |
|- | |- | ||
| 18 | | 18 | ||
− | | | + | | 150.0% || 190% |
|- | |- | ||
| 19 | | 19 | ||
− | | | + | | 152.5% || 194% |
|- | |- | ||
| 20 | | 20 | ||
− | | | + | | 155.0% || 199% |
|} | |} | ||
− | |||
== Version history == | == Version history == |
Revision as of 17:18, 29 November 2022
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will be affected by this stat but also factors like medicine used, facilities, room cleanliness, luck, and so on.
When self-tending, the tend quality is 70% of what it is when tending others.
Higher tend quality will speed the recovery from injury.
Factors
- Medical: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit.
- Sight: 70% importance, 140% limit.
- Post process curve.
- (0,0)
- (1.0. 1.0)
- (2.0, 1.5)
- (4.0, 2.0)
Medical Tend Quality (with 1 = 100%) |
---|
Full Post-Processing Curve Table
Medical Skill Level |
Medical Tend Quality | Medical Tend Quality with 140% Manipulation and Sight |
---|---|---|
0 | 20.0% | 35.8% |
1 | 30.0% | 53.8% |
2 | 40.0% | 71.7% |
3 | 50.0% | 89.6% |
4 | 60.0% | 104% |
5 | 70.0% | 113% |
6 | 80.0% | 122% |
7 | 90.0% | 131% |
8 | 100.0% | 140% |
9 | 105.0% | 149% |
10 | 110.0% | 154% |
11 | 115.0% | 158% |
12 | 120.0% | 163% |
13 | 125.0% | 167% |
14 | 130.0% | 172% |
15 | 135.0% | 176% |
16 | 140.0% | 181% |
17 | 145.0% | 185% |
18 | 150.0% | 190% |
19 | 152.5% | 194% |
20 | 155.0% | 199% |
Version history
- 0.12.906 - Now affected by room stats