Mechband antenna

From RimWorld Wiki
Jump to navigation Jump to search

Mechband antenna

Mechband antenna

A mech-band signaling device. When activated, it puts out a powerful mech signal pulse, which will attract an ultra-heavy feral mechanoid to attack with its escorts. If you can defeat it, you can collect special technologies from its corpse. The signal pulse burns out the transmitter, so this building can only be used once.

Base Stats

Type
Building
Market Value
250 Silver [Note]
Mass
25 kg
HP
80
Flammability
50%

Building

Size
2 × 1
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
30%

Creation

Required Research
Standard mechtech
Work To Make
8,000 ticks (2.22 mins)
Resources to make
Steel 50 + Component 4
Deconstruct yield
Steel 25 + Component 2
Destroy yield
Steel slag chunk 3
Technical
thingCategories
BuildingsMisc
buildingTags
Biotech


A mechband antenna a building added by the Biotech DLC that allows a mechanitor to summon the war queen.

Acquisition

Mechband antennae can be constructed once the Standard mechtech research project has been completed. Each requires Steel 50 Steel, Component 4 Components and 8,000 ticks (2.22 mins) of work.

Summary

A mechband antenna can be activated by a mechanitor to summon the hostile war queen, which will drop a powerfocus chip when defeated. This destroys the antenna, turning it into 2-4 steel slag chunks.

It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day cooldown between summoning any mech boss, regardless of when the mechs actually arrive.

Summoning

Each time an antenna is activated, the number of mechanoids escorting the war queen increases.[Detail]

  1. 1x War queen with heavy shield unit, 5x pikeman, 2x scyther
  2. 1x War queen with heavy shield unit, 7x militor, 2x centipede (burner)
  3. 1x War queen with heavy shield unit, 5x pikeman, 2x tesseron, 3x tunneler
  4. 2x War queen with heavy shield unit, 8x militor, 4x lancer, 2x centipede (burner)
  5. 2x War queen with heavy shield unit, 5x pikeman, 5x lancer, 3x legionary, 3x centipede (burner)
  6. 2x War queen with heavy shield unit, 14x scyther, 4x centipede (burner), 1x centurion
  7. 2x War queen with heavy shield unit, 8x centipede (burner), 18x scorcher
  8. 3x War queen with heavy shield unit, 6x scyther, 6x lancer, 3x legionary, 8x centipede (burner), 1x centurion

Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3. The wave count is per playthrough, not per colony or map.[Archonexus?] If the war queen is summoned once on one map, summoning another on a second map will bring the second wave.

Analysis

Build a mechband antenna when you are ready to fight the war queen. In terms of actual cost, the war queen arrives with 600 steel worth of war urchins, and its allies can be shredded down, too. This results in the antenna being a complete positive in steel once Fabrication is available. Even when you can't fabricate components, the cost of an antenna is quite small for what a powerfocus chip gets you.

Version history

  • Biotech DLC Release - Added.
  • 1.4.3555 - Super-mechanoids cannot be called when there is already another super-mechanoid on the way.