Editing Mechanoid creation
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=== Gestation cycles === | === Gestation cycles === | ||
− | {{Stub|section=1|reason= Initiating time modified by anything? What happens if the mechanitor dies mid cycle?}} | + | {{Stub|section=1|reason= Effect of gestation interruptions e.g. power outage? Initiating time modified by anything? Do modifications to MGS apply retroactively - ie. if I have MGS of 100% when I start the cycle, but then immediately increase it to 200%, does the cycle take 2 days or 1? What happens if the mechanitor dies mid cycle?}} |
− | Rather than traditional work to make them, creating mechanoids requires the undertaking of some number of gestation cycles. A mechanitor must work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to initiate each cycle, but once initiated each cycle will run independently for its duration. Initiating a gestation cycle is considered [[Work#Smith|Smithing]] work. | + | Rather than traditional work to make them, creating mechanoids requires the undertaking of some number of gestation cycles. A mechanitor must work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to initiate each cycle, but once initiated each cycle will run independently for its duration. Initiating a gestation cycle is considered [[Work#Smith|Smithing]] work. |
− | Each gestation cycle lasts for a baseline of 2 days, modified by the initiating mechanitor's [[Mech Gestation Speed]]. Mech Gestation Speed is controlled by the mechanitor's [[Crafting]] skill and the number of [[mech gestation processor]]s they have installed. This varies the resulting duration from 64 hrs with 0 Crafting skill and no processors, to 14.77 hrs with 20 Crafting and 6 processors | + | Each gestation cycle lasts for a baseline of 2 days, modified by the initiating mechanitor's [[Mech Gestation Speed]]. Mech Gestation Speed is controlled by the mechanitor's [[Crafting]] skill and the number of [[mech gestation processor]]s they have installed. This varies the resulting duration from 64 hrs with 0 Crafting skill and no processors, to 14.77 hrs with 20 Crafting and 6 processors. For a full breakdown of the factors affecting mech gestation speed and the resulting cycle durations, see [[Mech Gestation Speed]]. |
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== Summary == | == Summary == | ||
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Player mechanoids use a variable amount of power, depending on their state. | Player mechanoids use a variable amount of power, depending on their state. | ||
* They use 10% power / day when active: labor mechs doing work, or combat mechs being awake at all. | * They use 10% power / day when active: labor mechs doing work, or combat mechs being awake at all. | ||
− | * Labor mechs use 3% power / day while idle, or not doing work. | + | * Labor mechs use 3% power / day while idle, or not doing work. |
* Mechanoids can be commanded to enter a state of dormancy, preventing power drain, instead recharging at a very slow rate of +1% power / day. Mechs that run out of power will also enter this state. | * Mechanoids can be commanded to enter a state of dormancy, preventing power drain, instead recharging at a very slow rate of +1% power / day. Mechs that run out of power will also enter this state. | ||
* When [[downed]], or in the world map on a [[caravan]], they use 0% power. | * When [[downed]], or in the world map on a [[caravan]], they use 0% power. |