Editing Mechanoid creation
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== Acquisition == | == Acquisition == | ||
− | [[Mechanitor]]s are required to build, gestate, and control your own mechanoids. [[Research]] must be done with a valid | + | {{Stub|section=1|reason=Add section on gestation cycles}} |
+ | [[Mechanitor]]s are required to build, gestate, and control your own mechanoids. [[Research]] must be done with a valid mechaniator in the colony, and only the mechanitor may initiate any of the mech creation processes. First, creating your own mechs requires the [[Research#Basic Mechtech|Basic Mechtech]] research, which in turn requires the [[Research#Electricity|Electricity]] research to be completed first. | ||
#Mechanitors must have enough [[bandwidth]] for the mechanoid in question. The larger and more complex the mechanoid is, the more bandwidth is required. | #Mechanitors must have enough [[bandwidth]] for the mechanoid in question. The larger and more complex the mechanoid is, the more bandwidth is required. | ||
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=== Gestation cycles === | === Gestation cycles === | ||
− | + | Each gestation cycle lasts for a baseline of 2 days, before being modified by [[Mech Gestation Speed]]. Higher Crafting skill increases gestation speed, and a [[mech gestation processor]]s can be installed into a mechanitor to further increase the speed. For ''each'' gestation cycle, a mechanitor must work at the gestator in order to initiate the next one. Gestation is Smithing work. | |
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− | + | For a full breakdown of the factors affecting mech gestation speed and the resulting cycle times, see [[Mech Gestation Speed]]. | |
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== Summary == | == Summary == | ||
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Player mechanoids use a variable amount of power, depending on their state. | Player mechanoids use a variable amount of power, depending on their state. | ||
* They use 10% power / day when active: labor mechs doing work, or combat mechs being awake at all. | * They use 10% power / day when active: labor mechs doing work, or combat mechs being awake at all. | ||
− | * Labor mechs use 3% power / day while idle, or not doing work. | + | * Labor mechs use 3% power / day while idle, or not doing work. |
* Mechanoids can be commanded to enter a state of dormancy, preventing power drain, instead recharging at a very slow rate of +1% power / day. Mechs that run out of power will also enter this state. | * Mechanoids can be commanded to enter a state of dormancy, preventing power drain, instead recharging at a very slow rate of +1% power / day. Mechs that run out of power will also enter this state. | ||
* When [[downed]], or in the world map on a [[caravan]], they use 0% power. | * When [[downed]], or in the world map on a [[caravan]], they use 0% power. | ||
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=== Behavior === | === Behavior === | ||
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Mech are fully autonomous. Mechanoids assigned to work tasks have an effective [[Skill]] of 10, though most have a 50% [[Global Work Speed]], and some of them work even slower. You cannot order mechanoid work in any direct way, though you can indirectly control it through setting [[zone]]s. Specifically, mechs are put into '''control groups''', which can then be assigned to one of four orders: | Mech are fully autonomous. Mechanoids assigned to work tasks have an effective [[Skill]] of 10, though most have a 50% [[Global Work Speed]], and some of them work even slower. You cannot order mechanoid work in any direct way, though you can indirectly control it through setting [[zone]]s. Specifically, mechs are put into '''control groups''', which can then be assigned to one of four orders: | ||
*'''Work''': Do available work tasks. Start charging after reaching a configurable % of power left. | *'''Work''': Do available work tasks. Start charging after reaching a configurable % of power left. | ||
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=== Work Speed === | === Work Speed === | ||
− | Most mechanoids have a natural [[Global Work Speed]] of 50%. [[Tunneler (Mechanoid)|Tunnelers]] have a Global Work Speed of 150%, and the [[agrihand]] and [[constructoid]] have special modifiers to their specific job's work speed | + | {{stub|section=1|reason=Update table, verify numbers/mechanics for mech labor precept}} |
+ | Most mechanoids have a natural [[Global Work Speed]] of 50%. [[Tunneler (Mechanoid)|Tunnelers]] have a Global Work Speed of 150%, and the [[agrihand]] and [[constructoid]] have special modifiers to their specific job's work speed. | ||
Work speed can be increased in a number of ways, and final work speed is controlled by the following equation: | Work speed can be increased in a number of ways, and final work speed is controlled by the following equation: | ||
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! style="vertical-align: top;"| Research | ! style="vertical-align: top;"| Research | ||
! style="vertical-align: top;"| Cost | ! style="vertical-align: top;"| Cost | ||
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! style="vertical-align: top;"| Market Value<ref name="Weapon value">Note: This value includes that of the weapon it spawns with.</ref> | ! style="vertical-align: top;"| Market Value<ref name="Weapon value">Note: This value includes that of the weapon it spawns with.</ref> | ||
{{#ask: [[Type::Mechanoid]] [[Resource 1::+]] | {{#ask: [[Type::Mechanoid]] [[Resource 1::+]] | ||
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| ?Move Speed Base = ?Move Speed Base | | ?Move Speed Base = ?Move Speed Base | ||
| ?Required Research = ?Required Research | | ?Required Research = ?Required Research | ||
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| ?Market Value Base # = ?Market Value Base | | ?Market Value Base # = ?Market Value Base | ||
| ?weaponTags = ?weaponTags | | ?weaponTags = ?weaponTags | ||
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</div> | </div> | ||
</div> | </div> | ||
− | </li></div> | + | </li></div> |
== Version history == | == Version history == |