Mechanoid Weapons

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Minigun

Minigun

A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon.


Type
EquipmentWeapons
Class
Mechanoid
Mode
Burst
Dmg Type
Sharp
Damage
8
Warm-Up
240 ticks (4 secs)
Cooldown
40 ticks (0.67 secs)
Range
32 tile(s)
Accuracy
50% - 42% - 18% - 6%
Average Acc.
29%
Velocity
70 (m/s)
Burst Count
30 (per burst)
Burst Ticks
4 ticks (0.07 secs)
Miss Radius
2.4 tile(s)
DPS
36.36 (10.55)
Buy
Steel 160 + Component 20 + 1667 work
Sell
Silver 1025


Charge lance

Charge lance

"Charged-shot rail-assisted lance weapon. Fires a single charged shot at high velocity."


Type
EquipmentWeapons
Class
Mechanoid
Mode
Single-Shot
Dmg Type
Sharp
Damage
32
Warm-Up
114 ticks (1.9 secs)
Cooldown
150 ticks (2.5 secs)
Range
37 tile(s)
Accuracy
65% - 80% - 90% - 80%
Average Acc.
78.75%
Velocity
120 (m/s)
Burst Count
1 (per burst)
DPS
7.27 (5.73)
Sell
Silver 2000


Inferno cannon

Inferno cannon

"Incendiary-shot mini-artillery device. Mechanoid-built."


Type
EquipmentWeapons
Class
Mechanoid
Mode
Single-Shot
Dmg Type
Sharp
Damage
13
Warm-Up
100 ticks (1.67 secs)
Cooldown
480 ticks (8 secs)
Range
27 tile(s)
Accuracy
79% - 42% - 18% - 6%
Average Acc.
36.25%
Velocity
45 (m/s)
Burst Count
1 (per burst)
Miss Radius
3.5 tile(s)
Blast Radius
2.4
DPS
1.34 (0.49)
Sell
Silver 2400


Heavy charge blaster

Heavy charge blaster

"Charged-shot blaster for area suppressive fire. Mechanoid-built."


Type
EquipmentWeapons
Class
Mechanoid
Mode
Burst
Dmg Type
Sharp
Damage
15
Warm-Up
100 ticks (1.67 secs)
Cooldown
420 ticks (7 secs)
Range
27 tile(s)
Accuracy
60% - 77% - 59% - 42%
Average Acc.
59.5%
Velocity
90 (m/s)
Burst Count
24 (per burst)
Burst Ticks
5 ticks (0.08 secs)
Miss Radius
2.9 tile(s)
DPS
34.02 (20.24)
Sell
Silver 2400