|This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.|
|This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason.|
A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.
- 2 ˣ 2
- pass through only
- Cover Effectiveness
- Terrain Affordance
- 200 W
Mech boosters are a building added by the Biotech DLC that provides a speed bonus to nearby Mechanoids, allowing them to move and work faster.
Mech boosters consume 200 W of power and provide a ×150% multiplier to Global Work Speed and a ×115% multiplier to move speed to mechs operating within 9.9 tiles of the lower left corner of the booster. After exiting the radius, the effect disappears after 30 ticks (0.5 secs). The effects of multiple mech boosters do not stack.
The bonuses from mech boosters are applied before the additive increases from control sublinks or the Mechanoid Labor: Enhanced precept; the mech booster does not further increase the effects of either.
Mech boosters provide a substantial boost to mech productivity. Prioritize placing them where mechs will do a lot of work, such as a kitchen, hopsital, workshop, or greenhouse. While you could make another labor mech for the same cost as a booster, the mech booster can support multiple mechs at once and doesn't consume bandwidth.
They do little to help combat mechs, only increasing their movement speed in a small radius.
- Biotech DLC Release - Added