Difference between revisions of "Mech booster"

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== Acquisition ==
 
== Acquisition ==
Mech Boosters can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Mech boosters can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
Mech boosters consume 200 W of power and provide a {{Good|x150%}} bonus to Global Work Speed and a {{Good|x115%}} bonus to move speed to mechs operating within 9 tiles of the lower left corner of the Booster. It does not boost any increase provided by a [[control sublink]].{{Check Tag|Detail Needed|As in the multiplier applies before the boost from sublink? Or any overlap in gain is wasted? Etc. Clarify order of operations}}
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Mech boosters consume 200 W of power and provide a {{Good|x150%}} bonus to Global Work Speed and a {{Good|x115%}} bonus to move speed to mechs operating within 9 tiles of the lower left corner of the booster. Mech boosters are applied before the increase from any [[control sublink]]s.
  
 
== Analysis ==
 
== Analysis ==
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Mech boosters provide a substantial boost to mech productivity. Prioritize placing them where mechs will do a lot of work, such as a kitchen, hopsital, or workshop. While you could make another labor mech for the same cost as a booster, the mech booster can support multiple mechs at once and doesn't consume [[bandwidth]].
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They do little to help combat mechs, only increasing their movement speed.
  
 
== Version history ==
 
== Version history ==

Revision as of 02:21, 16 January 2023

Mech booster

Mech booster

A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.

Base Stats

Type
BuildingProduction
Market Value
345 Silver [Note]
Beauty
0
HP
150
Flammability
50%
Path Cost
42

Building

Size
2 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
75%
Terrain Affordance
Light
Power
200 W

Creation

Required Research
High mechtech
Skill Required
Construction 5
Work To Make
8,040 ticks (2.23 mins)
Resources to make
Steel 100 + Component 4
Deconstruct yield
Steel 50 + Component 2
Destroy yield
Steel 25 + Component 1

Mech boosters are a building added by the Biotech DLC that provides a speed bonus to nearby Mechanoids, allowing them to move and work faster.

Acquisition

Mech boosters can be constructed once the High mechtech research project has been completed. They require Steel 100 Steel, Component 4 Components, 8,040 ticks (2.23 mins) of work, and a Construction skill of 5.

Summary

Mech boosters consume 200 W of power and provide a ×150% bonus to Global Work Speed and a ×115% bonus to move speed to mechs operating within 9 tiles of the lower left corner of the booster. Mech boosters are applied before the increase from any control sublinks.

Analysis

Mech boosters provide a substantial boost to mech productivity. Prioritize placing them where mechs will do a lot of work, such as a kitchen, hopsital, or workshop. While you could make another labor mech for the same cost as a booster, the mech booster can support multiple mechs at once and doesn't consume bandwidth.

They do little to help combat mechs, only increasing their movement speed.

Version history