Market Value

From RimWorld Wiki
Revision as of 17:25, 4 March 2022 by Kaedys (talk | contribs)
Jump to navigation Jump to search

Market Value is a stat: The market value of an object. The actual trade price will be adjusted by negotiation skill, relationship status, and other contextual factors..

This graph shows dependence item sell price multiplier($) from item hit points.

If not explicitly specified, an item's market value defaults to a formula-determined value:

M = (I + W × 0.216) × Q × H

where

  • I = combined market value of all ingredients
  • W = work to make the item as displayed in the item information window, assuming 100% work speed; the game gives this value as in-game seconds at normal speed (60 game ticks per second). Note: 1,000 units of work correspond to one in-game day of uninterrupted work.
  • Q = quality multiplier (see quality)
  • H = health multiplier (only applies if the item has deteriorated past a certain point). This only seems to apply to certain items, as controlled by their XML definition. See Deterioration for details.

Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number.

Version History

  • 1.1.2618 - Prices now only display decimals when under $10.