Difference between revisions of "Marble blocks"

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{{Define|Stone Blocks
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{{Stub}}{{Infobox main|stony|
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| name = Marble blocks
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| image = Marble blocks.png|Marble blocks
 
| description = Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.
 
| description = Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.
| category = Stony
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<!-- Base Stats -->
| color = (132,135,132)
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| type = Material
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| type2 = Stone
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| stuff category = Stony
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| marketvalue = 0.9
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| beauty = -12
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| mass base = 1.25
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| stack limit = 75
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| rotatable = false
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| path cost = 15
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| terrain affordance = Heavy
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<!-- Stat Modifiers -->
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| beauty factor = 1.35
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| beauty offset = 1
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| work to make factor = 1.15
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| work to build factor = 5.5
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| work to build offset = 140
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| max hit points factor = 1.2
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| flammability factor = 0
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| melee blunt damage factor= 1.0
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| melee sharp damage factor= 0.6
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| melee cooldown factor = 1.3
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| door opening speed factor = 0.45
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| rest effectiveness factor = 0.9
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<!-- Creation -->
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| production facility 1 = Stonecutter's table
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| work to make = 1600
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| resource 1 = Rock chunk
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| resource 1 amount = 1
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| product amount = 20
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<!-- Technical -->
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| defName = BlocksMarble
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| stuff adjective = marble
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| appearance = Bricks
 
| appearance = Bricks
| def name = BlocksMarble
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| color = (132,135,132)
 
| default color = (132,135,132)
 
| default color = (132,135,132)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| label = marble blocks
 
| label = marble blocks
 
| parent name = StoneBlocksBase
 
| parent name = StoneBlocksBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| sound drop = Stone_Drop
 
| sound drop = Stone_Drop
 
| sound impact stuff = BulletImpactGround
 
| sound impact stuff = BulletImpactGround
 
| sound interact = Stone_Drop
 
| sound interact = Stone_Drop
| stack limit = 75
 
| stuff adjective = marble
 
| thing class = ThingWithComps
 
| use standard health = false
 
| max health factor = 2.2
 
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
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| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty factor = 1.35
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| volume = 1
| beauty offset = 2
 
| rest effectiveness factor = 0.9
 
| door opening speed factor = 0.45
 
| flammability factor = 0
 
| market value base = 1.9
 
| market value factor = 0.45
 
| max hit points factor = 2.2
 
| melee blunt damage base = 1.0
 
| melee cooldown factor = 1.35
 
| melee sharp damage base = 0.6
 
| work to make factor = 4.5
 
| work to make offset = 140
 
 
}}
 
}}
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{{Info|Of all [[Stone blocks|stone block]] materials, marble has the highest [[Beauty]] factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.}}
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Least suitable for building defenses as it has the lowest health of all stone types.
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== Acquisition ==
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Marble blocks are cut from [[rock chunk|marble chunks]] at a [[{{P|Production Facility 1}}]]. It takes {{ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.
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==Analysis==
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?
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{{Stonecutting maximization}}
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==Version history==
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[[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone".
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{{nav|materials|wide}}
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[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]

Revision as of 16:33, 14 April 2022

Marble blocks

Marble blocks

Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.

Base Stats

Type
MaterialStone
Stuff Categories
Stony
Market Value
0.9 Silver
Stack Limit
75
Mass
1.25 kg
Beauty
-12
Rotatable
False
Path Cost
15

Building

Terrain Affordance
Heavy

Stat Modifiers

Beauty Factor
×1.35
Beauty Offset
+1
Work To Make Factor
×1.15
Work To Build Factor
×5.5
Work To Build Offset
+140 ticks (2.33 secs)
Max Hit Points
×1.2
Flammability
×0
Melee Blunt Damage
×1.0
Melee Sharp Damage
×0.6
Melee Cooldown
×1.3
Door Opening Speed
×0.45
Rest Effectiveness
×0.9

Creation

Crafted At
Stonecutter's table
Work To Make
1,600 ticks (26.67 secs)
Resources to make
Rock chunk 1
Product Amount
Marble blocks 20
Technical
defName
BlocksMarble
Color
(132,135,132)
Stuff Adjective
marble


Of all stone block materials, marble has the highest Beauty factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.

Least suitable for building defenses as it has the lowest health of all stone types.

Acquisition

Marble blocks are cut from marble chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.

Analysis

?

Production strategy

This section is transcluded from Stonecutting maximization.

Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.

General Labor Speed

General labor speed is affected by manipulation, sight and global work speed.

  • Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
  • Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
  • Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work DriveContent added by the Ideology DLC, and the drug Wake-up, which stacks with the drug's manipulation improvement.
  • General Labor Speed can also be directly increased by +50% Production specialistsContent added by the Ideology DLC, and those affected by their Production Command.
    • The ability stacks with the role, but a specialist cannot self-buff.

Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.

While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.

Process efficiency

Using shelves placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on that page, so long as:

  1. Sufficient haulers are present to bring chunks to them.
  2. The bill is set to drop the blocks on the ground.

If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.

Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting. It's worth mentioning, with the Ideology DLC installed, slavesContent added by the Ideology DLC are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cyclerContent added by the Royalty DLC further increases efficiency by removing the need for sleep at the cost of -15% consciousness.

Version history

0.7.581 - Added, previously there was only generic "stone".