Difference between revisions of "Machine pistol"

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|class = Modern
 
|class = Modern
 
|damage = 6
 
|damage = 6
|range = 20
+
|range = 19.9
 
|velocity = 55
 
|velocity = 55
 
|accuracyTouch = 90
 
|accuracyTouch = 90
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</onlyinclude>
 
</onlyinclude>
 
{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly higher accuracy and slightly shorter range.}}
 
{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly higher accuracy and slightly shorter range.}}
===Combat Performance===
+
==Overview==
It'll take 7 shots to the torso to kill an unarmored human with a machine pistol, or around 14-16 shots against a human with a normal [[armor vest]]. The machine pistol can also instantly effectively cripple digits, cripple eyeballs in two shots and cause debilitating brain damage if the victim's skull is unprotected. It takes 5 hits on an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the machine pistol has an average time to down of 10.5 seconds against unarmored people or 14.6 seconds against a human with an armor vest.
+
Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the [[autopistol]], and even going toe-to-toe with the more expensive [[pump shotgun]]. Its good close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its ease of manufacture, and it's a great weapon for hit-and-run tactics.
  
  
As the machine pistol is a very efficient bullet spewing machine, it's a very skill-friendly weapon. A healthy level 4 traitless shooter, level 0 careful shooter or level 7 careful shooter can somewhat efficiently use the machine pistol up to 15 cells. However, a healthy level 10 traitless shooter, level 6 careful shooter or level 13 trigger-happy is advisable to efficiently use the machine pistol up to its maximum range of 22 cells.
+
However, unlike the pump shotgun or even the [[revolver]], the machine pistol isn't able to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, which makes it a poor choice as a support weapon. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including [[Pila|hand-]][[Frag grenades|thrown]] [[Molotov cocktails|weapons]] and shotguns. The machine pistol's also a very poor hunting weapon choice due to its short range and low per-shot damage, meaning that it's likely to send animals into a manhunting state.
  
  
On average, the machine pistol is best paired with a careful shooter until level 13, then with a trigger-happy shooter beyond that point.
+
Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
  
  
====Melee Combat====
+
Overall, the machine pistol is best paired with a careful shooter until level 12, then with a trigger-happy shooter beyond that point.
A machine pistol has a weapon bulk of 50%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
 
  
  
All possible melee attacks with a machine pistol:
+
Weapons that would typically supplant the machine pistol include the [[chain shotgun]] and [[heavy SMG]].
 +
 
 +
 
 +
===Melee Combat===
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
Line 49: Line 51:
 
!Likelihood
 
!Likelihood
 
!Base DPS
 
!Base DPS
!Armored DPS
 
 
|-  
 
|-  
 
!Overall
 
!Overall
 
!-
 
!-
 
!-
 
!-
!8
+
!9
!1.6s
+
!2.00s
 
!-
 
!-
!5
+
!4.50
!4.6
 
 
|- newline
 
|- newline
 
|Grip
 
|Grip
|Smash
 
 
|Blunt
 
|Blunt
|8
+
|Blunt
|1.6s
+
|9
|33.3%
+
|2.00s
|5
+
|50.00%
|4.6
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
|Smash
 
 
|Blunt
 
|Blunt
|8
+
|Blunt
|1.6s
+
|9
|33.3%
+
|2.00s
|5
+
|25.00%
|4.6
+
|4.50
 
|- newline
 
|- newline
 
|Barrel
 
|Barrel
 
|Poke
 
|Poke
 
|Blunt
 
|Blunt
|8
+
|9
|1.6s
+
|2.00s
|33.3%
+
|25.00%
|5
+
|4.50
|4.6
+
|}  
|}
+
 
  
 
===Obtaining===
 
===Obtaining===
Machine pistols can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
'''Pirates:'''
+
{| class="wikitable sortable"
* Scavenger Gunner - 25.2% chance (poor quality on average, 20-90% health)
+
|-
* Pirate Gunner - 22.26% chance (normal quality on average, 40-150% health)
+
! Raider Kind !! Chance !! Average Quality !! Health
 
+
|-
'''Outlanders:'''
+
| Scavenger Gunner || 25.20% || Normal || 40-110%
* Villager - 5.32% chance (poor quality on average, 20-200% health)
+
|-
* Town Guard - 17.63% chance (normal quality on average, 20-200% health)
+
| Pirate Gunner || 22.26% || Normal || 70-230%
 
+
|-
'''Mercenaries:'''
+
| Villager || 5.32% || Poor || 20-200%
* Mercenary Gunner - 10.38% chance (normal quality on average, 70-230% health)
+
|-
 
+
| Town Guard || 17.63% || Normal || 60-200%
'''Spacers:'''
+
|-
* Ancient Soldier - 8.61% chance (normal quality on average, 100% health)
+
| Mercenary Gunner || 10.38% || Normal || 70-320%
 +
|-
 +
| Ancient Soldier || 8.61% || Normal || 100%
 +
|}
  
  
 
Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|11000}} of work. A crafting skill of at least 4 is required.
 
Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|11000}} of work. A crafting skill of at least 4 is required.
 
 
===Conclusion & Comparison===
 
Although the machine pistol has the lowest damage per shot out of any ranged weapon in the game, it still remains a very viable ranged weapon since it is the third quickest weapon in the game (1.84 bullets per second), with second and first place going to the [[heavy charge blaster]] (2.27 BPS) and the [[minigun]] (4.55 BPS) respectively. The machine pistol is also very easy to acquire since it's very commonly equipped by scavengers, or alternatively can be had for a very modest amount of steel and components; a great weapon to produce when short on resources.
 
 
 
When it comes to head-on 1 vs. 1 fights between level 8 shooters at 14 cells behind granite chunks, the machine pistol takes a comfortable lead over the [[pump shotgun]] and even [[chain shotgun]] - the machine pistol also being the cheapest weapon to produce out of the three. Although the higher-end [[heavy SMG]] is only around 31.5% better in terms of DPS than the machine pistol on paper, it's actually around 56.4% better in the 1 vs. 1 testing environment when both opposing people are stark naked and extends to around 69.4% when both opposing people are wearing normal quality armor vests and [[simple helmet]]s - further testing at 7 cells sees the heavy SMG's lead further strengthen to 77.8% and a staggering 216.7% respectively since the heavy SMG has vastly superior close-up accuracy.
 
 
 
Despite its shorter than average range, the machine pistol's actually a very capable weapon for field combat owing to its respectable damage output and quick fire rate, which allows for quick bob and weave maneuvers. Its damage output is more than adequate to readily dispatch of advancing thrashers or similar raider type, and getting the first hits into enemy arms hinders their manipulation which in turn impacts their shooting accuracy.
 
 
 
In conclusion, the machine pistol's an excellent weapon to use through the very early game since it offers vastly superior combat performance to the shotguns and single-shot pistols in the game, while remaining very cheap to produce and, as mentioned earlier, being very easy to acquire from raiders. However, the heavy SMG's going to be a better choice as you progress through the early game since despite its minor range deficit, it offers superior damage output.
 
 
  
 
==Graphs==
 
==Graphs==

Revision as of 22:57, 15 October 2018

Machine pistol

"A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
2.5 kg

Ranged Combat

Mode
Burst
Damage
6 dmg
Warm-Up
30 ticks (0.5 secs)
Cooldown
54 ticks (0.9 secs)
Range
19.9 tile(s)
Accuracy
90% - 65% - 35% - 15%
Velocity
55 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
11.02 (Expression error: Unexpected / operator.)

The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly higher accuracy and slightly shorter range.

Overview

Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the autopistol, and even going toe-to-toe with the more expensive pump shotgun. Its good close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its ease of manufacture, and it's a great weapon for hit-and-run tactics.


However, unlike the pump shotgun or even the revolver, the machine pistol isn't able to stagger advancing humans or human-sized mechanoids, which makes it a poor choice as a support weapon. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including hand-thrown weapons and shotguns. The machine pistol's also a very poor hunting weapon choice due to its short range and low per-shot damage, meaning that it's likely to send animals into a manhunting state.


Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least herbal medicine to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.


Overall, the machine pistol is best paired with a careful shooter until level 12, then with a trigger-happy shooter beyond that point.


Weapons that would typically supplant the machine pistol include the chain shotgun and heavy SMG.


Melee Combat

Tool Attack Damage Type Power Cooldown Likelihood Base DPS
Overall - - 9 2.00s - 4.50
Grip Blunt Blunt 9 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 2.00s 25.00% 4.50
Barrel Poke Blunt 9 2.00s 25.00% 4.50


Obtaining

Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 25.20% Normal 40-110%
Pirate Gunner 22.26% Normal 70-230%
Villager 5.32% Poor 20-200%
Town Guard 17.63% Normal 60-200%
Mercenary Gunner 10.38% Normal 70-320%
Ancient Soldier 8.61% Normal 100%


Machine pistols can also be crafted at a machining table once the blowback operation research has been completed; from 45 steel, 3 components and 11,000 ticks (3.06 mins) of work. A crafting skill of at least 4 is required.

Graphs

The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Machine pistol's accuracy with various shooters without any trait. Machine pistol's DPS with various shooters without any trait.

Machine pistol's accuracy with various shooters with careful shooter. Machine pistol's DPS with various shooters with careful shooter.

Machine pistol's accuracy with various shooters with trigger-happy. Machine pistol's DPS with various shooters with trigger-happy.

Version history

It received an accuracy buff in close ranged combat in 1.0.

In Beta 19, the Machine Pistol's "Uzi" texture was replaced with the "Tec-9" texture, which had previously been used by the Heavy SMG.