Difference between revisions of "Mace"

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|type2 = Weapons
 
|type2 = Weapons
 
|description = "A refined club, engineered for efficient swinging and deadly impacts."
 
|description = "A refined club, engineered for efficient swinging and deadly impacts."
|class = Modern
+
|class = Medieval
|damage = 12
 
 
|mode = Melee
 
|mode = Melee
|cooldown = 120
+
|meleeattack1dmg = 9
|DPS = DPS
+
|meleeattack1type = poke
|buy = {{icon|buildingmat|75}}
+
|meleeattack1part = handle
|damage type=Blunt
+
|meleeattack1cool = 2
 +
|meleeattack1ap = 13
 +
|meleeattack2dmg = 15.7
 +
|meleeattack2type = blunt
 +
|meleeattack2part = head
 +
|meleeattack2cool = 2
 +
|meleeattack2ap = 24
 +
|MeleeWeaponAverageDPS = 7.02
 +
|MeleeWeaponAverageAP = 21
 +
|buy = {{icon|buildingmat|50}}
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
The mace is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals blunt damage.
+
The '''mace''' is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
  
 +
== Acquisition ==
  
As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.
+
Maces can be crafted at the [[fueled smithy]] or [[electric smithy]] once the [[research#smithing|smithing]] research has been completed; with 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops.  
  
 +
== Analysis ==
 +
{{stub}}
 +
Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.
  
Although generally unimpressive as far as baseline damage output goes, a [[steel]] mace can actually hold its own against the almighty [[plasteel]] [[longsword]] against armored targets, with the former having an 11% higher damage output than the latter. However, the plasteel longsword still eclipses the steel mace against unarmored targets with a staggering 67% lead.
 
  
 +
==Mace vs. Comparable Weapons==
 +
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
  
Interestingly, [[jade]] clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, the plasteel mace's superior cooldown and if the mace has a better quality.
+
This section goes over how well the mace fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.  
  
 +
=== Methodology ===
  
Since Beta 18, it has a massive advantage over the club in its ability to have qualities higher than Normal, boosting its damage output compared to it.
+
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have a skill level of 8 in melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of 18 years of age and completely healthy</div>
 +
</div>
  
  
===Obtaining===
+
Results in the table below are the percentages of battles that maces either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Maces can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#smithing|smithing]] research has been completed; from 75 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work.
 
  
  
===Combat Performance per Material===
+
The following armor categories are:
Normal Quality:
+
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
{| {{STDT| c_12 text-center}}
+
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
!Materials
+
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
!Wood
+
 
!Steel
+
 
!Plasteel
+
{| class="wikitable sortable" style="text-align: center"
!Silver
+
! Steel mace vs. !! Unarmored !! Flak !! Marine
!Gold
+
|-
!Uranium
+
! Steel club
|-  
+
| style="background: #CDFF7B" | 61.05% || style="background: #CDFF7B" | 60.10% || style="background: #CDFF7B" | 60.15%
|Damage
+
|-
|10
+
! Steel gladius
|12
+
| style="background: #FFFF85" | 47.75% || style="background: #CDFF7B" | 65.85% || style="background: #69FF69" | 85.40%
|12
+
|-
|13
+
! Steel spear
|14
+
| style="background: #FFFF85" | 49.25% || style="background: #FFFF85" | 55.85% || style="background: #CDFF7B" | 68.15%
|17
+
|-
|- newline
+
! Steel longsword
|Cooldown
+
| style="background: #FFCD7B" | 32.90% || style="background: #FFFF85" | 48.25% || style="background: #9BFF72" | 68.90%
|1.8s
+
|-
|2s
+
! Uranium mace
|1.6s
+
| style="background: #FF9B72" | 29.05% || style="background: #FF9B72" | 26.10% || style="background: #FF9B72" | 24.55%
|2s
+
|-
|2.2s
 
|2.7s
 
|- newline
 
|Base DPS <ref>Damage per second</ref>
 
|5.556
 
|6
 
|7.5
 
|6.5
 
|6.364
 
|6.296
 
|- newline
 
|Armored DPS <ref>Normal quality armor vest (50% sharp damage reduction and 10% deflection; 20% blunt damage reduction)</ref>
 
|4.444
 
|5
 
|6.25
 
|5
 
|5
 
|5.185
 
 
|}
 
|}
  
  
Legendary Quality:
+
{| class="wikitable sortable" style="text-align: center"
{| {{STDT| c_12 text-center}}
+
! Uranium mace vs. !! Unarmored !! Flak !! Marine
!Materials
+
|-
!Wood
+
! Uranium club
!Steel
+
| style="background: #FFFF85" | 56.10% || style="background: #CDFF7B" | 60.60% || style="background: #CDFF7B" | 59.32%
!Plasteel
+
|-
!Silver
+
! Plasteel gladius
!Gold
+
| style="background: #FFFF85" | 54.90% || style="background: #9BFF72" | 71.55% || style="background: #69FF69" | 89.95%
!Uranium
+
|-
|-
+
! Plasteel spear
|Damage
+
| style="background: #FFFF85" | 51.25% || style="background: #CDFF7B" | 59.25% || style="background: #9BFF72" | 74.30%
|15
+
|-
|19
+
! Plasteel longsword
|19
+
| style="background: #FFCD7B" | 37.65% || style="background: #FFFF85" | 49.40% || style="background: #9BFF72" | 69.80%
|20
+
|-
|21
+
! Steel mace
|26
+
| style="background: #9BFF72" | 70.95% || style="background: #9BFF72" | 73.90% || style="background: #9BFF72" | 75.45%
|- newline
+
|-
|Cooldown
 
|1.8s
 
|2s
 
|1.6s
 
|2s
 
|2.2s
 
|2.7s
 
|- newline
 
|Base DPS
 
|8.333
 
|9.5
 
|11.875
 
|10
 
|9.545
 
|9.63
 
|- newline
 
|Armored DPS
 
|6.667
 
|7.5
 
|9.375
 
|8
 
|7.727
 
|7.778
 
 
|}
 
|}
 +
  
 
<references/>
 
<references/>

Revision as of 11:25, 16 September 2019

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Melee Average DPS
7.02
Melee Average AP
21%

The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at the fueled smithy or electric smithy once the smithing research has been completed; with 50 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.


Mace vs. Comparable Weapons

This section goes over how well the mace fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in melee
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy


Results in the table below are the percentages of battles that maces either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.


The following armor categories are:


Steel mace vs. Unarmored Flak Marine
Steel club 61.05% 60.10% 60.15%
Steel gladius 47.75% 65.85% 85.40%
Steel spear 49.25% 55.85% 68.15%
Steel longsword 32.90% 48.25% 68.90%
Uranium mace 29.05% 26.10% 24.55%


Uranium mace vs. Unarmored Flak Marine
Uranium club 56.10% 60.60% 59.32%
Plasteel gladius 54.90% 71.55% 89.95%
Plasteel spear 51.25% 59.25% 74.30%
Plasteel longsword 37.65% 49.40% 69.80%
Steel mace 70.95% 73.90% 75.45%