Difference between revisions of "Mace"

From RimWorld Wiki
Jump to navigation Jump to search
(Set Kind property.)
(28 intermediate revisions by 8 users not shown)
Line 3: Line 3:
 
|name = Mace
 
|name = Mace
 
|image = Mace.png|Mace
 
|image = Mace.png|Mace
|type = Equipment{{!}}Equipment
+
|type = Equipment
|type2 = Weapons{{!}}Weapons
+
|type2 = Weapons
|info = "A refined club, engineered for efficient swinging and deadly impacts."
+
|description = "A refined club, engineered for efficient swinging and deadly impacts."
|class = Neolithic
+
|class = Medieval
|damage = 11
 
|range = 1
 
 
|mode = Melee
 
|mode = Melee
|warmup = 0
+
|meleeattack1dmg = 9
|cooldown = 126
+
|meleeattack1type = poke
|DPS = DPS
+
|meleeattack1part = handle
|sell = 75 x Material Value
+
|meleeattack1cool = 2
|damage type=Blunt
+
|meleeattack1ap = 13
 +
|meleeattack2dmg = 15.7
 +
|meleeattack2type = blunt
 +
|meleeattack2part = head
 +
|meleeattack2cool = 2
 +
|meleeattack2ap = 24
 +
|MeleeWeaponAverageDPS = 7.02
 +
|MeleeWeaponAverageAP = 21
 +
|buy = {{icon|buildingmat|50}}
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 +
The '''mace''' is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.
  
The more modern descendant of the ancient [[Club]], the Mace is more powerful than most Clubs, but also more expensive and takes longer to make. Maces can be found fairly commonly on mid-later game pirate/outlander raids, and they are the only other melee weapon in the vanilla game (as of A15C) which does blunt damage (not counting bionics). The standard DPS for a mace is 4.76, but of course varies from material to material. Unlike Clubs however, Maces can only be made out of metals and wood, as opposed to additionally stones in Clubs. Here's a table below which compares damage figures between all possible materials a mace could be made out of (assuming normal quality and full durability)
+
== Acquisition ==
  
{| {{STDT| sortable c_12 text-center}}
+
Maces can be crafted at the [[fueled smithy]] or [[electric smithy]] once the [[research#smithing|smithing]] research has been completed; with 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops.
!
+
 
!Wood
+
== Analysis ==
!Steel
+
{{stub}}
!Plasteel
+
Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.
!Silver
+
 
!Gold
+
 
!Uranium
+
==Mace vs. Comparable Weapons==
|-  
+
<!--
|Damage
+
    Table cell hex colour values for win rates:
|9
+
    0 - 20.83% win rate = #FF6969
|11
+
    20.84 - 31.24% win rate = #FF9B72
|11
+
    31.25 - 43.74% win rate = #FFCD7B
|12
+
    43.75 - 56.25% win rate = #FFFF85
|13
+
    56.26 - 68.75% win rate = #CDFF7B
|15
+
    68.76 - 79.16% win rate = #9BFF72
|- newline
+
    79.17 - 100.00% win rate = #69FF69
|Cooldown
+
-->
|1.89s
+
 
|2.1s
+
This section goes over how well the mace fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
|1.68s
+
 
|2.1s
+
=== Methodology ===
|2.31s
+
 
|2.835s
+
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
|- newline
+
<div class="mw-collapsible-content">
|DPS (to 3 dp)
+
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
|4.762
+
* All pawns have a skill level of 8 in melee
|5.238
+
* No pawns have any traits that affect combat performance
|6.548
+
* All pawns are of 18 years of age and completely healthy</div>
|5.714
+
</div>
|5.628
+
 
|5.291
+
 
 +
Results in the table below are the percentages of battles that maces either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
 +
 
 +
 
 +
The following armor categories are:
 +
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 +
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 +
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
 +
 
 +
 
 +
{| class="wikitable sortable" style="text-align: center"
 +
! Steel mace vs. !! Unarmored !! Flak !! Marine
 +
|-
 +
! Steel club
 +
| style="background: #CDFF7B" | 61.05% || style="background: #CDFF7B" | 60.10% || style="background: #CDFF7B" | 60.15%
 +
|-
 +
! Steel gladius
 +
| style="background: #FFFF85" | 47.75% || style="background: #CDFF7B" | 65.85% || style="background: #69FF69" | 85.40%
 +
|-
 +
! Steel spear
 +
| style="background: #FFFF85" | 49.25% || style="background: #FFFF85" | 55.85% || style="background: #CDFF7B" | 68.15%
 +
|-
 +
! Steel longsword
 +
| style="background: #FFCD7B" | 32.90% || style="background: #FFFF85" | 48.25% || style="background: #9BFF72" | 68.90%
 +
|-
 +
! Uranium mace
 +
| style="background: #FF9B72" | 29.05% || style="background: #FF9B72" | 26.10% || style="background: #FF9B72" | 24.55%
 +
|-
 
|}
 
|}
  
  
===Mace vs. Club===
+
{| class="wikitable sortable" style="text-align: center"
Going back - although Maces are generally superior to Clubs, it could be argued that a Jade Club is superior to all maces of the same quality, here's a table below which compares metrics of a Jade Club to Plasteel and Silver maces. All the figures are assuming the damage output at Normal quality and full durability.
+
! Uranium mace vs. !! Unarmored !! Flak !! Marine
 +
|-
 +
! Uranium club
 +
| style="background: #FFFF85" | 56.10% || style="background: #CDFF7B" | 60.60% || style="background: #CDFF7B" | 59.32%
 +
|-
 +
! Plasteel gladius
 +
| style="background: #FFFF85" | 54.90% || style="background: #9BFF72" | 71.55% || style="background: #69FF69" | 89.95%
 +
|-
 +
! Plasteel spear
 +
| style="background: #FFFF85" | 51.25% || style="background: #CDFF7B" | 59.25% || style="background: #9BFF72" | 74.30%
 +
|-
 +
! Plasteel longsword
 +
| style="background: #FFCD7B" | 37.65% || style="background: #FFFF85" | 49.40% || style="background: #9BFF72" | 69.80%
 +
|-
 +
! Steel mace
 +
| style="background: #9BFF72" | 70.95% || style="background: #9BFF72" | 73.90% || style="background: #9BFF72" | 75.45%
 +
|-
 +
|}
  
{| {{STDT| sortable c_12 text-center}}
 
!
 
!Jade Club
 
!Plasteel Mace
 
!Silver Mace
 
|-
 
|Damage
 
|17
 
|11
 
|12
 
|- newline
 
|Cooldown
 
|2.64s
 
|1.68s
 
|2.1s
 
|- newline
 
|DPS (to 3 dp)
 
|6.439
 
|6.548
 
|5.714
 
|}
 
  
As the table shows, damage output figures are indeed very close between the Jade Club and Plasteel Mace, with the Silver Mace generally being left in the dust compared to the former two weapons. It could be argued that a Plasteel Mace has a slight advantage over a Jade Club, but this advantage may diminish and indeed hand over to the Jade Club against enemies with higher levels of blunt resistance.
+
<references/>
  
 
[[Kind::Weapons| ]]
 
[[Kind::Weapons| ]]

Revision as of 11:25, 16 September 2019

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
24% AP
2 seconds cooldown
Melee Average DPS
7.02
Melee Average AP
21%

The mace is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.

Acquisition

Maces can be crafted at the fueled smithy or electric smithy once the smithing research has been completed; with 50 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate raiders drops.

Analysis

Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.


Mace vs. Comparable Weapons

This section goes over how well the mace fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have a skill level of 8 in melee
  • No pawns have any traits that affect combat performance
  • All pawns are of 18 years of age and completely healthy


Results in the table below are the percentages of battles that maces either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.


The following armor categories are:


Steel mace vs. Unarmored Flak Marine
Steel club 61.05% 60.10% 60.15%
Steel gladius 47.75% 65.85% 85.40%
Steel spear 49.25% 55.85% 68.15%
Steel longsword 32.90% 48.25% 68.90%
Uranium mace 29.05% 26.10% 24.55%


Uranium mace vs. Unarmored Flak Marine
Uranium club 56.10% 60.60% 59.32%
Plasteel gladius 54.90% 71.55% 89.95%
Plasteel spear 51.25% 59.25% 74.30%
Plasteel longsword 37.65% 49.40% 69.80%
Steel mace 70.95% 73.90% 75.45%