Difference between revisions of "Luciferium"

From RimWorld Wiki
Jump to navigation Jump to search
m
(38 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Define|Drug
+
<includeonly>''Main Article: [[Luciferium]]''</includeonly>
 +
<noinclude>{{Define|Drug
 
| always haulable = true
 
| always haulable = true
| def name =  
+
| def name = Luciferium
| description =  
+
| description = A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects.
 +
| deterioration rate base = 2.0
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| flammability base = 1.0
 +
| food preference = NeverForFood
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
| graphic path = Things/Thing/Drug/Luciferium
+
| graphic path = Things/Thing/Drug/Luciferium
| label = {{{Name|{{PAGENAME}}}}}
+
| label = luciferium
| parent name =  
+
| market value base = 120
 +
| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base = 0
 +
| parent name = DrugPillBase
 
| path cost = 15
 
| path cost = 15
 +
| preferability =
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 +
| sound eat =
 
| stack limit = 400
 
| stack limit = 400
 +
| taste =
 +
| tech level = spacer
 
| thing class = Drugs
 
| thing class = Drugs
 
| ticker type =  
 
| ticker type =  
| food preference = NeverForFood
+
| use hit points = true
| is pleasure drug =
 
| max num to ingest at once =
 
| nutrition base = 0
 
| sound eat =
 
| taste =
 
| preferability = 
 
| tech level = 
 
 
| work to make base = 10
 
| work to make base = 10
| use hit points = true
+
<!--
| max hit points base = 50
+
- Drug Parameters -->
| joy base = 0.40
+
| addictiveness = 1.0
| joy kind = Chemical
+
| blood filtration factor =
| deterioration rate base = 2
+
| blood filtration offset = 0.70
| flammability base = 1.0
+
| blood pumping factor =
| market value base = 100
+
| blood pumping offset = 0.15
| addictiviness base = 1.0
+
| breathing factor =
| Hunger  factor =
+
| breathing offset = 0.10
| Hunger offset =
+
| consciousness factor =  
| Rest factor = 0.4
+
| consciousness offset = 0.1
| Rest offset =  
+
| drug category = medical
| Global work speed offset =  
+
| global work speed offset =  
| Pain factor =  0.8
+
| hearing factor =   
| Pain offset =  
+
| hearing offset =
| Consciousness factor =
+
| hunger factor =
| Consciousness offset = .25
+
| hunger offset =
| Sight factor =
+
| is pleasure drug = false
| Sight offset = 0.2
+
| joy kind =
| Hearing factor =   
+
| joy offset =  
| Hearing offset = 0.2
+
| manipulation factor =   
| Moving factor =   
+
| manipulation offset =
| Moving offset = .25
+
| metabolism factor =   
| Manipulation factor =   
+
| metabolism offset = 0.2
| Manipulation offset =  
+
| moving factor =   
| Talking factor =
+
| moving offset = 0.05
| Talking offset =  
+
| pain factor = 0.80
| Breathing factor =
+
| pain offset =  
| Breathing offset = 0.1
+
| rest fall factor =
| Blood Filtration factor =   
+
| rest offset =  
| Blood Filtration offset = 0.7
+
| sight factor =   
| Blood Pumping factor =
+
| sight offset = 0.20
| Blood Pumping offset = 0.15
+
| talking factor =
| Metabolism factor =
+
| talking offset =  
| Metabolism offset = 0.2
+
 
 +
}}
 +
'''Luciferium''' is a rare, powerful, expensive and dangerous drug that can either be purchased, dropped by raiders or found in [[Ancient shrine]]. There is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionally, Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
 +
 
 +
Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possibly fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.
 +
 
 +
Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.
 +
 
 +
Luciferium addiction cannot be removed with the [[healer mech serum]] and a colonist resurrected via the [[resurrector mech serum]] will remain addicted.
 +
 
 +
=== Detailed Effects ===
 +
* Improved blood filtration (+70%)
 +
* Improved metabolism (+20%)
 +
* Improved blood pumping (+15%)
 +
* Improved sight (+15%)
 +
* Improved consciousness (+10%)
 +
* Improved breathing (+10%)
 +
* Improved moving (+5%)
 +
* Reduced pain (x80%)
 +
* 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15,000 - 30,000 seconds)
 +
 
 +
=== Side Effects ===
  
 +
Luciferium has no side-effects other than the withdrawal symptoms.
  
}}
+
==Withdrawal Symptoms==
{{Info|A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
+
Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium is deadly. Typical withdrawal symptoms include ''very'' frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood.  Instead, it indirectly affects mood with the 'Acute Pain' thought.
  
After the first dose, there is no way to get the mechanites out, ever.
+
'''Detailed Symptoms'''
 +
* Acute pain (+40%)
 +
* Impaired consciousness (80% max)
 +
* Berserk mental breaks (''mtb of 0.4 days'')
 +
* Death (''mtb of 10 days'')
 +
</noinclude>
 +
<includeonly>
 +
{|class = "wikitable c03"
 +
|-
 +
!colspan="2" scope="col" style="text-align: left" | Drug info
 +
|-
 +
|Addictiveness || 100%
 +
|-
 +
|Market value || $120.00
 +
|-
 +
|Hit points || 50
 +
|-
 +
|Work to make || n/a
 +
|}
  
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
+
{|class = "wikitable c03"
 +
|-
 +
!colspan="2" scope="col" style="text-align: left" | Drug effects
 +
|-
 +
|Blood filtration || +70%
 +
|-
 +
|Blood pumping || +15%
 +
|-
 +
|Breathing || +10%
 +
|-
 +
|Consciousness || +25%
 +
|-
 +
|Hearing || +20%
 +
|-
 +
|Metabolism || +20%
 +
|-
 +
|Moving || +25%
 +
|-
 +
|Pain || x80%
 +
|-
 +
|Sight || +20%
 +
|}
 +
</includeonly>
  
}}
+
<noinclude>
 +
{{nav/drugs}}
 +
</noinclude>

Revision as of 20:23, 27 February 2019

"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.

Luciferium

Luciferium a.png

A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.


Type
DrugMedical Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
70
Mass
0.01
Max Hit Points
50

Stat Modifiers

Luciferium is a rare, powerful, expensive and dangerous drug that can either be purchased, dropped by raiders or found in Ancient shrine. There is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionally, Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possibly fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.

Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.

Luciferium addiction cannot be removed with the healer mech serum and a colonist resurrected via the resurrector mech serum will remain addicted.

Detailed Effects

  • Improved blood filtration (+70%)
  • Improved metabolism (+20%)
  • Improved blood pumping (+15%)
  • Improved sight (+15%)
  • Improved consciousness (+10%)
  • Improved breathing (+10%)
  • Improved moving (+5%)
  • Reduced pain (x80%)
  • 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15,000 - 30,000 seconds)

Side Effects

Luciferium has no side-effects other than the withdrawal symptoms.

Withdrawal Symptoms

Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium is deadly. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead, it indirectly affects mood with the 'Acute Pain' thought.

Detailed Symptoms

  • Acute pain (+40%)
  • Impaired consciousness (80% max)
  • Berserk mental breaks (mtb of 0.4 days)
  • Death (mtb of 10 days)