Difference between revisions of "Luciferium"

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== Gameplay Overview ==
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==Gameplay Overview==
Luciferium is an in-game drug which considerably improves performance of a colonist that takes it in all productive aspects. This includes gaining immunity to infections (by improving blood filtration) which can be useful if you have a shortage of medicine. However: it's strongly recommended '''not''' to have a colonist consume this unless you can easily access an appropriate supply of Luciferium, as it's ''instantly'' addictive and will lead on to berserk mental breaks and eventual death of a colonist that can't meet their demand for it. It can be found on certain traders and certain enemies that have an addiction to these devilish pills, however; the former is ''very'' expensive and you need a sustainable economy to keep up this way of obtaining.
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Luciferium is a drug that can either be purchased, or found on raiders - there is no way to produce Luciferium. The main purpose of Luciferium is to save one's life with the dramatic blood filtration improvement it provides, but it also affects most of the pawn's other capacities. As it is a rare yet powerful drug, Luciferium is expensive to purchase and is found in scant amounts in ancient dangers.
  
That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver.
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Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.
  
In Alpha 16, it is possible that Luciferium may reverse ageing symptoms and heal permanent wounds, according to a Tweet from Tynan Sylvester.
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'''Detailed Effects'''
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* Improved blood filtration (+70%)
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* Improved metabolism (+20%)
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* Improved blood pumping (+15%)
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* Improved sight (+15%)
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* Improved consciousness (+10%)
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* Improved breathing (+10%)
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* Reduced pain (x80%)
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==Side-Effects==
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Luciferium has no side-effects other than the withdrawal symptoms that ensue if Luciferium demand isn't met.
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==Withdrawal Symptoms==
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Luciferium withdrawal is the worst out of any drug, as it's the only drug of which the withdrawal symptoms can be fatal. Although it doesn't have as sizeable of an impact in terms of capacities compared to drugs such as psychite, wake-up, or go-juice; it's deadly. Typical withdrawal symptoms include ''very'' frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium Withdrawal doesn't directly affect mood; it instead indirectly affects mood with the 'Acute Pain' thought.
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'''Detailed Symptoms'''
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* Acute pain (+40%)
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* Impaired consciousness (80% max)
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* Berserk mental breaks (''mtb of 0.4 days'')
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* Death (''mtb of 10 days'')
 
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Revision as of 16:51, 8 January 2017

"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.Template:Medical Drug A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.

After the first dose, there is no way to get the mechanites out, ever.

On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.


Gameplay Overview

Luciferium is a drug that can either be purchased, or found on raiders - there is no way to produce Luciferium. The main purpose of Luciferium is to save one's life with the dramatic blood filtration improvement it provides, but it also affects most of the pawn's other capacities. As it is a rare yet powerful drug, Luciferium is expensive to purchase and is found in scant amounts in ancient dangers.

Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.

Detailed Effects

  • Improved blood filtration (+70%)
  • Improved metabolism (+20%)
  • Improved blood pumping (+15%)
  • Improved sight (+15%)
  • Improved consciousness (+10%)
  • Improved breathing (+10%)
  • Reduced pain (x80%)

Side-Effects

Luciferium has no side-effects other than the withdrawal symptoms that ensue if Luciferium demand isn't met.

Withdrawal Symptoms

Luciferium withdrawal is the worst out of any drug, as it's the only drug of which the withdrawal symptoms can be fatal. Although it doesn't have as sizeable of an impact in terms of capacities compared to drugs such as psychite, wake-up, or go-juice; it's deadly. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium Withdrawal doesn't directly affect mood; it instead indirectly affects mood with the 'Acute Pain' thought.

Detailed Symptoms

  • Acute pain (+40%)
  • Impaired consciousness (80% max)
  • Berserk mental breaks (mtb of 0.4 days)
  • Death (mtb of 10 days)