Difference between revisions of "Luciferium"

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{{Infobox main|drug
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| name = Luciferium
 
| name = Luciferium
 
| image = Luciferium.png|Luciferium
 
| image = Luciferium.png|Luciferium

Revision as of 02:34, 29 July 2022

Luciferium

Luciferium

A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Base Stats

Type
DrugMedical Drug
"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
spacer
Market Value
70 Silver
Stack Limit
150
Mass
0.01 kg
HP
50
Deterioration Rate
2
Flammability
100%
Rotatable
False
Path Cost
15

Ingestion

Addictiveness
100%
Maximum To Ingest
1
Technical
defName
Luciferium
Preferability
NeverForNutrition
Food Preference
NeverForFood
Drug Category
medical
Is Pleasure Drug
false


Luciferium is a rare, powerful, expensive and dangerous drug that can either be purchased, dropped by raiders or found in Ancient shrine. There is no way to produce it. Luciferium's main use is to save one's life with a dramatic blood filtration improvement, but it also affects most of the other capacities. Additionally, Luciferium can heal old scars, permanent injuries and all chronic health conditions, as long as the part is not destroyed or missing. After the first dose, there is no way to get the mechanites out, ever. On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.

Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion and a withdrawal will begin that will inevitably lead to violent and ultimately fatal insanity if the addiction is not fed. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible. Note: When creating a caravan with addicted pawns, remember to either bring luciferium manually or have the pawns set up to carry several doses. For long trips or maximum safety, having transport pods available to launch additional doses in an emergency is also advisable.

Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness. Sometimes, animals may also take Luciferium randomly by themselves if it is within their allowed zone.

Luciferium addiction cannot be removed with the healer mech serum and a colonist resurrected via the resurrector mech serum will remain addicted.

Putting a colonist into a Cryptosleep casket or a Biosculpter pod will suspend their Luciferium needs until they are let out. This can be a way to save their life in case the drug runs out. If you run out of luciferium before researching or building, you can look for ancient shrines, as they have cryptosleep caskets.

Detailed effects

Side effects

Luciferium has no side-effects other than the withdrawal symptoms.

Withdrawal symptoms

Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium withdrawal is always fatal. The only possible way to save someone going through a luciferium withdrawal is to give them more luciferium. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead, it indirectly affects mood with the 'Intense Pain' thought.

Detailed symptoms

Trivia

Luciferium is considered to in the "Ultra" tech level.

Healing method table

Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter podsContent added by the Ideology DLC may help, but each has its own unique list of what it can and cannot cure.

The full comparison table between healing methods is collapsed due to length. Expand to view.

Condition Transplant Bionics Healer mech serum Luciferium Biosculpter podContent added by the Ideology DLC ScarlessContent added by the Biotech DLC
Alzheimer's Ex.png Ex.png Check.png Check.png Ex.png Check.png
Artery blockage Check.png Check.png Check.png Check.png Check.png Check.png
Dementia Ex.png Ex.png Check.png Check.png Ex.png Check.png
Carcinoma Ex.png Check.png Check.png Check.png Ex.png Check.png
Chemical damage
- Kidney
Check.png Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Check.png Ex.png Ex.png ?
Chemical damage
- Other
Ex.png Ex.png Check.png Ex.png Ex.png ?
Cirrhosis Check.png Ex.png Check.png Ex.png Ex.png ?
Frail Ex.png Ex.png Check.png Check.png Check.png Check.png
Cataracts Ex.png Check.png[One] Check.png[Both] Check.png[One or Both?] Check.png[Both] Check.png[One or Both?]
Bad back Ex.png Check.png Check.png Check.png Check.png ?
Hearing loss Ex.png Check.png[One] Check.png[Both] Check.png[One or Both?] Check.png[Both] Check.png[One or Both?]
Asthma Check.png[One] Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC[One]
Check.png[Both] Check.png[One or Both?] Check.png[Both] Check.png[Both]
Toxic buildup Ex.png Ex.png Check.png Check.png Ex.png ?
Blood loss Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Ex.png Check.png Ex.png Check.png ?
Food poisoning Ex.png Ex.pngContent from Rimworld core game only
Ex.pngContent added by the Royalty DLC[Prev]
Check.png Ex.png Ex.png ?
Trauma savant Ex.png Ex.png Check.png Ex.png Ex.png ?
Resurrection psychosis Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Blindness Ex.png Check.png[One] Check.png[Both] Check.png Check.png[Both] Check.png[One or Both?]
Sterilized Ex.png Ex.png Check.png Ex.png Ex.png ?
Damaged
- Heart
Check.png Check.png Check.png Ex.png Ex.png ?
Damaged
- Liver
Check.png Ex.png Check.png Ex.png Ex.png ?
Damaged
- Kidney/Lung
Check.png[One] Ex.pngContent from Rimworld core game only
Check.pngContent added by the Biotech DLC
Check.png Ex.png Ex.png ?
Damaged
- Digits/Eyes/Ears/Tongue
Ex.png Check.png Check.png Ex.png Check.png ?
Damaged
- Jaw
Ex.png Check.png Check.png Ex.png Ex.png ?
Damaged
- Limbs/Stomach/Spine
Ex.png Check.png Check.png Ex.png Ex.png ?
Damaged
- Nose
Ex.png Ex.pngContent from Rimworld core game only
Check.pngContent added by the Royalty DLC
Check.png Ex.png Check.png ?
Scars
- Brain/Neck/Torso
Ex.png Ex.png Check.png Check.png Check.png Check.png
Scars
- Limbs/Eyes
Ex.png Check.png Check.png Check.png Check.png Check.png
Luciferium need Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png
Addictions Ex.png Ex.png Check.png Ex.png Ex.png ?
Malaria Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png ?
Sleeping sickness Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png ?
Flu Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png ?
Plague Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png ?
Gut worms Ex.png Check.png Check.png Ex.png Check.png ?
Muscle parasites Ex.png Ex.png Check.png Ex.png Check.png ?
Infection
- Limbs/Eyes
Ex.png Check.png Check.png Ex.png[IGS] Check.png ?
Infection
- Other
Ex.png Ex.png[IGS] Check.png Ex.png[IGS] Check.png ?
Fibrous mechanites Ex.png Ex.png Check.png Ex.png Ex.png ?
Sensory mechanites Ex.png Ex.png Check.png Ex.png Ex.png ?
Paralytic abasia Ex.png Ex.png Check.png Ex.png Ex.png ?
Scaria Ex.png Ex.png Check.png Ex.png Ex.png ?
Blood rot Ex.png Ex.png Check.png Ex.png Ex.png ?
^Both Heals both relevant organs if condition is present in both.
^One Heals only one organ, even if condition is present in both.
^Prev This option prevents the acquisition of new cases of this condition, independent of whether or not it cures existing cases.
^IGS While this option does not outright cure these diseases, the increase to Immunity Gain Speed can hasten their healing and/or help prevent fatal cases.

Version history

  • 0.15.1279 - Added.
  • 1.1.0 - Fixed Luciferium not removing Frail. Now, lucifierum can remove all chronic health conditions.
  • 1.1.2610 - Reduced market value from 120 to 70.