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Whenever possible, make more pemmican. Since you start with [[pemmican]] researched already, as long as you have both meat and edible plants, you can make it. It can last over a year (70 in-game days) without spoiling, and potentially longer if it spends time being refrigerated or frozen. It also does not have a cooking skill requirement to make.
 
Whenever possible, make more pemmican. Since you start with [[pemmican]] researched already, as long as you have both meat and edible plants, you can make it. It can last over a year (70 in-game days) without spoiling, and potentially longer if it spends time being refrigerated or frozen. It also does not have a cooking skill requirement to make.
  
One way to do this is to have two fueled stoves, or a campfire and a fueled stove. At your primary cooking station, set a bill for meals which includes only your most skilled cook. Set a second "do forever" bill for pemmican with either no minimum skill requirement, or one which includes your second-tier cooks. ([[Food poisoning]] chances in previous versions were only affected only by kitchen cleanliness and cook skill level. This will make it easier to convert meat into pemmican as fast as possible whenever you have both, so you don't lose as much meat to spoilage.  
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One way to do this is to have two fueled stoves, or a campfire and a fueled stove. At your primary cooking station, set a bill for meals which includes only your most skilled cook. Set a second "do forever" bill for pemmican with either no minimum skill requirement, or one which includes your second-tier cooks. ([[Food poisoning]] chances in previous versions were only affected only by kitchen cleanliness and cook skill level. Pemmican seems to be less likely to give food poisoning than other food types, though it can still happen. Testing is needed.) This will make it easier to convert meat into pemmican as fast as possible whenever you have both, so you don't lose as much meat to spoilage.  
  
 
A [[passive cooler]] can't achieve true refrigeration in the summer; these are mainly useful to keep colonist living areas cool enough to avoid mood penalties. You won't be able to slow food spoilage in warm weather until you have researched Electricity and Air Conditioning.
 
A [[passive cooler]] can't achieve true refrigeration in the summer; these are mainly useful to keep colonist living areas cool enough to avoid mood penalties. You won't be able to slow food spoilage in warm weather until you have researched Electricity and Air Conditioning.

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