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====Mechanoids====
 
====Mechanoids====
If your wealth is still very low by the end of the first year, you may get mechanoids approaching over land like any other raiders. Once your wealth is up around "moderate expectations," however, you will sometimes get the poison ship and psychic ship events.
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It's a good idea in general to have a collection of steel spike traps (or stone at minimum) built but uninstalled and kept in storage. These can save you time if your storyteller sends you multiple threats in a short timeframe. But they are invaluable when you begin to get mechanoid ship parts starting around year 2. The weapons and armor you have available may not be enough to defeat mechanoids without heavy casualties. So setting up a pathway of spike traps along your attack vector will be very helpful in dealing with a mechanoid ship part. Build carefully - installing any player-built structure closer than 4 tiles to the ship part itself will crack it open as though you had attacked it.
 
 
It's a good idea in general to have a collection of steel spike traps (or stone at minimum) built but uninstalled and kept in storage. These can save you time if your storyteller sends you multiple threats in a short timeframe. But they are invaluable when you begin to get mechanoid ship parts starting around year 2. The weapons and armor you have available may not be enough to defeat mechanoids without heavy casualties. Setting up a pathway of spike traps on your outer perimeter, and if possible another along the mechanoids' path towards your base, will be very helpful in dealing with a mechanoid [[Crashed ship parts|ship part]].  
 
 
 
Build carefully - installing any player-built structure within 4 tiles of the ship itself will crack it open as though you had attacked it.
 
  
 
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