Difference between revisions of "Long-range mineral scanner"
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== Resources ==
== Resources ==
All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many
All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many to send to various discovered lumps.
Revision as of 03:00, 17 September 2020
Long-range mineral scanner
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
- Path Cost
- 3 ˣ 3
- - 700W
- Cover Effectiveness
- Resources to make
- 200 + 6 + 2
- 150 + 5 + 1
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
- Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
- Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)
All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.
|Resource||Number of Tiles||Total Yield||Total Mass (kg)|
|Steel||55 - 60||2200 - 2400||1100 - 1200|
|Plasteel||10 - 15||400 - 600||100 - 150|
|Components||50 - 70||100 - 140||60 - 84|
|Silver||60 - 80||2400 - 3200||16.8 - 22.4|
|Gold||8 - 12||320 - 480||2.5 - 3.8|
|Uranium||15 - 20||600 - 800||600 - 800|
|Jade||20 - 25||700 - 875||350 - 438|
It received a rework in Beta 19. Prior to that:
- It can only find gold or jade, and cannot be tuned.
- It did not require a colonist to operate.
- The lumps did not expire.
- Only one scanner is effective in the same map- building more did nothing.
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.