Difference between revisions of "Long-range mineral scanner"
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− | {{infobox main|misc| | + | {{rewrite|reason=Format standardisation}}{{infobox main|misc| |
|name = Long-range mineral scanner | |name = Long-range mineral scanner | ||
|image = LongRangeMineralScanner.png|Long-range mineral scanner | |image = LongRangeMineralScanner.png|Long-range mineral scanner | ||
− | |description = | + | |description = A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it. |
− | |type = | + | |type = Miscellaneous |
|type2 = Resources | |type2 = Resources | ||
|placeable = Yes | |placeable = Yes | ||
− | |size = 3 | + | |size = 3 ˣ 3 |
|hp = 250 | |hp = 250 | ||
|flammability = 0.5 | |flammability = 0.5 | ||
Line 12: | Line 12: | ||
|path cost = 25 | |path cost = 25 | ||
|beauty = -8 | |beauty = -8 | ||
− | |power = - | + | |power = - 700 |
− | | | + | |work to make = 1000 |
− | | | + | |resource 1 = Steel |
+ | |resource 1 amount = 200 | ||
+ | |resource 2 = Component | ||
+ | |resource 2 amount = 6 | ||
+ | |resource 3 = Advanced component | ||
+ | |resource 3 amount = 2 | ||
+ | |deconstruct yield = {{icon|metal|150}} + {{icon|component|5}} + {{icon|advcomponent|1}} | ||
+ | | skill 1 = Construction | ||
+ | | skill 1 level = 8 | ||
}} | }} | ||
− | The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind. | + | The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind. |
− | The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events# | + | The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the [[caravan]] leaves. |
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets. | * Pirate defenders will surround the lump with a rudimentary base and possibly turrets. | ||
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance. | * Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance. | ||
− | The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work | + | The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown. |
− | + | While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench. | |
− | + | Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the [[ground-penetrating scanner]].) | |
− | + | == Resources == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === Version history | + | All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[Pack animal]]s to send to various discovered lumps. |
+ | |||
+ | {| class="wikitable" | ||
+ | |- <!--- IF you edit this table, please edit the one on the Quests --> | ||
+ | ! Resource !! No. of Tiles !! Total Yield !! Total Mass (kg) | ||
+ | |- | ||
+ | | [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200 | ||
+ | |- | ||
+ | | [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150 | ||
+ | |- | ||
+ | | [[Component]]s || 50 - 70 || 100 - 140 || 60 - 84 | ||
+ | |- | ||
+ | | [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4 | ||
+ | |- | ||
+ | | [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8 | ||
+ | |- | ||
+ | | [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800 | ||
+ | |- | ||
+ | | [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438 | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
It received a rework in Beta 19. Prior to that: | It received a rework in Beta 19. Prior to that: | ||
− | *It can only find gold or jade | + | *It can only find gold or jade, and cannot be tuned. |
− | |||
*It did not require a colonist to operate. | *It did not require a colonist to operate. | ||
*The lumps did not expire. | *The lumps did not expire. | ||
+ | *Only one scanner is effective in the same map- building more did nothing. | ||
+ | |||
+ | In 1.1 its power cost was increased, and the time between finding ore veins is displayed. | ||
{{nav|misc}} | {{nav|misc}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 06:08, 7 May 2021
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Long-range mineral scanner
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
Base Stats
- Type
- Miscellaneous – Resources
- Beauty
- -8
- HP
- 250
- Flammability
- 50%
- Path Cost
- 25
Building
- Size
- 3 × 3
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Power
- - 700 W
Creation
- Skill Required
- Construction 8
- Work To Make
- 1,000 ticks (16.67 secs)
- Deconstruct yield
- 150 + 5 + 1
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
- Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
- Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)
Resources
All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.
Resource | No. of Tiles | Total Yield | Total Mass (kg) |
---|---|---|---|
Steel | 55 - 60 | 2200 - 2400 | 1100 - 1200 |
Plasteel | 10 - 15 | 400 - 600 | 100 - 150 |
Components | 50 - 70 | 100 - 140 | 60 - 84 |
Silver | 60 - 80 | 2400 - 3200 | 16.8 - 22.4 |
Gold | 8 - 12 | 320 - 480 | 2.5 - 3.8 |
Uranium | 15 - 20 | 600 - 800 | 600 - 800 |
Jade | 20 - 25 | 700 - 875 | 350 - 438 |
Version history
It received a rework in Beta 19. Prior to that:
- It can only find gold or jade, and cannot be tuned.
- It did not require a colonist to operate.
- The lumps did not expire.
- Only one scanner is effective in the same map- building more did nothing.
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.