Difference between revisions of "Long-range mineral scanner"

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|image = LongRangeMineralScanner.png|Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
 
|description =  A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
 
|description =  A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
|type = Misc{{!}}Miscellaneous
+
|type = Miscellaneous
 
|type2 = Resources
 
|type2 = Resources
 
|placeable = Yes
 
|placeable = Yes
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|beauty = -8
 
|beauty = -8
 
|power = - 700
 
|power = - 700
|resources to make = {{icon|metal|200}} + {{icon|component|6}} + {{icon|advcomponent|2}}
+
|work to make = 1000
 +
|resource 1 = Steel
 +
|resource 1 amount = 200
 +
|resource 2 = Component
 +
|resource 2 amount = 6
 +
|resource 3 = Advanced component
 +
|resource 3 amount = 2
 
|deconstruct yield = {{icon|metal|150}} + {{icon|component|5}} + {{icon|advcomponent|1}}
 
|deconstruct yield = {{icon|metal|150}} + {{icon|component|5}} + {{icon|advcomponent|1}}
 
}}
 
}}
 
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
 
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
  
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
+
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the [[caravan]] leaves.
  
 
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
 
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
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== Resources ==
 
== Resources ==
  
All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many pack animals to send to various discovered lumps.
+
All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[Pack animal]]s to send to various discovered lumps.
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 08:09, 8 February 2021

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.


Base Stats

Type
MiscellaneousResources
HP
250
Market Value
975 Silver.png [Note]
Beauty
-8
Flammability
50%
Path Cost
25
Placeable
Yes
Size
3 ˣ 3
Power
- 700W
Cover Effectiveness
40%

Creation

Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel.png 200 + Component.png 6 + Advanced component.png 2
Deconstruct yield
Steel 150 + Component 5 + Advanced component 1
Technical


The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.

Resource Number of Tiles Total Yield Total Mass (kg)
Steel 55 - 60 2200 - 2400 1100 - 1200
Plasteel 10 - 15 400 - 600 100 - 150
Components 50 - 70 100 - 140 60 - 84
Silver 60 - 80 2400 - 3200 16.8 - 22.4
Gold 8 - 12 320 - 480 2.5 - 3.8
Uranium 15 - 20 600 - 800 600 - 800
Jade 20 - 25 700 - 875 350 - 438

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.