Difference between revisions of "Long-range mineral scanner"

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|name = Long-range mineral scanner
 
|name = Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
|description =  Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill.  
+
|description =  A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
|type = Misc{{!}}Miscellaneous
+
|type = Miscellaneous
 
|type2 = Resources
 
|type2 = Resources
 
|placeable = Yes
 
|placeable = Yes
|size = 2|2
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|size = 3 ˣ 3
 
|hp = 250
 
|hp = 250
 
|flammability = 0.5
 
|flammability = 0.5
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|path cost = 25
 
|path cost = 25
 
|beauty = -8
 
|beauty = -8
|power = - 500
+
|power = - 700
|buy = {{icon|metal|200}} + {{icon|component|6}} + {{icon|advcomponent|2}}
+
|work to make = 1000
|sell = {{icon|metal|150}} + {{icon|component|4.5}} + {{icon|advcomponent|1.5}}
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|resource 1 = Steel
 +
|resource 1 amount = 200
 +
|resource 2 = Component
 +
|resource 2 amount = 6
 +
|resource 3 = Advanced component
 +
|resource 3 amount = 2
 +
|deconstruct yield = {{icon|metal|150}} + {{icon|component|5}} + {{icon|advcomponent|1}}
 
}}
 
}}
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
+
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
  
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious_minerals_found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
+
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the [[caravan]] leaves.
  
 
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
 
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
 
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
 
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
  
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found.
+
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.
  
=== Resources ===
+
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
  
All minerals, as well as [[component]]s, can be discovered with the scanner.
+
Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the [[ground-penetrating scanner]].)
  
*Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
+
== Resources ==
*Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
 
*Components are found in large lumps, that can amount to more than 100 components once mining is finished.
 
*Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
 
*Gold is found in small lumps of 10 or so tiles of ore.
 
*Uranium is found in small lumps of 15 - 20 tiles of ore.
 
*Jade is found in medium-sized lumps of around 20 - 25 tiles.
 
  
=== Version history ===
+
All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[Pack animal]]s to send to various discovered lumps.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Resource !! Number of Tiles !! Total Yield !! Total Mass (kg)
 +
|-
 +
| [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200
 +
|-
 +
| [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150
 +
|-
 +
| [[Component]]s || 50 - 70 || 100 - 140 || 60 - 84
 +
|-
 +
| [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4
 +
|-
 +
| [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8
 +
|-
 +
| [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800
 +
|-
 +
| [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438
 +
|}
 +
 
 +
== Version history ==
  
 
It received a rework in Beta 19. Prior to that:
 
It received a rework in Beta 19. Prior to that:
*It can only find gold or jade.
+
*It can only find gold or jade, and cannot be tuned.
*It cannot be tuned.
 
 
*It did not require a colonist to operate.
 
*It did not require a colonist to operate.
 
*The lumps did not expire.
 
*The lumps did not expire.
 +
*Only one scanner is effective in the same map- building more did nothing.
 +
 +
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.
  
 
{{nav|misc}}
 
{{nav|misc}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 08:09, 8 February 2021

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Base Stats

Type
MiscellaneousResources
Market Value
1010 Silver [Note]
Beauty
-8
HP
250
Flammability
50%
Path Cost
25

Building

Size
3 × 3
Placeable
Yes
Cover Effectiveness
40%
Power
- 700 W

Creation

Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel 200 + Component 6 + Advanced component 2
Deconstruct yield
Steel 150 + Component 5 + Advanced component 1

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.

Resource Number of Tiles Total Yield Total Mass (kg)
Steel 55 - 60 2200 - 2400 1100 - 1200
Plasteel 10 - 15 400 - 600 100 - 150
Components 50 - 70 100 - 140 60 - 84
Silver 60 - 80 2400 - 3200 16.8 - 22.4
Gold 8 - 12 320 - 480 2.5 - 3.8
Uranium 15 - 20 600 - 800 600 - 800
Jade 20 - 25 700 - 875 350 - 438

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.