Difference between revisions of "Long-range mineral scanner"

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|name = Long-range mineral scanner
 
|name = Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
|info Automatically detects precious minerals like gold or jade in the nearby areas (but not in which it was built). The lumps are found on average once per 30 days within a radius of 30 tiles. Building more than one scanner in the same or nearby areas has little to no effect.
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|description A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
|type = Misc{{!}}Miscellaneous
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|type = Miscellaneous
 
|type2 = Resources
 
|type2 = Resources
 
|placeable = Yes
 
|placeable = Yes
|size = 2|2
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|size = 3 ˣ 3
|hp = 50
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|hp = 250
|flammability = 1
+
|flammability = 0.5
 +
|cover = 0.4
 
|path cost = 25
 
|path cost = 25
 
|beauty = -8
 
|beauty = -8
|power = - 200
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|power = - 700
|buy = {{icon|metal|200}} + {{icon|component|8}}
+
|work to make = 1000
|sell = {{icon|metal|150}} + {{icon|component|6}}
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|resource 1 = Steel
 +
|resource 1 amount = 200
 +
|resource 2 = Component
 +
|resource 2 amount = 6
 +
|resource 3 = Advanced component
 +
|resource 3 amount = 2
 +
|deconstruct yield = {{icon|metal|150}} + {{icon|component|5}} + {{icon|advcomponent|1}}
 
}}
 
}}
 +
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
  
The long-range mineral scanner can automatically scan nearby areas with a radius of 30 tiles for precious mineral deposits.
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The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the [[caravan]] leaves.
  
The minerals are found on average once every 30 days.
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* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
 +
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
  
When the scanner finds minerals an [[events|event]] will trigger notifying the player to go and mine the minerals.
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The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.
  
== Precious minerals found ==
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While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
When the player reaches the spot, a temporary map will be generated with a precious mineral lump in the middle. The possible minerals found are only be [[gold]] or [[jade]]
 
  
The minerals may be surrounded by pirates guarding the reserves or a manhunter pack that happens to be nearby.
+
Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the [[ground-penetrating scanner]].)
  
Besides the minerals, you can also mine out anything else on the map, such as [[component]]s or steel.
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== Resources ==
  
You have 10 days to mine everything before the caravan leaves. The countdown starts after every hostile unit is defeated.
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All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[Pack animal]]s to send to various discovered lumps.
  
=== Pirate defenders ===
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{| class="wikitable"
A few pirates have surrounded the lump with a rudimentary base. They are easy to defeat and once done so the treasure is yours for the taking.
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|-
 +
! Resource !! Number of Tiles !! Total Yield !! Total Mass (kg)
 +
|-
 +
| [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200
 +
|-
 +
| [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150
 +
|-
 +
| [[Component]]s || 50 - 70 || 100 - 140 || 60 - 84
 +
|-
 +
| [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4
 +
|-
 +
| [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8
 +
|-
 +
| [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800
 +
|-
 +
| [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438
 +
|}
  
=== Manhunter pack ===
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== Version history ==
A pack of random manhunter animals will spawn near the mineral lump.
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 +
It received a rework in Beta 19. Prior to that:
 +
*It can only find gold or jade, and cannot be tuned.
 +
*It did not require a colonist to operate.
 +
*The lumps did not expire.
 +
*Only one scanner is effective in the same map- building more did nothing.
 +
 
 +
In 1.1 its power cost was increased, and the time between finding ore veins is displayed.
 +
 
 +
{{nav|misc}}
 +
[[Category:Miscellaneous]]

Revision as of 08:09, 8 February 2021

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.


Base Stats

Type
MiscellaneousResources
HP
250
Market Value
975 Silver.png [Note]
Beauty
-8
Flammability
50%
Path Cost
25
Placeable
Yes
Size
3 ˣ 3
Power
- 700W
Cover Effectiveness
40%

Creation

Work To Make
1,000 ticks (16.67 secs)
Resources to make
Steel.png 200 + Component.png 6 + Advanced component.png 2
Deconstruct yield
Steel 150 + Component 5 + Advanced component 1
Technical


The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.

Resource Number of Tiles Total Yield Total Mass (kg)
Steel 55 - 60 2200 - 2400 1100 - 1200
Plasteel 10 - 15 400 - 600 100 - 150
Components 50 - 70 100 - 140 60 - 84
Silver 60 - 80 2400 - 3200 16.8 - 22.4
Gold 8 - 12 320 - 480 2.5 - 3.8
Uranium 15 - 20 600 - 800 600 - 800
Jade 20 - 25 700 - 875 350 - 438

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.