Difference between revisions of "Long-range mineral scanner"

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* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
 
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
  
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work; how this is affected by researcher skill is unclear.
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The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.
  
 
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
 
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Latest revision as of 02:33, 23 May 2020

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.


Type
MiscellaneousResources
Placeable
Yes
Size
3 ˣ 3
HP
250
Beauty
-8
Flammability
50%
Power
- 700W
Cover Effectiveness
40%
Resources to make
Steel 200 + Component 6 + Advanced component 2
Deconstruct yield
Steel 150 + Component 5 + Advanced component 1


The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner.

  • Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
  • Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
  • Components are found in large lumps, that can amount to more than 100 components once mining is finished.
  • Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
  • Gold is found in small lumps of 10 or so tiles of ore.
  • Uranium is found in small lumps of 15 - 20 tiles of ore.
  • Jade is found in medium-sized lumps of around 20 - 25 tiles.

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.