Difference between revisions of "Long-range mineral scanner"

From RimWorld Wiki
Jump to navigation Jump to search
(Rewritten)
m
(11 intermediate revisions by one other user not shown)
Line 2: Line 2:
 
|name = Long-range mineral scanner
 
|name = Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
|description =  Automatically detects precious minerals like gold or jade in the nearby areas (but not in which it was built). The lumps are found on average once per 30 days within a radius of 30 tiles. Building more than one scanner in the same or nearby areas has little to no effect.
+
|description =  Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill.  
 
|type = Misc{{!}}Miscellaneous
 
|type = Misc{{!}}Miscellaneous
 
|type2 = Resources
 
|type2 = Resources
 
|placeable = Yes
 
|placeable = Yes
|size = 2|2
+
|size = 3|3
|hp = 50
+
|hp = 250
|flammability = 1
+
|flammability = 0.5
 
|cover = 0.4
 
|cover = 0.4
 
|path cost = 25
 
|path cost = 25
 
|beauty = -8
 
|beauty = -8
|power = - 200
+
|power = - 500
|buy = {{icon|metal|200}} + {{icon|component|8}}
+
|buy = {{icon|metal|200}} + {{icon|component|6}} + {{icon|advcomponent|2}}
|sell = {{icon|metal|150}} + {{icon|component|6}}
+
|sell = {{icon|metal|150}} + {{icon|component|4.5}} + {{icon|advcomponent|1.5}}
 
}}
 
}}
The long-range mineral scanner can automatically detect precious mineral deposits (only [[gold]] or [[jade]]) in the nearby areas outside your colony on average once per 30 days with a radius of 30 world tiles. The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious_minerals_found|respective world event]] which will not expire.  
+
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
  
The minerals can be either unguarded, guarded by pirates or surrounded by a manhunter pack. Once all hostiles have been eliminated if any, you have a 10 days countdown to mine everything before the caravan leaves. Besides the precious minerals, you can also mine out anything else on the  mini-map, such as [[component]]s or steel.
+
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious_minerals_found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
  
* Pirate defenders, will surround the lump with a rudimentary base and possibly turrets.
+
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
* Manhunter pack, a random set of manhunter animals, some are slow allowing player maneuvering and others are fast and require a defensive stance.
+
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
  
 +
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found.
 +
 +
=== Resources ===
 +
 +
All minerals, as well as [[component]]s, can be discovered with the scanner.
 +
 +
*Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
 +
*Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
 +
*Components are found in large lumps, that can amount to more than 100 components once mining is finished.
 +
*Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
 +
*Gold is found in small lumps of 10 or so tiles of ore.
 +
*Uranium is found in small lumps of 15 - 20 tiles of ore.
 +
*Jade is found in medium-sized lumps of around 20 - 25 tiles.
 +
 +
=== Version history ===
 +
 +
It received a rework in Beta 19. Prior to that:
 +
*It can only find gold or jade.
 +
*It cannot be tuned.
 +
*It did not require a colonist to operate.
 +
*The lumps did not expire.
  
 
{{nav|misc}}
 
{{nav|misc}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Revision as of 18:53, 26 December 2018

Long-range mineral scanner

Long-range mineral scanner

Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill.

Base Stats

Type
MiscellaneousResources
Beauty
-8
HP
250
Flammability
50%
Path Cost
25

Building

Size
3
Placeable
Yes
Cover Effectiveness
40%
Power
- 500 W

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found.

Resources

All minerals, as well as components, can be discovered with the scanner.

  • Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
  • Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
  • Components are found in large lumps, that can amount to more than 100 components once mining is finished.
  • Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
  • Gold is found in small lumps of 10 or so tiles of ore.
  • Uranium is found in small lumps of 15 - 20 tiles of ore.
  • Jade is found in medium-sized lumps of around 20 - 25 tiles.

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade.
  • It cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.