Difference between revisions of "Long-range mineral scanner"

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|name = Long-range mineral scanner
 
|name = Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
 
|image = LongRangeMineralScanner.png|Long-range mineral scanner
|info Automatically detects precious minerals like gold or jade in the nearby areas (but not in which it was built). The lumps are found on average once per 30 days within a radius of 30 tiles. Building more than one scanner in the same or nearby areas has little to no effect.
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|description Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill.  
 
|type = Misc{{!}}Miscellaneous
 
|type = Misc{{!}}Miscellaneous
 
|type2 = Resources
 
|type2 = Resources
 
|placeable = Yes
 
|placeable = Yes
|size = 2|2
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|size = 3|3
|hp = 50
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|hp = 250
|flammability = 1
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|flammability = 0.5
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|cover = 0.4
 
|path cost = 25
 
|path cost = 25
 
|beauty = -8
 
|beauty = -8
|power = - 200
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|power = - 500
|buy = {{icon|metal|200}} + {{icon|component|8}}
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|buy = {{icon|metal|200}} + {{icon|component|6}} + {{icon|advcomponent|2}}
|sell = {{icon|metal|150}} + {{icon|component|6}}
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|sell = {{icon|metal|150}} + {{icon|component|4.5}} + {{icon|advcomponent|1.5}}
 
}}
 
}}
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The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
  
The long-range mineral scanner can automatically scan nearby areas with a radius of 30 tiles for precious mineral deposits.
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The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious_minerals_found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
  
The minerals are found on average once every 30 days.
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* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
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* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
  
When the scanner finds minerals an [[events|event]] will trigger notifying the player to go and mine the minerals.
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The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found.
  
== Precious minerals found ==
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=== Resources ===
When the player reaches the spot, a temporary map will be generated with a precious mineral lump in the middle. The possible minerals found are only be [[gold]] or [[jade]]
 
  
The minerals may be surrounded by pirates guarding the reserves or a manhunter pack that happens to be nearby.
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All minerals, as well as [[component]]s, can be discovered with the scanner.
  
Besides the minerals, you can also mine out anything else on the map, such as [[component]]s or steel.
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*Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
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*Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
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*Components are found in large lumps, that can amount to more than 100 components once mining is finished.
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*Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
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*Gold is found in small lumps of 10 or so tiles of ore.
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*Uranium is found in small lumps of 15 - 20 tiles of ore.
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*Jade is found in medium-sized lumps of around 20 - 25 tiles.
  
You have 10 days to mine everything before the caravan leaves. The countdown starts after every hostile unit is defeated.
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=== Version history ===
  
=== Pirate defenders ===
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It received a rework in Beta 19. Prior to that:
A few pirates have surrounded the lump with a rudimentary base. They are easy to defeat and once done so the treasure is yours for the taking.
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*It can only find gold or jade.
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*It cannot be tuned.
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*It did not require a colonist to operate.
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*The lumps did not expire.
  
=== Manhunter pack ===
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{{nav|misc}}
A pack of random manhunter animals will spawn near the mineral lump.
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[[Category:Miscellaneous]]

Revision as of 18:53, 26 December 2018

Long-range mineral scanner

Long-range mineral scanner

Can be used by researchers to detect a specific mineral across the planet. The time it takes to find the resource is somewhat random, and depends on researcher skill.

Base Stats

Type
MiscellaneousResources
Beauty
-8
HP
250
Flammability
50%
Path Cost
25

Building

Size
3
Placeable
Yes
Cover Effectiveness
40%
Power
- 500 W

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded, guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found.

Resources

All minerals, as well as components, can be discovered with the scanner.

  • Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
  • Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
  • Components are found in large lumps, that can amount to more than 100 components once mining is finished.
  • Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
  • Gold is found in small lumps of 10 or so tiles of ore.
  • Uranium is found in small lumps of 15 - 20 tiles of ore.
  • Jade is found in medium-sized lumps of around 20 - 25 tiles.

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade.
  • It cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.