List of childhood backstories

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Backstories

Title
(Short Title)
Description Skill Modifications Incapable of
Abandoned child (1) NAME was born sickly. Thinking that they would only burden the tribe, their parents left her out in the elements. Somehow, they survived. Melee: +3Template:BrCrafting: +3Template:BrSocial: −2 None
Abandoned child (2) NAME was a quick witted, funny child. One day they wandered off on their wealthy genetic parents, and were ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, their parents decided that the time looking for them was better spent on just cloning a better child. Shooting: +1Template:BrMelee: +1Template:BrConstruction: +1Template:BrSocial: +1 CookingTemplate:BrCleaning
Abandoned orphan Abandoned at birth, young NAME started their life in an orphanage.Template:BrA rascal and a scoundrel, they became a clever troublemaker. Shooting: +2Template:BrMelee: +3Template:BrPlants: −3Template:BrSocial: +2 None
Abductee (1) NAME was abducted by xenohumans when they were still a baby. They experimented on them to understand their genetic structure.Template:BrAs they grew up, NAME grew a little bit too big and strong for their captors and eventually escaped. Melee: +4Template:BrConstruction: +2Template:BrMining: +4Template:BrSocial: −2 Intellectual
Abductee (2) NAME was abducted at a young age and forced to do menial labor on a pirate ship. Melee: +2Template:BrCooking: +2Template:BrConstruction: +2Template:BrCrafting: +2 None
Academy student NAME went to school like a good space cadet would. They were very tall and known for their good looks.Template:BrThough they worried more about their hairstyle than their grades, they still somehow passed the final exams. Crafting: +2Template:BrSocial: +3 Cleaning
Accursed child NAME was born at the peak of a lunar eclipse. The elders declared them a child of darkness brought them under their care.Template:BrTheir entire childhood was spent studying the lore and rituals of their people - until the day of calling. Construction: −1Template:BrMedical: +4Template:BrIntellectual: +5 FirefightingTemplate:BrMiningTemplate:BrDumb labor
Adventuring child NAME was raised to become an engineer. For years, they planned to stow away on a cargo ship and start a new, more adventuresome life.Template:BrOne night after their parents fell asleep, they managed to sneak aboard a cargo ship just before it left port. Construction: +2Template:BrCrafting: +3 None
Adventurous youth NAME explored all around his family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves.Template:BrDuring their teenage years, NAME made numerous enemies. Melee: +2Template:BrCooking: +2Template:BrSocial: +2 Cleaning
Amateur astronomer NAME was fascinated with astronomy. they would spend hours gazing at planets and nebulae through their telescope.Template:Brthey is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there. Intellectual: +6 None
Amateur botanist Spending many summers crawling through dirt, NAME found that they had quite the green thumb. Instead of learning to cook the food they grew, they just grew more and more. Plants: +4Template:BrArtistic: +2 Cooking
Amateur engineer NAME grew up in a family with a military and engineering background. They wanted to join the military, but their father didn't like the idea, so their interest turned to great flying machines and works of engineering. They secretly hoped that this would one day lead them to a life of galactic exploration. Shooting: +1Template:BrConstruction: +2Template:BrMining: +1Template:BrIntellectual: +2 CleaningTemplate:BrPlant work
Angry student NAME trained towards their dream of working for their hometown's local council.Template:BrFor reasons they never quite understood, they were bullied relentlessly by their classmates. They chose to repress their rage. Intellectual: +4 None
Animal Caretaker Born on a medieval farm, NAME was tasked with caring for domestic animals. They grew to love them.Template:BrWith time, they learned to tame wild animals. They dreamed of one day meeting a thrumbo and taming it. Plants: +2Template:BrAnimals: +4 Intellectual
Animal lab tech NAME worked as a technician in a lab studying animals.Template:BrThey spent their days taking care of the animals and cleaning up after them. They dreamed of having his own lab one day. Shooting: −2Template:BrAnimals: +3Template:BrMedical: +2Template:BrIntellectual: +1 Plant work
Antisocial child NAME lacked typical social skills, and avoided social interaction.Template:BrThey gained satisfaction only from steady work. They especially disliked speaking with overly creative or outgoing individuals. Crafting: +2Template:BrIntellectual: +3 SocialTemplate:BrArtistic
Apocalypse child NAME spend their childhood on a post-apocalyptic world. They fought for survival at a young age, on a planet where trust did not exist.Template:BrThey told everyone that they had no luck. Shooting: +2Template:BrMelee: +3Template:BrCrafting: +2 Intellectual
Apocalypse survivor NAME was born during a time of unrest on their homeworld, as climate change threatened mass starvation and flooding. As they grew up the situation worsened - billions died and peaceful states descended into anarchy. NAME and their parents did whatever they had to to survive. Shooting: +4Template:BrArtistic: −3Template:BrIntellectual: −3 None
Apprentice oracle NAME was chosen at an early age by the village elders to keep the sacred rituals of the Oracle.Template:BrAn irrepressibly curious child, NAME caused a religious crisis for their tribe when they accidentally fliped a switch to open the "tombs" of the Gods - cryptosleep caskets inhabited by some very confused ancestors. Medical: +2Template:BrSocial: +3Template:BrIntellectual: +2 None
Apprentice smith NAME grew up helping in their father's smithy.Template:BrThey were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.Template:BrSometimes, after work, NAME would practice using the swords they forged. Melee: +2Template:BrCrafting: +5 None
Artful dodger NAME grew up on one of the urbworlds and had to fend for themself all their life. They never trusted anyone, relying on their persuasiveness and cunning to survive.Template:BrThey soon became skilled with firearms and knives as well as words. Shooting: +1Template:BrMelee: +2Template:BrSocial: +3 CaringTemplate:BrArtisticTemplate:BrCraftingTemplate:BrCookingTemplate:BrCleaningTemplate:BrPlant work
Artisan farmer NAME grew up on their family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology. Cooking: +2Template:BrPlants: +7Template:BrIntellectual: −2 Violent
Artistic weirdo NAME grew up in a house near a bustling midworld metropolis.Template:BrThey were talented at art and creative work, but often acted strangely, and thus had few friends. Cooking: +1Template:BrCrafting: +2Template:BrArtistic: +3 CaringTemplate:BrSocial
Aspergers rebel NAME grew up as a rebel on an formerly-advanced rimworld devastated by war.Template:BrTheir Aspergers syndrome meant they struggled with social situations and were incapable of caring, but they learned hard skills like research and shooting very quickly. Shooting: +2Template:BrSocial:−3Template:BrIntellectual:+5 CaringTemplate:BrPlant work
Aspiring engineer NAME had a fascination with gadgets and gizmos. They took apart and put together almost anything they could find.Template:BrThey got used to repairing toys brought to them by other children, and even fixed a few devices from their elders. Construction: +2Template:BrMining: +2Template:BrCrafting: +2Template:BrSocial: −2Template:BrIntellectual: +4 None
Aspiring physicist The child of an engineer and doctor, NAME's early life was intellectually rich. After visiting a physics lab, they decided they wanted to be a quantum physicist.Template:BrBitten by a camel, kicked off a horse, and chased by dogs, NAME developed a fear of animals. Construction: +1Template:BrCrafting: +2Template:BrIntellectual: +3 CaringTemplate:BrAnimalsTemplate:BrCooking
Aspiring pop idol NAME was being trained in song and dance to become the next big pop idol. They grew up being taken care of by company handlers.Template:BrThey never knew manual labor, but learned a lot about music and social etiquette. Shooting: −4Template:BrMelee: −4Template:BrArtistic: +4Template:BrSocial: +4 Dumb laborTemplate:BrPlant workTemplate:BrMining
Athlete NAME was professional athlete at an early age. Thanks to their skills, they were able to leave their homeworld and enroll in a glitterworld university of science and technology.Template:BrBecause of their demanding schedule and introverted nature, they became socially inept. Melee: +4Template:BrIntellectual: +3 SocialTemplate:BrArtistic
Awkward nerd Always fascinated by machines, NAME spent their time studying robotics and holography. They preferred the company of their scientific creations to that of other people. Melee: −2Template:BrCrafting: +4Template:BrSocial: −2Template:BrIntellectual: +5 None
Blackjack player The only useful skill NAME learned from their tough military school was card counting. They amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.Template:BrWhen they were finally caught, they burned half their skin off. They will never be able to face fire or violence again. Social: +4Template:BrIntellectual: +5 ViolentTemplate:BrFirefighting
Blacksmith's Son NAME's father owned the blacksmith shop in an run-down old city district. NAME would help his father whenever he could.Template:BrLater, his father took him as a blacksmith's apprentice and raised him as a man. NAME also to[ok] on shooting as a hobby. Shooting: +3Template:BrConstruction: +3Template:BrCrafting: +3Template:BrArtistic: −3 None
Blessed child NAME was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout their childhood.Template:BrThey learned to take care of the poor and give succor to the faithful from an early age. Artistic: +1Template:BrMedical: +2Template:BrSocial: +3 None
Bodyguard trainee NAME was born into a fabulously skilled family of bodyguards. Their mothers Elena and Victoria forced him into many dangerous situations, training them to put his client's well-being over their own.Template:BrNAME was taught about many herbs and natural poisons to help him prevent clients from being poisoned. Shooting: +3Template:BrMelee: +2Template:BrPlants: +2Template:BrMedical: +2 Artistic
Bone collector Born to a family of fortune hunters, NAME always had a passion for ancient history.Template:BrThough never a tough or social child, they loved to dig through history books as well as dirt piles. Shooting: −3Template:BrMelee: −3Template:BrMining: +2Template:BrPlants: +2Template:BrCrafting: +2Template:BrArtistic: +2Template:BrMedical: +2Template:BrSocial: −3 None
Bookworm NAME spent their youth in the library, reading every book they could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of the mechanoid races. They vowed that one day, they would see these things for themself. Plants: +2Template:BrMedical: +2Template:BrSocial: −2Template:BrIntellectual: +2 None
Boy scout NAME was in a boy scout troop on a midworld.Template:BrHe learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds. Shooting: +2Template:BrPlants: +2Template:BrMedical: +2 None
Boy Soldier War may never change - but the cast of characters does.Template:BrBorn on a violent urbworld, NAME was trained from a young age to fight the wars of others and became rather good at it. Shooting: +4Template:BrMelee: +2 None
Brothel gofer Born on a steam-powered midworld wracked by a century of economic crises, NAME went to work at a young age. Scrounging, shoe-polishing, sewing - they did it all. But they were most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms. Cooking: +2Template:BrCrafting: +2Template:BrSocial: +2 None
Brutal thief Growing up in a gang, NAME learned the brutality of the streets.Template:BrKnowing that showing weakness could be fatal, they closed themself of[f] to others. Shooting: +2Template:BrMelee: +4Template:BrPlants: −2Template:BrSocial: −2 CaringTemplate:BrArtistic
Bunker kid NAME grew up in an underground shelter, waiting for radioactive fallout to subside. Their familiy had gained access to a luxury bunker city, while billions died on the surface.Template:BrDetermined to one day day seek revenge against the hated enemy, NAME spent most of their time practicing shooting in their private training facility. Shooting: +4Template:BrMelee: +4Template:BrSocial: −2 ArtisticTemplate:BrPlant work
Cadet Born on the planet New Chine, NAME's father was a police chief and kept extremely strict watch over his son.Template:BrNAME had to do military-style drill exercises every day and keep his room spotlessly clean, always ready for inspection. They came to abhor violence. Construction: +3Template:BrCrafting: +3Template:BrIntellectual: +3 Violent
Caravan child NAME was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, she disliked boy stuff, and got into her mother's things all the time.Template:BrEventually, she traveled with her mother to a glitterworld and spent her savings on a body she was happy with. Artistic: +2Template:BrSocial: +2 None
Caravan traveler Born to a family of traveling merchants, NAME was mentored by their father in the ways of being a trader. They were often tasked with caring for the pack animals. Due to their nomadic lifestyle, they hunted and bartered for their food. Shooting: +1Template:BrPlants: −3Template:BrAnimals: +3Template:BrSocial: +2 None
Cat herder NAME helped out in their father's cat breeding business, socializing, herding, and feeding hundreds of cats.Template:BrWhen they refused to clean up after the cats, they were transferred to the breeding science division. Cooking: +3Template:BrSocial: +2 Dumb labor
Cave child (1) NAME grew up in a large and intricate cave complex that extended deep into a mountainside. They helped the adults maintain and improve the deep caves. Construction: +3Template:BrMining: +3 None
Cave child (2) NAME grew up in a cave on a tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told them wondrous stories about the universe.Template:BrOne day, the Wizards did not return form scavenging. After years of waiting, NAME set off into space to find them. Shooting: −2Template:BrMelee: −2Template:BrMining: +2Template:BrCooking: +2Template:BrPlants: +2Template:BrCrafting: +2 None
Caveworld tender NAME grew up in a cave complex deep beneath the surface of an inhospitable world. They worked with the children tending the tribe's fungus crop. Shooting: −3Template:BrMining: +2Template:BrPlants: +4 None
Caveworld tunneler NAME worked as a digger in the massive underground cave complex.Template:BrThey knows rock so well that they can almost navigate caves by smell. Shooting: −2Template:BrConstruction: +1Template:BrMining: +6 IntellectualTemplate:BrCrafting
Chess master NAME loved to play chess. They even earned the nickname Bishop for some of their craftier moves.Template:BrThey never got into trouble - mostly because they were good at not getting caught. Social: +4Template:BrIntellectual: +2 None
Child of drifters Ever since they were very small, NAME had never known a home beyond their parents' ship. They were a family of nomads whose meandering provided a constant change of scenery. Their life was often perilous but never dull, and they inherited their parents' wanderlust at a young age. Shooting: +4Template:BrMelee: −2Template:BrCrafting: +6Template:BrSocial: −3 FirefightingTemplate:BrPlant workTemplate:BrMining
Child of glass NAME was raised underground on a "marble" planet - a wasteland of radioactive asphalt and toxic fallout.Template:BrTo survive on a planet devoid of life, they had to learn how to farm underground and how to fight without wasting bullets. Shooting: +4Template:BrPlants: +3Template:BrArtisitc: −3 Social
Child prodigy After graduating college at age twelve, NAME devoted their life to becoming immortal. However their research crossed the line when they tried to modify their body using gene therapy and mechanical augmentation. They were arrested and condemned to a prison planet. Mining: −3Template:BrCooking: −3Template:BrMedical: +6Template:BrIntellectual: +6 None
Child researcher A frightfully intelligent child, NAME was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.Template:BrThey vowed never to invent anything again. Shooting: −2Template:BrMelee: −2Template:BrIntellectual: +7 Crafting
Child scientist After graduating college very young, NAME devoted their life to becoming immortal. They were arrested for trying to genetically modify themself.Template:BrThe authorities released them on the condition that they would work in a government lab on spacecraft technology. They were permitted to continue their personal research in their free time. Cooking: −2Template:BrMedical: +3Template:BrSocial: −3Template:BrIntellectual: +4 None
Child slave NAME was born to a poor family on a rimworld. Their father sold him into slavery at a young age and they were traded many times. A tycoon bought them as part of a child labor force and sent down into mines to look after machines and to work alongside them. Construction: +2Template:BrMining: +3Template:BrSocial: −2 Intellectual
Child spy (1) Children are often presumed innocent, and can be ideal as spies. NAME was trained in the art of infiltration and information-gathering when they were just nine years old.Template:BrTheir years behind enemy lines and the war-torn nature of their homeworld meant they had limited opportunity for education. Shooting: +5Template:BrIntellectual: −3 None
Child spy (2) Children are often presumed innocent, and so make ideal spies. NAME was trained in the arts of infiltration and information-gathering when they were very young.Template:BrTheir years behind enemy lines, gathering intel in a brutal planetary war. During this time, they had limited opportunity for education. Shooting: +3Template:BrMedical: +1Template:BrSocial: +3 Plant work
Child star NAME was well-known throughout their homeworld as a child actor in films and TV shows. Their fame out them in contact with many different kinds of people, but also tended to get in the way of their education. Artistic: +3Template:BrSocial: +3Template:BrIntellectual: −2 Dumb labor
Child-knave NAME was a child-knave of King Loteric. They enjoyed training with wooden sticks and engaging others in close combat. They adapted quickly to the heat of battle and were good at spreading fire.Template:BrThey served their lord well, until the king died in an unfortunate accident. Shooting: −3Template:BrMelee: +4Template:BrSocial: +3 Firefighting
Circus performer Growing up in the circus, NAME learned a lot of interesting things. More interesting then the balls they juggled were the pockets they picked between shows.Template:BrA mistake with some firesticks made them develop a deathly fear of fire. Artistic: +2Template:BrSocial: +3 Firefighting
Class clown In the ultra-competitive environs of their glitterworld school, NAME always offered to play the class clown to diffuse tension.Template:BrThey developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy. Artistic: +4Template:BrSocial: −3 Violent
Clone-farmed Clone children are seeded into organic-rich wombvats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always called 'Disposable'. Shooting: −3Template:BrArtistic: +3Template:BrIntellectual: +4 None
Colosseum cleaner During the 'Inner Destrian War' fallout, their parents were captured and they were born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing they ever knew. One night while cleaning the coliseum, his family was murdered. Crafting: +1Template:BrSocial: +2Template:BrIntellectual: +4 CaringTemplate:BrFirefightingTemplate:BrMining
Colony kid NAME was born the child of two doctors in a small colony. Because of their parents, they were always interested in science and medicine.Template:BrNAME never really got along with other children, and as a result became withdrawn and unsociable. Medical: +3Template:BrSocial: −2Template:BrIntellectual: +2 None
Coma child A childhood accident put NAME into a coma. They didn't wake up until they were in their late teens. Their body never recovered from the years of inactivity, but people tend to take pity on them when they hear their story. Construction: −2Template:BrMining: −2Template:BrSocial: +4 None
Commoner heir NAME was a street urchin on a feudal steamworld.Template:BrAfter they tried to steal food from the palace, the emperor, desperate to secure an heir, took them in and groomed them to be next in line for the throne. Melee: +2Template:BrCrafting: +3Template:BrIntellectual: +1 None
Computer geek NAME spent most of their childhood on their computer, typing away, never knowing when to get up and eat.Template:BrThey had a very narrow interest: Hacking cryptobiotic safety protocols. Shooting: −2Template:BrConstruction: +3Template:BrAnimals: +2Template:BrIntellectual: +3 SocialTemplate:BrCookingTemplate:BrPlant work
Construction grunt Growing up in his fathers lab, NAME was given the life of an intellectual elite. They got everything they desired, and price was never an object.Template:BrHowever NAME did not partake in the luxury given to them. Instead, they pursued more psychical. and - in his father's eyes - lower class jobs. Construction: +4Template:BrCrafting: +2Template:BrSocial: +1 CleaningTemplate:BrPlant work
Convent child The child of an illicit affair, NAME was brought up by nuns in a medieval convent. They learned the value of hard work and submission, but was taught that technology is heretical. Construction: +3Template:BrPlants: +3 ViolentTemplate:BrIntellectual
Core dilettante NAME spent their formative years on a glitterworld in the core region, where they and their friends pursued lives of idle pleasure.Template:BrAs they grew up, they began to find the life of ease unfulfilling. They decided to look for a more challenging path. Artistic: +2Template:BrSocial: +2Template:BrIntellectual: +2 Dumb laborTemplate:BrViolent
Core world student Born a male named Alex, NAME didn't fit in well with the other boys. When very young, she preferred creative pursuits, such as crafting jewelry, over sports. She felt she had the wrong body. Luckily, her family and friends supported her sex reassignment; as a teen, she underwent surgery to become a female. Shooting: −1Template:BrConstruction: +2Template:BrArtistic: +4Template:BrCrafting: +4 CookingTemplate:BrPlant work
Corp student NAME was bred to become an executive officer for the large space trading corporation that owned their home planet. Their family had been working for that corporation for seven generations.Template:BrAt age six, they started to study at the corporate academy, where they learned to become a loyal follower and a ruthless executive. Artistic: −3Template:BrMedical: −2Template:BrSocial: +3Template:BrIntellectual: +3 Cleaning
Corp-bred student NAME was bred to become an executive for the space exploration corporation that owned their home planet. Their family had been working for that corporation for four generations.Template:BrAt age five, they were enrolled at the corporate academy where they learned loyalty and truthfulness. NAME excelled in finding diplomatic solutions where others would need violence. Crafting: +3Template:BrMedical: +3Template:BrSocial: +7Template:BrIntellectual: +5 ViolentTemplate:BrArtistic
Corporate slave NAME grew up in a colony owned by a large glitterworld corporation. All children had virtual reality devices attached by force, and were raised in a brutal digital world.Template:BrConstantly forced to fight others for the entertainment of the wealthy, gunplay and tactics became the center of Jono's universe. Shooting: +4Template:BrPlants: −2Template:BrAnimals: −2Template:BrSocial: +4 CookingTemplate:BrCleaning
Country child NAME was raised up to fear God and love their country. They were a genuine backwoods kid. They always worked hard to earn respect rather than demanding it. Cooking: +2Template:BrAnimals: +4 Artistic
Cow farmer NAME grew up on a rim world, under the tyranny of their father, who forced them to work every day on the farm. They dreamed of escaping their father and exploring the universe.Template:BrOne day, when the trade ship was overhead, they stowed away among the goods in the launch pods, and escaped into space. Plants: +4Template:BrAnimals: +3 None
Crime boss' child NAME was the adopted child of a notorious crime boss. They were taught all facets of the family business, from smuggling to inventive ways of killing.Template:BrWhen the family was attacked, their father ordered them to hide in a secret longsleep crypt. Shooting: +2Template:BrMelee: +2Template:BrConstruction: +2 CaringTemplate:BrArtisticTemplate:BrCooking
Cult child NAME was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul though sacred art.Template:BrAfter their first glimpse of the outside world, they decided to run away. Artistic: +5Template:BrMedical: −3 Intellectual
Data decoder Born on a glitterworld, NAME was very interested in the process of documenting information, and quickly became senior glitterpedia recorder.Template:BrThey were effective at self-study, but they were lacked in social experiences. Construction: +2Template:BrPlants: +2Template:BrIntellectual: +2 Social
Dedicated student The child of a wealthy manufacturer, NAME was pampered from an early age. They developed an affinity for reading and art, and a distate for menial chores.Template:BrA revolution brought their father's business under state control. Penniless, NAME worked hard to complete their education. Artistic: +2Template:BrIntellectual: +2 AnimalsTemplate:BrCookingTemplate:BrCleaning
Desert rat NAME was born to a tribe of desert ascetics who wandered the endless wastes.Template:BrThey sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace. Melee: +2Template:BrMedical: +2Template:BrIntellectual: +2 None
Diplomat's child NAME was born in a diplomatic family.Template:BrTravelling often, they were home-schooled and saw the world mostly through a computer. Artistic: +1Template:BrIntellectual: +1 ViolentTemplate:BrSocial
Disaster survivor (1) NAME was uprooted when marauders attacked their family farm, destroying machinery and killing farmhands and beasts alike.Template:BrAfter the death of all they knew, they were left in the ruins to fend for themself. Melee: +3Template:BrPlants: +2Template:BrCrafting: +2 None
Disaster survivor (2) NAME's planet collided with a small moon. Everything they knew as home was destroyed, and their entire family died. They were left in the ruins to fend for themself. Construction: +3Template:BrCooking: +2Template:BrCrafting: +1 Animals
Discarded youth NAME grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, he sucked on the tap of a discarded nutrient paste dispenser for comfort.Template:BrIn these desperate circumstances, against all odds, he survived - and thrived. Construction: +3Template:BrCrafting: +3 ArtisticTemplate:BrCleaningTemplate:BrPlant work
Disciplined farmer NAME was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. NAME's father was a strict disciplinarian, constantly at his sons to work harder and keep quiet. NAME burnt his hand making breakfast once and swore never to cook unless his life was in danger Construction: +2Template:BrMining: +2Template:BrPlants: +3Template:BrIntellectual: −1 SocialTemplate:BrCooking
Displaced noble Born on an urbworld to the ruler of three megacities, NAME's prospects looked good - until a violent insurrection overthrew their family. Exile introduced NAME to hard work and combat, but some high-born squeamishness remains. Shooting: +3Template:BrCrafting: +2Template:BrIntellectual: +1 Dumb labor
Dreaded baby NAME was found as a baby in a crashed spacecraft. According to the ship's data records, they invented the nuclear device that powered their ship. Apparently, they also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens. Shooting: +1Template:BrCooking: +3Template:BrArtistic: +3 None
Dreamer NAME was an expressive child. They sang often, and made friends very easily, be they young or old, male or female.Template:BrThey hated fighting, but when made angry, they could be dangerous. Their temper was quick. Melee: +2Template:BrArtistic: +3Template:BrSocial: +4 None
Drudge NAME was never sure what they wanted to do with their life. They spent most of their time doing low-wage jobs and wondering what their future would be like.Template:BrThey entertained themself with space sims and survival games, dreaming of one day being somewhere more interesting. Construction: +2Template:BrMining: +2Template:BrCrafting: +2 None
Drug mule Raised in an orphanage, NAME turned towards the gang life at age ten.Template:BrThey were exploited by the local gang as a drug mule to traffic "substance F" across rival gang territory. They took a bullet or two. Shooting: +2Template:BrMelee: +3 CaringTemplate:BrSocialTemplate:BrIntellectualTemplate:BrArtisticTemplate:BrCleaningTemplate:BrPlant work
Dusty farm hand From the time NAME could walk, they helped take care of the animals and crops that their people tended in their arid homeland.Template:BrThe work toughened them, but left little time for intellectual activities. Plants: +2Template:BrAnimals: +2Template:BrMedical: +1 IntellectualTemplate:BrArtistic
Earth colonist NAME was born on Earth. As a child, they were launched into space as part of an interstellar colonization program. Cooking: +3Template:BrPlants: +4Template:BrCrafting: +2 ArtisticTemplate:BrFirefighting
Empath NAME was an incredibly empathetic child, so much that they were totally overwhelmed by simple social interactions. Once, they stepped on a bug and felt so guilty they cried for an hour.Template:BrNAME did try to use a gun one time, but it went very poorly, as the loud noise made them flinch uncontrollably. Artistic: +2Template:BrIntellectual: +2 ViolentTemplate:BrSocialTemplate:BrAnimals
Energetic pop idol NAME grew up on a glitterworld, training in rapier arts and singing. They spent several years as an energetic teen pop idol.Template:BrHowever, they decided that the music and modeling industries were not paying them enough attention, so they left. Melee: +3Template:BrArtistic: +5Template:BrMedical: −2Template:BrSocial: +2Template:BrIntellectual: −2 None
Exiled prince A member of a royal family, NAME was exiled for shaming his family.Template:BrLiving in a foreign land, mostly alone, he spent most of his time making huts and houses to live in. He found little time in an average day for enjoyment, and lost all his friends and family. Construction: +3Template:BrAnimals: +1Template:BrCrafting: +2Template:BrArtistic: −2 Caring
Factory worker NAME grew up in a large factory city on an industrial world.Template:BrSince poverty was rampant and food scarce, they worked for whatever wages they could get. This wasn't an easy life, but NAME never shied away from a hard day's work. Construction: +3Template:BrCrafting: +3Template:BrIntellectual: −2 Artistic
Fallen prodigy NAME was born on a glitterworld falling into chaos. Their father was killed in action.Template:BrThey struggled for a scholarship at Utmaior Academy and had to prove their right to be there. A child genius, they were bullied as a charity case and couldn't make friends with the other kids. Construction: +2Template:BrPlants: +2Template:BrCrafting: +2Template:BrMedical: +3Template:BrIntellectual: +5 Social
Farm boy NAME worked on his family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and outdoors, he avoided softer jobs that might have kept him cooped up inside.Template:BrHe enjoyed this lonely work, and tended to stay out of people's way and do his own thing. Melee: +4Template:BrMining: +3Template:BrCooking: −2Template:BrPlants: +2Template:BrSocial: −3 None
Farm hand NAME was born on a farm on a smaller colony world.Template:BrEverything was taken care of by the few members of the farm, including NAME. This helped them build independence, spirit, and a well-rounded character. Melee: +2Template:BrConstruction: +2Template:BrPlants: +4Template:BrIntellectual: −2 None
Farm kid NAME grew up on their family's beef farm. They enjoyed working the fields and taking care of the animals. Plants: +3Template:BrCrafting: +2Template:BrMedical: +2 None
Farm mechanic Growing up on a farming planet, NAME spent their time learning about the automated machinery that grew and harvested the multitude of crops. Construction: +4Template:BrPlants: +2 IntellectualTemplate:BrArtistic
Farmer boy NAME's parents died in a fire when he was seven. He grew up on his uncle's farm, plowing fields and doing manual labor.Template:BrHe could not bear answering questions about his parents, so he replaced social contact with hard work. Construction: +1Template:BrMining: +1Template:BrPlants: +4Template:BrCrafting: +2 CaringTemplate:BrSocialTemplate:BrFirefighting
Farmer's daughter NAME grew up on her parents' vineyard. She spent her youth exploring the land and making friends with various bugs and insects.Template:BrHaving heard stories about all the fascinating things out there in the universe, she always dreamed of venturing out to see it for herself. Cooking: +2Template:BrCrafting: +3Template:BrArtistic: +3Template:BrSocial: −1 Violent
Farmer's son NAME spent much of his childhood learning biome farming. In his biome they kept animals to investigate which would cope best in the alien environment.Template:BrDue to this, the travel restrictions and oxygen rationing system, he rarely got to meet anyone from outside his family. Cooking: +1Template:BrPlants: +2Template:BrAnimals: +4Template:BrSocial: −3 None
Feral child (1) NAME and their family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.Template:BrOne day a group of mechanoids attacked, killing everyone aside from NAME. They then lived alone in the desert until a group of raiders found them. Melee: +4Template:BrPlants: +2Template:BrCrafting: +1 Social
Feral child (2) Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, NAME made themself one with the wilderness.Template:BrWhen they were 13, they encountered a team of mineral surveyors who "offered" them passage off of the planet. Melee: +4Template:BrPlants: +2Template:BrCrafting: +1 SocialTemplate:BrIntellectual
Feudal farm boy NAME was the son of a medieval farmer, and was expected to follow in his footsteps. He was brought up as a kind, well trained farm boy.Template:BrHe lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation. Plants: +4Template:BrSocial: +2 Intellectual
Feudal lordling NAME grew up on a feudal world that was part of a multi-planet empire. As the son of a high lord, they enjoyed many privileges.Template:BrThey learned to maneuver in the both the political landscape and in close quarters combat. Melee: +4Template:BrSocial: +3 Dumb labor
Fire keeper NAME was responsible for keeping the tribe's fire going. They took this responsibility very seriously. Cooking: +2Template:BrCrafting: +2 None
Fire-scarred child NAME was an active child who lived an uneventful childhood until they fell into a fire and suffered horrific burns to their hands and arms. Although the scars have faded, they cant bear to be in close proximity to fire. Melee: +1Template:BrMining: +1 CookingTemplate:BrFirefighting
Forest child When they were a baby, NAME's mother went insane and left them in the woods.Template:BrRaised by wild people, NAME was known for both loving and killing animals. Melee: +2Template:BrAnimals: +2 Intellectual
Foundry apprentice NAME grew up as an apprentice in the foundries of an industrial world. This experience gave them metalworking skills and strong muscles, but stunted their artistic development. Melee: +1Template:BrConstruction: +3Template:BrCrafting: +3Template:BrArtistic: −2 None
Freethinker NAME grew up on a toxic world with tyrannical leaders. While the rest of the population was high on the planet's narcotic exports, they joined a rebel militia.Template:BrAfter a risky operation against the regime failed, they fled the planet, staying alive by threatening mutual annihilation with a planetcracker antimatter bomb. Shooting: +3Template:BrArtistic: +2Template:BrSocial: +2Template:BrIntellectual: +2 None
Frightened child NAME grew up with a laundry list of phobias and neuroses. They feared, among other things, doctors and foodborne pathogens.Template:BrAs a result, they learned to cook and care for themself, but many of their fears dog him in adulthood. Cooking: +3Template:BrMedical: +3 Violent
Frontier marshal NAME inherited a sense of duty from their father, and began a law enforcement career on their frontier homeworld.Template:BrThey tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged them. Shooting: +4Template:BrMelee: +3 None
Galactic page NAME served the high admiral of a space fleet. They learned the ways of court, including etiquette and speechcraft.Template:BrIn their feudal society, it was considered a great honor to serve a man of such prestige. Artistic: +2Template:BrSocial: +6 Dumb laborTemplate:BrSkilled labor
Game fanatic NAME was a fanatical gamer who learned to survive in virtual reality games.Template:BrOnce, while attempting to prove their skills in the real world, they were abducted by a criminal scientist and experimented on. They escaped, but the experience stayed with them. Shooting: +3Template:BrIntellectual: +3 Artistic
Gang member (1) NAME grew up without parents. Their while life was spent alone, fighting for survival on the streets.Template:BrNo matter how hard it became to survive, they never gave up. Shooting: +3Template:BrMelee: +4Template:BrMedical: +3 Artistic
Gang member (2) NAME grew up homeless on an urbworld. They were forced to fight and struggle for everything, making them hard and ruthless long before adulthood.Template:BrNAME would have stayed in those streets, had they not been injured in a shootout and had their body confiscated for use by one of the worldwide city's ruling corporations. Shooting: +2Template:BrMelee: +5Template:BrPlants: −2 SocialTemplate:BrIntellectual
Glitterworld kid The child of a genetically-engineered "perfect mate" on a glitterworld, NAME was much more shy, withdrawn and nervous than their parents. They kept mostly to themself, studying science and medicine and taking on gardening as a hobby.Template:BrIn their teens, they ran away from home, seeking a quieter life. Plants: +4Template:BrMedical: +1Template:BrSocial: −3Template:BrIntellectual: +2 None
Glitterworld nerd NAME loved technology from the day they were born. They had a mechanoid companion which they tried to modify when they were 10.Template:BrTheir obsession with technology meant that they never appreciated arts or culture. Crafting: +2Template:BrIntellectual: +5 Dumb laborTemplate:BrArtistic
Glitterworld royal NAME grew up in a glitterworld royal household. She was groomed from a young age to marry into another planet's royal family.Template:BrUnfortunately, her crooked teeth made her undesirable to suitors, so she became bitter and resentful. Cooking: +2Template:BrArtistic: +2Template:BrSocial: +2 Dumb labor
G-nome sculptor NAME was engineered in a lab as part of the G-nome Project. They were implanted at birth with encyclopedic knowledge of all aspects of xenobiology.Template:BrThe G-nome scientists nicknamed them Gizmo and occupied them with sculpting. They developed a love of sculpting gnomes and gnome accessories. Crafting: +2Template:BrArtistic: +4Template:BrSocial: +2Template:BrIntellectual: +2 CookingTemplate:BrCleaning
Gun kid Growing up in a urbworld, NAME never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.Template:BrIn the little space they had to themself they studied their passion - guns, combat tactics, and war history. Shooting: +3Template:BrMelee: +3Template:BrArtistic: −3 None
Gymnast NAME was a professional gymnast at an early age. Thanks to their skills, they were able to leave their homeworld and enroll in a glitterworld university.Template:BrBecause of the lack of career opportunities in gymnastics, they left the university unemployed and carrying an enormous debt. Melee: +4Template:BrSocial: +2 None
Hacker kid Born on a high-tech world, NAME learned to hack computers at a young age.Template:BrSpending many hours tinkering alone made them very good with machines, but very bad with humans. Construction: +3Template:BrCrafting: +3 Social
Hacker prodigy NAME was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, they snapped. They seized their inheritance and went underground to learn how to exploit computer networks. They quickly became one of the most feared hackers on their home planet. Medical: +4Template:BrIntellectual: +7 Dumb laborTemplate:BrCooking
Headjack addict Plugged in to the computer via head-jack for days at a time, NAME found they preferred the company of computers to that of people or pets. Shooting: +2Template:BrPlants: −3Template:BrIntellectual: +4 SocialTemplate:BrAnimals
Help desk worker Due to their affinity for technology and desire to help others, NAME jumped at the chance to take a job at a help desk.Template:BrUnfortunately, the job's soul-crushing after-effects lasted longer than their enthusiasm. Intellectual: +3 Caring
Herder As a child, NAME tended the tribe's muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but they enjoyed being away from people. Melee: +3Template:BrMedical: +3Template:BrSocial: −2 None
Hex-cell artist NAME crafted sculptures from spent hex-cells and traded them to a local museum for food.Template:BrAfter their popularity grew, they were approached by a pirate and abducted. The pirate kept them prisoner and forced them to create sculptures for sale. Crafting: +2Template:BrArtistic: +3 IntellectualTemplate:BrCooking
High baroness NAME was born as low-ranking royalty in a large imperial family.Template:BrThey were placed in charge of running their home planet from an early age, and learned important political and cultural skills in the role. Artistic: +2Template:BrSocial: +7Template:BrIntellectual: +2 Dumb labor
Hillbilly prodigy Born on a cold hillbilly planet inhabited mainly by furred xenohumans, NAME grew up to the sound of bar fights and shootouts. Though their childhood was spent playing the banjo and working as a mechanic, their abnormal intelligence made him want something more; they entered medical school at a young. Melee: +2Template:BrMedical: +2Template:BrIntellectual: +2 SocialTemplate:BrArtisticTemplate:BrCleaning
History student As a child, NAME spent learned many artistic forms including music and novel writing. As they grew older, they began to study legends from ttheir home world - legends of the lizard-like beings at the center of their cultures folklore. Crafting: +1Template:BrArtistic: +4Template:BrSocial: +2 None
Hive world child NAME had an isolated upbringing in an urbworld hive city. Their hatred of heights kept him indoors often, and made them an introverted child.Template:BrWhen they did go out onto the catwalks of the city, they enjoyed playing war games, becoming proficient with various simulation weapons. Shooting: +3Template:BrPlants: +1Template:BrCrafting: +1Template:BrArtistic: +1Template:BrIntellectual: +1 None
Hunter scavenger Born to a family of raiders in the mudlands of Vinna, NAME survived by scavenging food and resources from nearby settlements with their gang. They were the most ferocious of the bunch. Cooking: +2Template:BrArtistic: +3Template:BrMedical: +2Template:BrSocial: +2 Animals
Ice planet child Growing up on the frozen wastes of an ocean moon, NAME only had animals and a few hard-bitten sailors as companions.Template:BrThe lack of social interaction made them develop an interest in engineering - but they never developed any great fondness for humans. Construction: +2Template:BrIntellectual: +4 CaringTemplate:BrSocialTemplate:BrArtistic
Iceworld survivor NAME was born on an iceworld. Survival depended on staying together and building with nothing.Template:BrThey got used to the cold. They never got used to dealing with those strange green things called plants. Construction: +3Template:BrCrafting: +1Template:BrSocial: +1 Plant work
Idealistic cadet Raised in the military traditions of their forefathers, NAME was taught from a young age that they would be a great leader and the hero of the Dichter family.Template:BrThey excelled at their studies and graduated from the academy with honors. Shooting: +4Template:BrMelee: +3Template:BrSocial: −2 Mining
Imperial student NAME studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed them to focus on their botanical research. Shooting: −3Template:BrMelee: +2Template:BrPlants: +2Template:BrIntellectual: +3 CraftingTemplate:BrFirefightingTemplate:BrCleaning
Industrial orphan NAME never knew their parents. Their earliest memories were of drudgery in the mines and workhouses of their industrial world.Template:BrBecause of this, they never received a proper education. Mining: +3Template:BrCrafting: +3Template:BrIntellectual: −2 None
Indworld urchin NAME grew up on the streets of a world in the early stages of its industrial revolution. They passed their days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. Melee: +1Template:BrConstruction: +1Template:BrCrafting: +2 Plant work
Infantry NAME was raised on a world wracked by war.Template:BrAt an early age, they were shown how to use guns and cruelty to project their will. They later distinguished themself by committing atrocities with more enthusiasm than anyone else. Shooting: +2Template:BrMelee: +1Template:BrSocial: +2 Caring
Joywire addict NAME's wealthy parents provided everything they ever wanted. After discovering joywires, they became obsessed. Once their parents realized what happened, they cut them off.Template:BrUncaring and often violent, they sought their next joywire fix by any means possible. Shooting: +4Template:BrMelee: +6Template:BrSocial: −3 IntellectualTemplate:BrCleaning
Jungle kid NAME was abandoned as a newborn, and grew up among the animals of them home world's dense jungles. When they were a teenager, a traveling doctor found them injured near a road, hissing and meowing. He rescued them and took them on as an apprentice. Melee: +2Template:BrCooking: +2Template:BrAnimals: +4Template:BrIntellectual: −2 None
Junkyard mechanic Left for dead at a young age, NAME was rescued by an old man who ran an urbworld junkyard. The old man forced NAME to do dangerous, demanding work.Template:BrNAME became very familiar with machines, but they grew up with almost no other experiences. Construction: +2Template:BrCrafting: +4Template:BrSocial: −3Template:BrIntellectual: +2 Animals
Kid scientist Born into an influential family, NAME received the best education money could buy. Their intellect soon proved to be superior to many. However, their lack of empathy quickly put them at odds with their teachers and their parents. Artistic: −3Template:BrMedical: +3Template:BrIntellectual: +4 Dumb laborTemplate:BrSocial
Killer NAME was a bloodlusting child. Villagers thought them the product of a snake demon and human coupling.Template:BrAfter watching how their human father betrayed and murdered their mother, they longed to see how many more humans they could get to fall into their hands. Melee: +4Template:BrMedical: +2 Social
Lab-grown child NAME was born in a laboratory as part of an altruistic but failed attempt to create a new class of human.Template:BrTheir childhood was filled with books and one-on-one tutoring. They were awkward, shy, and naive to the true nature of humanity. Plants: +2Template:BrArtistic: +2Template:BrIntellectual: +2 Animals
Labor camp orphan NAME lost their parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least they were clothed and fed. Construction: +4Template:BrMining: +4 Artistic
Logical child They preferred logical activities like computers and were completely useless at art.Template:BrBeing awkward in social situations, their friends were few but close. Construction: +2Template:BrCrafting: +2Template:BrSocial: −2Template:BrIntellectual: +2 Artistic
Mad scientist NAME grew up miserable on the plains of a neolithic planet. They found the strength to fight under the teachings of an old, broken scientist.Template:BrThey quickly learned to play with people's fears, and were nicknamed 'mad scientist'. Melee: +1Template:BrSocial: +2Template:BrIntellectual: +4 Cleaning
Marine cadet NAME was in a planetary marine cadet program.Template:BrThey were kicked out for shooting an officer. It was never established whether this was an accident. Shooting: +3Template:BrMelee: +3 None
Mechanoid hacker The only child of a well respected mechanoid inventor, NAME had access to the materials to subvert and modify their father's creations.Template:BrThey used drugs to increase their productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited their social life. Construction: +3Template:BrCrafting: +3Template:BrSocial: −3Template:BrIntellectual: +3 Artistic
Mechanoid nerd NAME grew up in an urbworld as the only child of a pair of mechanoid designers. They encouraged their interest in the machines. Eventually, they became obsessed with building their own.Template:BrUnfortunately this also lead to them being a loner as they preferred technical books to friends. Construction: +2Template:BrCrafting: +2Template:BrSocial: −2Template:BrIntellectual: +3 None
Medical assistant NAME was born during a catastrophic war in which both sides used napalm extensively. They grew up helping their parents in an infirmary, treating the cascade of horrific burns from the battlefields. They were left with a lifelong fear of fire. Medical: +5 Firefighting
Medical helper NAME travelled between rimworlds with their family. NAME's mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.Template:BrSometimes, the family took on difficult long-term medical work with especially needy patients, and NAME helped where they could. Medical: +4Template:BrSocial: +2 Firefighting
Medical student (1) NAME grew up on a glitterworld in a family of doctors and chose to maintain the tradition.Template:BrThey had a few friends, but got along with their siblings very well. Medical: +6Template:BrSocial: +1 None
Medical student (2) Born into a long line of doctors, NAME was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. They also picked up a healthy disdain for lower class work. Construction: −2Template:BrMedical: +3Template:BrSocial: +3 HaulingTemplate:BrMining
Medieval lordling NAME was a minor noble in an old kingdom on a medieval world. They grew up in a manor made of stone, served by bowing lowerclassmen.Template:BrSuch a life teaches no technical skills and instills a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation. Construction: −1Template:BrMining: −1Template:BrPlants: −1Template:BrSocial: +4 None
Medieval plower NAME lived on a planet where kings and queens ruled with little regard for the peasants beneath them. Their family owned a large farm, but the king took most of the food it produced. This left NAME's family poor, unable to pay for their education. Instead, they were required to work the fields with their parents, and never had time to practice creativity. Construction: +2Template:BrPlants: +5Template:BrArtistic: −2Template:BrIntellectual: −1 None
Medieval slave (1) NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is their oldest companion - along with the master's lash.Template:BrThey didn't learn to read until age nine. Construction: +2Template:BrMining: +2Template:BrPlants: +2Template:BrIntellectual: −3 None
Medieval slave (2) Born into slavery, NAME never knew their parents. They eventually escaped from their masters and boarded a military cargo ship, where they were pressed into military service. Construction: +2Template:BrMining: +1Template:BrCooking: +2Template:BrPlants: +3Template:BrArtistic: −2 Intellectual
Medieval squire NAME grew up on a medieval planet as a knight in training. They trained directly under the king's war adviser for most of their youth, and learned to fight with a sword and shield. Shooting: +3Template:BrMelee: +5Template:BrConstruction: −1Template:BrMining: −1 CookingTemplate:BrPlant work
Medieval thief NAME grew up poor and hungry on a medieval planet, learning to fend for themself.Template:BrAt first, they only too what he needed. Then they learned to take what he wanted. Shooting: −3Template:BrMelee: +4Template:BrCrafting: +2Template:BrSocial: −2 None
Mercenary recruit (1) Born to a long line of off-world mercenaries, NAME grew up in a busy trading hub. At a young age, they were recruited into one of the mercenary crews. Shooting: +3Template:BrCrafting: +3 None
Mercenary recruit (2) Descended from a long line off-world mercenaries, NAME grew up in a busy trading hub.Template:BrTheir interest in the foreign goods at the market often distracted them from their chores and training. Shooting: +3Template:BrMelee: +1Template:BrCrafting: +3 None
Midworld cadet Growing up on a high-tech midworld with a flourishing space transit industry, NAME wished to leave for the stars and live among the growing spacer class.Template:BrThey excelled in their studies, and gained entry to their homeworld's most pretigious naval academy. Crafting: +2Template:BrSocial: +3Template:BrIntellectual: +3 None
Midworld geek NAME grew up in a quiet suburban neighborhood. They were never a master of social interaction, but their interest in computers blossomed into a true talent at an early age. Social: −3Template:BrIntellectual: +6 None
Midworld loner NAME was born on a peaceful, unimportant midworld.Template:BrWhile they had a few friends, they preferred to spend their time in solitude, tinkering on their autocycle while listening to netcasts, or plinking at plastic soldiers with a new rifle he had just put together. Shooting: +3Template:BrConstruction: +3Template:BrCrafting: +5Template:BrSocial: −2 None
Midworld sketcher NAME was born into a loving but poor family.Template:BrThey discovered they had an artistic talent which they inherited from his father. Their mother taught them the benefits of hard work and determination. As they grew older, NAME developed a fascination with technology and military history. Shooting: +2Template:BrMelee: +1Template:BrArtistic: +3 None
Militant child NAME's military family forced them to train in hand-to-hand combat and fighting tactics.Template:BrIn their own time, they built small inventions. This sharpened their mind. Shooting: +3Template:BrMelee: +3Template:BrIntellectual: +2 None
Military cadet Orphaned as a child, NAME was sent to a secret military school on a harsh deadworld.Template:BrTaking quickly to firearms and survival training, they graduated with honor, transitioning into a leadership position in covert operations. Shooting: +3Template:BrMelee: +2Template:BrMining: +2Template:BrPlants: −2Template:BrAnimals: −3Template:BrMedical: +2 Artistic
Military child NAME grew up in a family with a rich military background. Their teenage years were spent traveling system to system wherever their parents were deployed.Template:BrFollowing the tradition of their family, they enlisted at the earliest age. Shooting: +3Template:BrMelee: +1Template:BrConstruction: +2Template:BrArtistic: −3Template:BrMedical: +2 None
Military recruit NAME was born on a midworld run by an intensely militaristic dictatorship.Template:BrFrom a young age, they were trained to be a good soldier. They taught them how to use a gun and how to fight with melee weapons. Shooting: +4Template:BrMelee: +3 Caring
Military trainee NAME was raised on a military base in the Xennoa system. They were exposed to many different strenuous activities and grew strong at an early age. They also learned negotiation, medical, and military tactics. Shooting: +3Template:BrMelee: +2Template:BrMedical: +2 None
Music idol NAME was the only daughter of a powerful company president. Her beautiful appearance led to a career as a music idol.Template:BrWhen her mother died, NAME could not bear her father's loneliness, and became his sexual companion. Melee: −2Template:BrMining: −2Template:BrArtistic: +2Template:BrSocial: +3Template:BrIntellectual: +2 None
Music lover As a child, NAME had a talent for playing musical instruments and singing. They were given expert training and loved to perform in recitals and concerts, though the lavish praise they received made them a little self-obsessed. Artistic: +5Template:BrSocial: −2 None
Mute NAME was greatly affected by a traumatic event early in their life. For many years they refused to speak to people, preferring instead to play with their household's numerous pets. Animals: +5 Social
Naturalist NAME grew up on a backwater planet with minimal education. They had to hunt and grow food to survive.Template:BrTheir family's home was frequently raided for food by scavengers. This made NAME very suspicious and slow to trust anyone they doesn't know. Melee: +2Template:BrCooking: +2Template:BrPlants: +3 SocialTemplate:BrIntellectual
Navy pathfinder NAME was raised and trained by a group of military explorers dedicated to charting pathways through deep space and on remote planets. Shooting: +2Template:BrCooking: −2Template:BrAnimals: +4Template:BrSocial: +3Template:BrIntellectual: +3 None
Nerd NAME was curious about everything. While other kids played tag in the suburbs of their industrial city, NAME read every book they could find about technology, robots, and weapons - whatever looked coolest.Template:BrTheir strong French accent kept them from making real friends. Construction: +1Template:BrCrafting: +2Template:BrMedical: +2Template:BrIntellectual: +4 Social
New age duelist NAME was fascinated with combat. Their parents traveled often, so they were able to sample many different fighting styles, from 76th-wave jujutsu to the infamous 'urbworld-style' karate.Template:BrA polite child, most fighters accepted their requests for training - but moving around often without finishing a tutelage made them lazy. Shooting: −2Template:BrMelee: +4Template:BrAnimals: −2 Cleaning
Noble ward NAME was adopted by a prominent noble family after being left on their doorstep by their mother.Template:BrThey quickly learned secrets that passed between the nobles like cheap wine - of worlds beyond their own, languages, cultures and technologies both new and old. Shooting: −1Template:BrMelee: −2Template:BrSocial: +3Template:BrIntellectual: +4 Dumb laborTemplate:BrFirefightingTemplate:BrPlant workTemplate:BrMining
Officer cadet From a young age, NAME trained to be a leader of men. They enrolled in the Vanu Defense College when they were a child and became proficient with a range of weapons and survival techniques. Shooting: +3Template:BrMelee: +3Template:BrPlants: +1Template:BrMedical: +1Template:BrSocial: +1 Artistic
Offworld recruit NAME was born and raised in an offworld soldier growth facility. From a very young age, they were taught close-quarters combat tactics, aggression, and how to survive on distant planets.Template:BrOne of the best, NAME was eventually chosen to enter the orbital-deployment shock troop corps. Shooting: +2Template:BrMelee: +2Template:BrMedical: +2 Artistic
Optimistic child NAME was blessed with loving parents and a pleasant midworld live. They were an optimistic and sociable kid who loved making friends and listening to their stories. Their imagination would run wild with ideas and questions. Social: +4 None
Organ farm NAME was raised in an illegal underground organ farm. Their body was used to grow organic implants for wounded mercenaries. Though their upbringing left them haunted, it has also given them a unique understanding of human biology. Medical: +5 Violent
Orphan (1) Born on a deep space station, NAME was orphaned at a young age. In the orphanage, they stood up for the weaker kids and fought off the bullies. Melee: +4Template:BrMedical: +2 Crafting
Orphan (2) Born in a brothel on a harsh world, NAME never really had a childhood. They did odd jobs to survive, and became distant from others. Construction: +2Template:BrCooking: +2Template:BrCrafting: +2 SocialTemplate:BrAnimals
Orphan (3) Left alone in the world without parents, NAME did the best they could to adapt.Template:BrHaving to take care both of themself and younger kids at the orphanage, they learned a lot about humans and how to interact with them. Social: +6 None
Orphan of war NAME lost their family and home early in life. Their life became emotionally hollow, but their painful memories drove them to survive.Template:BrThey took several jobs, but never achieved more than a basic education. Construction: +3Template:BrMining: +3Template:BrCooking: +3Template:BrIntellectual: −3 Social
Pampered Born on a decadent glitterworld, NAME was given every expensive toy.Template:BrThis pampered lifestyle caused them to miss many basic lessons. They developed a special aversion to cooking and always ordered the staff to do the kitchen work. Melee: −3Template:BrMedical: +3Template:BrSocial: +3Template:BrIntellectual: +2 Cooking
Pet keeper NAME spent most of their childhood tending the animals they had bought or rescued.Template:BrThey saw beauty in natural things more than fabricated objects, and chose the company of their animals over that of their peers. Animals: +6Template:BrMedical: +1 SocialTemplate:BrArtistic
Philosopher NAME was a student on a glitterworld. They had a hard time in school, since the other kids thought them rather strange.Template:BrThey always maintained a distance from these events, being continuously surprised by the many interesting and awkward ways life can go. Social: +3Template:BrIntellectual: +4 Violent
Pickpocket (1) Orphaned and abandoned on the tumultuous streets of their polluted, teeming homeworld, NAME survived by deft hand and fleet foot. A natural born thief and trickster, they rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'. Melee: +2Template:BrArtistic: +2Template:BrSocial: +2 Plant workTemplate:BrCleaning
Pickpocket (2) NAME witnessed their parents' murder at a young age. With no guidance, they had to fend for themself any way possible. Joining a small group of misfits they did whatever was necessary to survive. Melee: +3Template:BrCrafting: +3Template:BrSocial: −1Template:BrIntellectual: −2 None
Pilot fan NAME's father was a starfighter pilot, and they always idolized the old man.Template:BrFrom a young age, they collected pilot memorabilia and studied pilot books, preparing to join the deep space navy and follow in their father's footsteps. Shooting: +3Template:BrIntellectual: +3 None
Pit gladiator NAME was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.Template:BrThey showed an affinity for the sport, and eventually bought their own freedom. However, their time in the pits never brought them much intellectual stimulation. Shooting: +4Template:BrMelee: +4 Intellectual
Pizza lover NAME loved boomrat pizza intensely. Rarely eating anything else, they were prone to bad health and low oxygen uptake.Template:BrThey loved bashing in the skulls of random creatures to see what was inside. Melee: +5Template:BrCooking: +3 Caring
Plague child Born on a world wracked by plague, both of NAME's parents were doctors.Template:BrNAME was raised in reverse-quarantine, under the Hippocratic oath. They experienced little social interaction. However, they gained a lot of medical experience assisting in treatments. Medical: +5Template:BrSocial: −3Template:BrIntellectual: +1 ViolentTemplate:BrAnimalsTemplate:BrArtisticTemplate:BrCooking
Plague prodigy NAME's childhood was cut short when a mysterious plague hit their homeworld.Template:BrThey watched their friends die, and their compassion for humanity died with them. In its place a new thirst for knowledge emerged. Construction: +2Template:BrSocial: −2Template:BrIntellectual: +4 CaringTemplate:BrArtistic
Plague survivor NAME watched as a mysterious plague spread through his town, killing their family and friends. They learned some medicine from watching the plague doctors, but were mentally scared by the ordeal. Cooking: +2Template:BrMedical: +3Template:BrSocial: −2 None
Poor kid Abandoned by their parents, NAME learned how to survive by themself before they were ten years old. Melee: +4Template:BrSocial: +1 Caring
Power-mad scholar "Knowledge is power." These words sparked something within NAME, and came to form their core drive. When not entombed within libraries, they would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic. Construction: +2Template:BrCrafting: +3Template:BrSocial: −3Template:BrIntellectual: +3 None
Priviliged child Born to an upper-class family, NAME grew up with all the best things - the best education, the best social contacts, and of course the best technology money could buy.Template:BrUnfortunately, living in such decadence left NAME rather spoiled when it came to labor. Social: +3 Dumb labor
Privileged prodigy NAME was recognized as gifted early in their glitterworld upbringing. Luckily, their family was in a position to cultivate that genius through advanced education. Their training included science, leadership, and the arts. Artistic: +2Template:BrMedical: +1Template:BrIntellectual: +2 Dumb laborTemplate:BrViolentTemplate:BrPlant workTemplate:BrMining
Prodigal student NAME was a faithful student, and was dedicated to learning anything and everything they could about humanity and its creations.Template:BrWhile they were shunned as a nerd, they didn't mind. They hoped for a brighter future. Crafting: +2Template:BrIntellectual: +3 Animals
Professional gamer NAME was obsessed with video games since their hands were big enough to grip a joystick.Template:BrThey achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when they retired early in their teenage years. Shooting: +4Template:BrMelee: −3Template:BrCrafting: +2 Artistic
Project subject NAME was picked by government agents for the mysterious "Frame Project".Template:BrDue to memory blockages, however, they remembers very little about this project or its true agenda - only that there were few survivors. Shooting: +4Template:BrMelee: +4 Cleaning
Psychology student NAME researched new religions and traditions and often dreamt of distant stars.Template:BrTheir dreams prompted them to ask what lay beyond the lights in the sky. Artistic: +4Template:BrSocial: −3 Violent
Punk NAME spent their childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings. Social: −2Template:BrIntellectual: −2 None
Pyro assistant On an industrial world, NAME learned early that if they wanted to eat, they had to work. So work they did. Kids fit in places adults can't, and where they were from, the safety laws were quite flexible.Template:BrThey were always a bit of a pyromaniac, and were banned from the kitchen after an unfortunate incident. Construction: +4Template:BrMedical: +3 FirefightingTemplate:BrCooking
Pyromaniac From an early age, NAME had an unhealthy fascination with fire. They would set refuse heaps ablaze and become so entrances by the flames, they would absent-mindedly burn themself.Template:BrOne day while playing with matches, they carelessly burned down their home. Cooking: −2Template:BrArtistic: +3Template:BrSocial: −3 Firefighting
Quiet nerd NAME was raised by doting parents on a midworld. Instead of playing with other children, they read books voraciously.Template:BrThey were not particularly rugged, and struggled with physical labor. Crafting: +2Template:BrArtistic: +1Template:BrSocial: −2Template:BrIntellectual: +2 Dumb labor
Ranger child NAME was raised in a forest. Their father taught them to hunt and live off the land, so that they could live without the need of others when father died.Template:BrAccustomed to manual labor and with an intuitive mind, NAME could survive weeks alone. Shooting: +2Template:BrMining: −2Template:BrCooking: +2Template:BrAnimals: +4 FirefightingTemplate:BrPlant work
Rebel child NAME was born under authoritarian rule. Despite intense oppression from family and community, they never gave up fighting for their dignity and their freedom.Template:BrThey were often put into hopeless situations where even family would try to terrorize them into propriety. They learned to trust no one. Melee: +2Template:BrSocial: +3 Caring
Rebel slave NAME was born into corporate slavery and raised to perform menial tasks for minimum pay. They were just another cog in the machine.Template:BrNAME found their freedom by joining a rebel organization whose goal was to break free from their corporate masters. Shooting: +2Template:BrConstruction: +1Template:BrPlants: +1Template:BrCrafting: +2Template:BrSocial: +2Template:BrIntellectual: −2 MiningTemplate:BrArtistic
Rebel student NAME grew up in a modest but privileged family who encouraged them to play chess and shoot skeet at a young age.Template:BrAs a bored student, they found joy in challenging their teachers about the contradictions between their planet's official values and their government's policies. Shooting: +2Template:BrIntellectual: +3 Dumb labor
Rebel writer Early on, NAME developed a talent for writing. They were soon writing a popular online journal - anonymously, to hide their age - on topics ranging from bioethics to political theory and xenosociology. Intellectual: +7 None
Reclusive child NAME didn't learn to speak until they were nearly 5 years old, and, even then, they preferred to keep to themself. When they were in their early teens, they made a habit of wandering off the village to live in the wilderness for weeks at a time. Melee: +4Template:BrCrafting: +3 Social
Reclusive prodigy Growing up on a flourishing glitterworld afforded NAME the chance to fully devote themself to their studies.Template:BrHaving taken a keen interest in genetic modification and neural augmentation from a young age, they had little time (or desire) for a regular childhood. Medical: +4Template:BrIntellectual: +4 SocialTemplate:BrArtistic
Re-educated youth NAME lived on a midworld where the government cared about the youth.Template:BrThey were one of the many children who were taken from their parents and forced into the new education programs. Social: +2 Artistic
Rich boy NAME grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.Template:BrHe was always told by his father that 'those peasants just want your money'. So, he spent most of his time alone, or fighting other kids. Melee: +3Template:BrArtistic: +3 CaringTemplate:BrSocial
Ritual child Born with a special mark on their neck, NAME's tribe chose to sacrifice her in a blood ritual. They left their in the forest to die. A pack of arctic wolves found and adopted them. Over time, they learned to make tools to hunt with the pack. Melee: +3Template:BrAnimals: +4Template:BrCrafting: +3Template:BrIntellectual: −3 Caring
Scavenger (1) NAME grew up in one of the few remaining cities on a world ravaged by nuclear war.Template:BrThey learned to survive on their own in this post-apocalyptic wasteland by scavenging for technology and supplies. Shooting: +2Template:BrMelee: +2Template:BrCooking: +2Template:BrSocial: −2 IntellectualTemplate:BrArtistic
Scavenger (2) NAME spent his childhood escaping grunt work to go digging through wrecks and ruins for treasures. Their natural curiosity got them into a lot of trouble, but it also yielded many interesting finds. Mining: +3Template:BrIntellectual : +3 Dumb labor
Schoolyard outcast NAME had a modest but proper upbringing. Despite a good family background and plenty of support, they struggled to make friends and were often bullied. They learned to work or play alone, and avoided socializing to avoid conflict.Template:BrWhen conflict did arise, NAME would retaliate violently. Melee: +2Template:BrArtistic: +2Template:BrSocial: −3Template:BrIntellectual: +2 None
Science prodigy NAME was top of their class in chemistry, physics, exobiology, astronomy, and opera.Template:BrAn unfortunate lab accident left them with a deathly fear of fire. Artistic: +2Template:BrMedical: +3Template:BrIntellectual: +3 ViolentTemplate:BrFirefighting
Scout (1) Born to colonial administrators from a small imperial power, NAME was enrolled in a youth program that taught military scouting skills.Template:BrThey learned to survive in the wilderness, to obey, and not to ask questions. Shooting: +3Template:BrConstruction: +1Template:BrCrafting: +2 IntellectualTemplate:BrArtistic
Scout (2) NAME loved being outdoors. Their parents enrolled them in a program that taught military scouting skills. They thrived when they were left alone in the wilderness.Template:BrDue to this upbringing, however, NAME did not learn the basic technological skills that are taken for granted by many others. Shooting: +3Template:BrConstruction: +1Template:BrCrafting: +2 IntellectualTemplate:BrArtistic
Scrounger NAME would dive into junk mounds in search for valuables and items of interest.Template:BrThey were never bothered by the stink, or dangers that could leave them wounded for weeks. Mining: +2Template:BrCrafting: +2Template:BrSocial: −2 Cleaning
Sentimental child NAME was a nice child. When anybody had a problem, they tried to fix it. But, being a child, they did not always succeed. This hurt their sensitive soul.Template:BrThey dreamed of being a soldier who fights raiders and aliens. Social: +4 None
Shelter child NAME grew up in a shelter deep beneath a toxic world. They received a comprehensive education, but had no opportunity to do physical labor. Construction: −2Template:BrMining: −2Template:BrMedical: +3Template:BrSocial: +2Template:BrIntellectual: +3 None
Ship child NAME's family were space traders. One day, NAME's cryptosleep pod failed in transit. They had to spend years awake on the ship as the others slept.Template:BrThey filled their days creating beautiful contraptions from the ship's cargo - but they didn't learn a lot of basic planetary living skills. Melee: −3Template:BrCrafting: +4Template:BrArtistic: +4Template:BrSocial: −3 AnimalsTemplate:BrCookingTemplate:BrPlant workTemplate:BrMining
Ship technician NAME was an apprentice technician on trade ships plying their routes between the stations and planets of their home system. In this job, they learned to fix and improve many machines.Template:BrSometimes, their ship was assigned to short exploratory jaunts into dangerous regions of space. Construction: +3Template:BrPlants: −3Template:BrCrafting: +3Template:BrIntellectual: +3 None
Shooting coma NAME fell into a coma at a young age and spent years dreaming about shooting. When they awoke, they were useless at most tasks, but he could aim pretty well. Shooting: +8 Dumb laborTemplate:BrSkilled laborTemplate:BrIntellectualTemplate:BrArtistic
Shopkeeper NAME's mother was often ill, and it fell to them to run the store which was their only source of income. They learned a little about exotic artifacts which they sold, and a lot about the art of the deal. Social: +4Template:BrIntellectual: +2 None
Sickly child As a child, NAME suffered from a rare disease. Quarantined in a research hospital, they had minimal human contact and got little physical exercise. In the sterile hospital environment, however they became very familiar with science and medicine. Melee: −2Template:BrConstruction: −2Template:BrMedical: +5Template:BrSocial: −2Template:BrIntellectual: +4 None
Sickly liar It is not uncommon for a sickly child to be cast away. What is uncommon is for that child to survive and even thrive with such a weak body.Template:BrUsing his quick wit and silver tongue, NAME was able to get out of almost any situation - most of the time at the cost of others around them. Shooting: −2Template:BrMelee: −2Template:BrConstruction: −2Template:BrSocial: +6 Caring
Slave farmer Abandoned as a little child, NAME was found by a farmer. Being infertile himself, the farmer kept them as a slave. The constant beatings left them scarred and unable to handle violence. After many years, they ran away. Plants: +4 Violent
Small town kid NAME grew up in an isolated midworld village, surrounded by opticows and countryside.Template:BrTheir parents taught them a wide range of useful domestic skills, but a peaceful and secure childhood left them with little understanding of the harder parts of life. Construction: −3Template:BrMining: −3Template:BrCooking: +3Template:BrPlants: +3Template:BrAnimals: +3Template:BrMedical: +3 Violent
Social pariah NAME's family never fit in. They were oddballs who couldn't conform to their regimented society. Because of this, they were forced into cryptosleep and sent to different rimworlds, never to see each other again. Animals: +2Template:BrCrafting: +2 None
Soldier experiment NAME grew up believing they were a normal, albeit slightly sheltered child.Template:BrIn truth, they were part of an elaborate experiment. Researchers were conditioning them using social interactions and mechanite injections to try to produce an elite soldier. Shooting: +3Template:BrMelee: +3Template:BrMedical: +2Template:BrSocial: −3 CookingTemplate:BrCleaning
Sole survivor (1) NAME's entire tribe was wiped out by a mysterious disease.Template:BrFound alone and adopted by another band, they never became close with the other tribe members. They preferred to stay away from their new home, wandering the woods and tending the animals. Shooting: +2Template:BrPlants: +2Template:BrCrafting: +2 None
Sole survivor (2) NAME's entire tribe was wiped out in a raid. Though they were adopted by another group, they were emotionally scarred, and preferred to stay near home, cooking and tending crops. Cooking: +3Template:BrPlants: +3 Violent
Son of a huntress In the mountains of the planet Ticonderoga, NAME was raised by his tribal mother. She taught him survival skills - trapping, tracking, shooting, skinning, cooking and healing.Template:BrHis departed father had left behind an old bolt-action rifle, and NAME practiced with it every chance he got. Shooting: +2Template:BrMelee: +2Template:BrCooking: +2Template:BrCrafting: +1Template:BrMedical: +1 Intellectual
Space cadet Growing up on a rural farm-world leaves little opportunity for excitement and adventure, so when the Royal Fleet began a recruiting program on their home planet, NAME threw down their hoe and cattle prod to take up arms for the crown.Template:BrThey served on the interplanetary super-destroyer HMS Thunder-Child. Shooting: +4Template:BrMelee: +2 Plant work
Space fanboy NAME dreamed of space travel. He built his own pretend spaceship from an old police box and went to see the great unknown. Crafting: +3Template:BrIntellectual: +2 None
Space nerd NAME just wanted to be cool like their favorite superhero All-Might. They dreamed of going on space adventures and exploring new worlds. They also dreamed of chocolate... Space chocolate. Cooking: +2Template:BrCrafting: +2Template:BrSocial: −3Template:BrIntellectual: +4 None
Space smuggler NAME's parents used them to help smuggle contraband between a cluster of rim worlds.Template:BrAided by their small size, NAME became very adept at carrying out their parents' missions, learning weaponry, negotiations, and most of all smuggling. Shooting: +3Template:BrMelee: +3Template:BrPlants: −2Template:BrArtistic: −2Template:BrMedical: +2Template:BrSocial: +3Template:BrIntellectual: −2 None
Spacer orphan Born among stars to a spacefaring family, NAME was the only survivor when their family's ship was destroyed.Template:BrThey were forced to find a way to survive, and seek the joy of knowing another family. Shooting: +2Template:BrMelee: +4Template:BrCrafting: +2 ArtisticTemplate:BrMining
Speeder racer NAME was the child of a fern farmer in the towering forests of Khalderia.Template:BrThey found their first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of their homeworld. The seedy underworld of racing also forced them to learn to defend themself with a quick word or a quicker shot. Shooting: +3Template:BrSocial: +3 None
Spoiled brat Born in a rich family, NAME was given everything, and never developed basic work ethic or the foundations of a non-dependent personality.Template:BrThey were expected to become one of the best doctors in the world. Medical: +2 Skilled laborTemplate:BrSocialTemplate:BrIntellectualTemplate:BrCooking
Spoiled child (1) NAME was the child of an industrious space engineer. Their parents forbade most manual and dangerous tasks, so they learned art and music instead.Template:BrThey loved animals, but their parents never let them have a pet - though they played with other people's pets a lot. Animals: +3Template:BrArtistic: +2Template:BrIntellectual: +3 Dumb labor
Spoiled child (2) NAME grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by their parents, but on the rim everyone has to dirty their hands. Construction: −2Template:BrMining: −2Template:BrCooking: +2Template:BrPlants: +2Template:BrArtistic: +2Template:BrSocial: +2 Firefighting
Stableboy NAME was a stableboy on a medieval planet, mucking dung almost every day to earn his keep.Template:BrBy the time he was exiting childhood, NAME had saved up enough money to pay a space trader to take him offworld. Melee: +2Template:BrMining: +2Template:BrCrafting: +1Template:BrArtistic: +2 Social
Star squire Born on a medieval world, NAME's first memory is of gazing up into the night's sky.Template:BrEver since, they has dreamed of squiring for a knight amidst the star-filled heavens. Their focus on that vision left them somewhat single-minded. Shooting: +2Template:BrMelee: +3 AnimalsTemplate:BrArtistic
Starforce cadet Raised on Amen-Ti, glitterworld capital of the Star Empire, NAME had an easy childhood.Template:BrAs a youth, NAME decided that joining the Starforce would be their way of giving back to the Empire. Mining: −3Template:BrMedical: +1Template:BrSocial: +2Template:BrIntellectual: +2 None
Station whelp NAME spent their childhood as a penniless orphan living on a space station. They managed to scrape by doing filthy jobs and stealing. They became so violent due to poor treatment by their "betters" that they were banished from the station, just to be picked up by space pirates. Shooting: +3Template:BrMelee: +5 CaringTemplate:BrSocial
Steamworld tinker In the slums of a steamworld, NAME developed a fascination with machines and contraptions. They found they preferred their company to that of other people.Template:BrTheir remarkable dexterity earned them a steady stream of pocket change, and they spent every penny on spare parts and tools to play with. Construction: +4Template:BrCrafting: +3Template:BrSocial: −3 Artistic
Story writer As a child, NAME was addicted to reading. They would spend all day in their local library with her nose in a book. When budget cuts forced the library to close, NAME was distraught. They decided to fill the gap by writing her own stories instead. Artistic: +4Template:BrIntellectual: +3 None
Straggler Despite being blessed with parental love, NAME hardly knew their parents.Template:BrThey were frequently left to their own devices which meant more time devoted to exploring their interests...and getting into trouble. Melee: +2Template:BrCrafting: +2Template:BrArtistic: +2Template:BrIntellectual: −3 CaringTemplate:BrSocial
Street child NAME's drug addict mother died, leaving them an orphan at a young age. To stay alive, they resorted to theft, and when necessary, prostitution. When NAME was caught stealing from a church, the priestess saw a wounded but smart child, and took them in to give them a second chance at life. Social: +3 None
Street kid Growing up on the streets of a desert planet, NAME's only friend was a dog named Rest. The pair scraped by, finding just enough food to survive. When they were 13 years old, an interplanetary criminal group took them under their wing. Melee: +3Template:BrSocial: +3 Plant work
Street peddler Growing up on an industrial midworld where robberies and muggings weren't uncommon, NAME helped support their family by making small trinkets and novelties to sell to passers-by.Template:BrThey learned early on that it wasn't always what they knew, but who they knew that would get them far in life. Melee: +2Template:BrCrafting: +2Template:BrSocial: +3 None
Street urchin (1) After running away from home, NAME had to live on the streets.Template:BrThey grew up fast, and learned early that they had to figure out how to fool people into connecting with them. Shooting: +2Template:BrMelee: +3Template:BrConstruction: +2Template:BrPlants: −2Template:BrSocial: +2 Artistic
Street urchin (2) Born to a poor family on an urbworld, NAME was abandoned on the streets at a young age.Template:BrThey learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk in their life. Shooting: +3Template:BrMelee: +3 Social
Street urchin (3) Born to a poor family, NAME was a sickly child who never quite developed the strength of their siblings.Template:BrTheir parents, unable to afford to provide for them and certain they couldn't pay their own way, threw them to the streets. They learned hard and fast how to survive by any means necessary. Melee: +3Template:BrConstruction: +2Template:BrMining: +2Template:BrIntellectual: −2 Artistic
Student NAME studied chemistry and quantum mechanics for entertainment.Template:BrThey were very good at convincing others to do their physical work, and made it a goal in life to avoid manual labor. Mining: −2Template:BrMedical: +3Template:BrSocial: +2Template:BrIntellectual: +3 Dumb labor
Student engineer A genius child, NAME was put in a special training program covering aerospace warfare and engineering.Template:BrOne day, he tried to befriend a squirrel by giving it a bracelet. The squirrel bit him, earning him the nickname "Squirrel Boy".Template:BrNAME came to believe that work involving manual labor is beneath him. Construction: +2Template:BrMining: −2Template:BrCooking: −2Template:BrCrafting: +4Template:BrArtistic: −2Template:BrIntellectual: +4 Dumb labor
Student socialite NAME leaned politics in an elite training school for socially gifted students on Kalthas IV.Template:BrWhile they were naturally adept at reading and manipulating people, they found no joy in it. They left the academy several years before graduation. Social: +6 Dumb laborTemplate:BrSkilled laborTemplate:BrCaringTemplate:BrArtistic
Super soldier NAME's government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight.Template:BrMost infants died, but NAME did not. They killed their first man at age six, and were fighting in field operations not long after. Shooting: +3Template:BrMelee: +3Template:BrPlants: −3Template:BrMedical: +2 SocialTemplate:BrAnimalsTemplate:BrArtistic
Tech enthusiast NAME had all the latest gadgets as a child. They spent all their time playing games with AIs instead of with other children. They always felt awkward around new people. Shooting: +4Template:BrSocial: −3Template:BrIntellectual: +4 Plant work
Tech scholar NAME was a youth scholar of the world of science and technology.Template:BrThey strived every day to expand their intellectual abilities. Cooking: −2Template:BrCrafting: +2Template:BrIntellectual: +5 CaringTemplate:BrSocial
Tech-head Standing on the ship hull with their father in an child-size EVA suit, NAME loved space from a young age.Template:BrThey were put in a Civil Academics Program. While pretending to be like their father, they spent their time taking care of plants in their messy room. Their nickname was given for their love of circles. Plants: +2Template:BrSocial: −1Template:BrIntellectual: +6 Cleaning
Technical kid NAME loved nothing more then to forget the world around them and focus on the task at hand. Construction: +2Template:BrAnimals: +2Template:BrCrafting: +2Template:BrMedical: +3 Artistic
Test subject (1) On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. NAME was kept alone in a sealed facility from birth and subjected to a variety of behavioral experiments in an attempt to turn them into a perfect super-soldier. Shooting: +4 CaringTemplate:BrSocialTemplate:BrFirefighting
Test subject (2) Test subject #11,529,914 of experiment #56,048 spent their childhood in white rooms performing mental and physical tests.Template:BrTheir only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment. Melee: +2Template:BrCooking: +1Template:BrIntellectual: +2 SocialTemplate:BrPlant workTemplate:BrMining
Tinkerer (1) NAME grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. They learned to make new machines from the dead parts of old ones. With some friends, they eventually escaped on a salvaged and repaired ship. Construction: +2Template:BrCrafting: +4 Plant work
Tinkerer (2) NAME spent their spare time creating things from their imagination out of scrap metal and discarded machinery.Template:BrThey created simple robots and small tools, for both for fun and for utility. Melee: −2Template:BrCrafting: +3Template:BrIntellectual: +3 None
Toxic child Growing up on a an Industrial planet, NAME started working in a chemical plant at age of six. Years of exposure to industrial toxins left them mentally scarred. They eventually blew up the facility and escaped the planet in a stolen cargo ship. Construction: +3Template:BrCrafting: +3 FirefightingTemplate:BrPlant work
Traders' child NAME grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.Template:BrNAME learned the customs and methods of trade of many cultures by participating in their parents' business. Construction: −2Template:BrPlants: −1Template:BrCrafting: +1Template:BrSocial: +1 None
Tragic loner NAME was involved in a traumatic accident that resulted in them killing their own family.Template:BrCast out from society, they were left with only their animal companions and several engineering textbooks to keep them company. Animals: +2Template:BrArtistic: −2Template:BrIntellectual: +4 Social
Trainee alchemist NAME grew up on a medieval world. They learned the basics of alchemy and medicine in one the few monastic schools on their planet. Cooking: +4Template:BrMedical: +3Template:BrIntellectual: +3 None
Transfer student A midworld child, NAME's wealthy parents sent them to a nearby glitterworld to receive a better education.Template:BrNAME was a talented student. However, due to their family's wealth, they never had to do dumb labor. Social: +2Template:BrIntellectual: +3 Dumb labor
Traumatized youth NAME lived on a pleasant midworld.Template:BrTheir prosthophobe mother fell sick with heart disease. In desperation, NAME's father abducted innocent people and harvested their hearts. NAME's father was arrested, but the child remained scarred from the experience. Melee: +2Template:BrMedical: +4 Social
Tribal thunderer Years ago, NAME's tribe stumbled upon an abandoned gun vault. Believing the weapons to be sacred gifts, the shaman would select a child born under superstitious circumstances and assign them the honor of bearing one to defend the village. NAME is such a child. Shooting: +5Template:BrMedical: +2 IntellectualTemplate:BrArtisticTemplate:BrCraftingTemplate:Br
Tribe child NAME grew up in the tribe, running around the village, moving with the muffalo herds, learning essentials skills from their parents.Template:BrThey never learned to read and never saw a machine that wasn't an ancient ruin. Shooting: +2Template:BrMelee: +2Template:BrPlants: +2Template:BrIntellectual: −3 None
Turtle herder Born to settler folk, NAME's family had a beloved herd of turtles, who protected them by absorbing shots from raiders.Template:BrAt a young age, they were entrusted with the turtles. They bred them, successfully - too successfully. The massive turtle herds consumed every food source and destroyed the local ecosystem. Shooting: +2Template:BrAnimals: +5Template:BrArtistic: −2Template:BrSocial: +1 None
Upper urbworlder NAME had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, they spent most of their time reading or drawing the cityscape they saw through his window. Construction: −3Template:BrCrafting: −3Template:BrArtistic: +2Template:BrIntellectual: +3 None
Urbworld army brat NAME grew up on an urbworld military base, They were too young to fight, but they learned to make themself useful in other ways.Template:BrThey became familiar with guns and military equipment, but never really got in touch with the natural world. Shooting: +3Template:BrConstruction: +3Template:BrPlants: −3Template:BrCrafting: +2 None
Urbworld criminal Born into bad circumstance on an overpopulated urbworld, NAME turned to small-time crime as a way to avoid starvation and hypothermia.Template:BrRobbery and murder were daily activities for him. NAME learned that surviving was winning. Shooting: +2Template:BrMelee: +3Template:BrMedical: +1 None
Urbworld hooligan NAME grew up in a dangerous urbworld. They quickly learned how to get daily meal - by crime. Such means left little to no space for cooking and growing activities. Shooting: +2Template:BrMelee: +3Template:BrCooking: −3 Plant work
Urbworld urchin (1) NAME was born in the darkest slums of their urban homeworld. Neglected by their mother, they learned to survive on their own, battling for every scrap of food they saw.Template:BrEventually, as their talents exceeded their peers', they ascended from the depths to the surface streets and left their mother behind. Melee: +4Template:BrCrafting: +2Template:BrSocial: −2 Plant work
Urbworld urchin (2) The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison.Template:BrNAME grew up in the dark, unwanted reaches of such a place. They had to fight for every scrap of food. Shooting: +2Template:BrMelee: +4 None
Urbworld urchin (3) Abandoned among the filthy concrete spires, NAME never knew their parents. They never received formal education, and often resorted to doing menial labor in exchange for food. Sometimes he lied, cheated and stole to survive. Melee: +2Template:BrMining: +4 ArtisticTemplate:BrCrafting
Vatgrown assassin NAME was not made as a man, but a cold-hearted assassin. He was bio-engineered by scientists, and trained as a killer. He was bred to have no emotion, no feelings, and no care for who lives, and who dies. Shooting: +4Template:BrMelee: +1Template:BrConstruction: +2 CaringTemplate:BrArtisticTemplate:BrCookingTemplate:BrPlant work
Vatgrown medic Raised to be a combat medic, NAME was trained in firearms as well as medicine. Their favorite phrase when coming upon a wounded soldier was "Life or death?" Most chose life. Shooting: +3Template:BrMedical: +3 SocialTemplate:BrArtisticTemplate:BrCraftingTemplate:BrCooking
Vatgrown scientist NAME was grown to be a perfect scientist, with a mind perfectly tuned for physics and chemistry. Their creators used them as a teaching aid on mind design, hoping they would eventually grow to be a great mind and continue their research. Medical: +2Template:BrIntellectual: +5 None
Vatgrown slavegirl NAME was vat-grown as a slave in an illegal urbworld laboratory. As a young child, she was taught only cook, clean and serve her masters. For most of her childhood, she knew nothing else. Cooking: +5Template:BrArtistic: −2 ViolentTemplate:BrIntellectual
Vatgrown soldier NAME wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during their accelerated growth, NAME still has a proclivity for combat of all kinds and an aversion to human contact. Shooting: +4Template:BrMelee: +4 CaringTemplate:BrSocial
Vengeful child As a child, NAME returned to their village to find that it had been wiped out by bandits. They swore revenge on the attackers and began a violent rampage across the wilderness. Shooting: +3Template:BrMelee: +3 Caring
Video gamer (1) NAME grew up on a midworld, mostly locked in their room, playing video games. They were warm-hearted, with a deep fondness for animals.Template:BrAs they grew up, they turned to drugs to enhance this their reality. During these trying times, they found passion and refuge in the gym. Shooting: +2Template:BrMelee: +1Template:BrIntellectual: +3 Artistic
Video gamer (2) NAME was raised in a glitterworld. Everything they wanted came to them. In school they were a social butterfly. At home, they spent his time looking up the newest gadgets and playing their favorite video games. Social: +3Template:BrIntellectual: +3 None
Vidtube star NAME's hobby was making videos for the popular video sharing service Vidtube. They made everything from video game reviews to pasta cooking guides.Template:BrThey gained over a million followers. Cooking: +2Template:BrCrafting: +1Template:BrArtistic: +2Template:BrSocial: +2 None
Voyager child NAME was raised on an R&D starship and spent most of his childhood travelling through the void.Template:BrApproaching a mysterious planetoid, the ship was severely damaged. Their next memory is of the ship heading out of orbit, fully repaired. They soon developed an unnatural gift for technological research. Intellectual: +4 Social
VR addict NAME was a VR head - someone who is permanently jacked into the virtual gaming universe by their spinal plug. They moved through their daily tasks barely aware of the physical reality around them. This left them nearly unable to socialize. Shooting: +1Template:BrMelee: +1Template:BrCrafting: +1Template:BrArtistic: +1Template:BrIntellectual: +2 Social
War child NAME's parents were drafted into a civil war in their home country. Growing up surrounded by fighting and death, they became well-accustomed to tragedy and tough as nails. Their expressive side, however, never developed. Shooting: +5Template:BrMelee: +3 CaringTemplate:BrArtistic
War refugee (1) War broke out in NAME's home when they were a baby. Their parents fled with them, seeking safety wherever they could find it. NAME's earliest memories are of being taught how to defend themself.Template:BrThe violence and destruction they witnessed left them scarred for life. Cooking: +2Template:BrCrafting: +2 Violent
War refugee (2) A war broke out on NAME's home planet.Template:BrGathering what little food and belongings they could, NAME and their father stole a ship and escaped into space. Shooting: +6Template:BrMelee: +5Template:BrCooking: −3Template:BrIntellectual: +5 SocialTemplate:BrArtisticTemplate:BrPlant work
Wasteland wanderer Born into a wealthy family on a desert world, NAME was cast out after a hired attack squad destroyed their ancestral home.Template:BrThe child managed to hide in a cooling duct beneath their family's villa. Vowing revenge against the killers and whomever had hired them, NAME struck out into the wasteland, alone. Shooting: +3Template:BrCrafting: +4Template:BrMedical: +5Template:BrSocial: +3 Artistic
Wealthy student NAME was born on a wealthy glitterworld. They studied at the Caspian school of Engineering, and excelled in mathematics and computer programming.Template:BrNAME grew up in clean, sterile environments. They never saw a farm of a livestock. Construction: +2Template:BrMining: −2Template:BrCooking: −2Template:BrPlants: −2Template:BrCrafting: +3Template:BrIntellectual: +4 AnimalsTemplate:BrCleaning
Wild child NAME was abandoned on a toxic world overgrown with hostile plant life. They became accustomed early to the cold burn of loneliness.Template:BrThey learned to fight, but ate their food raw and uncooked. Shooting: +4Template:BrMelee: +6Template:BrCooking: −3Template:BrSocial: −2 CaringTemplate:BrIntellectualTemplate:BrArtisticTemplate:BrCleaning
Winerunner Abandoned by their parents, NAME was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI.Template:BrThe monks taught them discipline and hard work. In return, they would go into the city and 'acquire' exotic wines for the monks' nightly tastings. Melee: +2Template:BrCooking: +2Template:BrCrafting: +2Template:BrSocial: +2 None
Wolf pack member NAME was discarded by their family. Raised by wolves, they ran, hunted, and defended their pack.Template:BrThey learned to fight efficiently by tooth and claw. They also learned brutally effective primal hunting strategies. Melee: +8Template:BrSocial: −3 Firefighting
Work camp slave NAME grew up as a slave to a particularly nasty noble family on a medieval world.Template:BrWhile they received no formal education, the harsh labor regimen made their body strong. Construction: +2Template:BrMining: +2Template:BrPlants: +2Template:BrSocial: −2 Intellectual
World slider NAME was raised by a world-hopping band of criminals. They learned not to leave evidence of their presence in case the group had to leave in a hurry. They also learned about medicine and hand-to-hand combat from their fellow criminals Melee: +3Template:BrConstruction: −2Template:BrPlants: −2Template:BrMedical: +4 None
Wreckage explorer Two generations before NAME was born, an apocalyptic war dragged their home planet into anarchy. NAME was tasked with their tribe's herds, but often shirked their duties to go exploring the crashed warships scattered around the planet. Animals: +3Template:BrIntellectual: +3 None
Young master Born to two medics, NAME longed for power. Their keen intellect and charisma helped them gain the respect of their peers.Template:BrDeciding that the best way to gain power was to climb the ranks of the imperial military, they joined at the youngest possible age. Shooting: +1Template:BrMelee: +2Template:BrSocial: +2Template:BrIntellectual: +2 Dumb labor
Young pirate NAME was born to pirates, in a dirty metal room that smelled of motor oil.Template:BrThey were never exactly taught anything, but they still learned the ways of survival, barter and combat. Shooting: +2Template:BrCrafting: +2Template:BrSocial: +2 None
Youth psychologist NAME was born and raised on a poor midworld, in the front passenger seat of their mother's cab.Template:BrWatching pedestrians and listening to the taxi passengers all day long, they soon became very good at figuring out someone's real purpose. Medical: +2Template:BrSocial: +4 Artistic
Youth delinquent NAME was the only child of celebrity sommeliers. Their parents expected them to take up the family profession, but after their third admission to a youth detention center, this career path became unlikely.Template:BrWhile in detention, NAME became skilled at making shanks and developed an interest in orinthology. Shooting: +3Template:BrMelee: +1Template:BrCrafting: +4Template:BrSocial: −1 CaringTemplate:BrArtisticTemplate:BrCleaning
Youth soldier (1) Born to a long line of soldiers, NAME joined a military training program.Template:BrThey excelled in physical training, and even passed most of the intellectual exams. While they were never particularly bright or nimble, NAME learned the value of hard work and suffering. Shooting: +2Template:BrMelee: +2Template:BrConstruction: +2 Artistic
Youth soldier (2) NAME was born into a long line of soldiers. They followed that heritage, joining a military training program.Template:BrThey excelled in all physical training programs in their Marine course, and even passed most of the intellectual exams, While they were never particularly bright or nimble, NAME learned the value of hard work and suffering. Shooting: +2Template:BrMelee: +2Template:BrConstruction: +2 HaulingTemplate:BrMining