Difference between revisions of "Limestone blocks"

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{{Define|Stone Blocks
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{{Stub}}{{Infobox main|stony|
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| name = Limestone blocks
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| image = Limestone blocks.png|Limestone blocks
 
| description = Blocks of solid limestone.
 
| description = Blocks of solid limestone.
| category = Stony
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<!-- Base Stats -->
| color = (158,153,135)
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| type = Material
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| type2 = Stone
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| stuff category = Stony
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| marketvalue = 0.9
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| beauty = -12
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| mass base = 1.1
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| stack limit = 75
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| path cost = 15
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| rotatable = false
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| terrain affordance = Heavy
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<!-- Stat Modifiers -->
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| beauty factor = 1
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| beauty offset = 0
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| work to make factor = 1.3
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| work to build factor = 6
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| work to build offset = 140
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| max hit points factor = 1.55
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| flammability factor = 0
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| melee blunt damage factor= 1
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| melee sharp damage factor= 0.6
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| melee cooldown factor = 1.3
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| door opening speed factor = 0.45
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| rest effectiveness factor = 0.9
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<!-- Creation -->
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| production facility 1 = Stonecutter's table
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| work to make = 1600
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| resource 1 = Rock chunk
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| resource 1 amount = 1
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| product amount = 20
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<!-- Technical -->
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| defName = BlocksLimestone
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| stuff adjective = limestone
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| appearance = Bricks
 
| appearance = Bricks
| def name = BlocksLimestone
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| color = (158,153,135)
 
| default color = (158,153,135)
 
| default color = (158,153,135)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| label = limestone blocks
 
| label = limestone blocks
 
| parent name = StoneBlocksBase
 
| parent name = StoneBlocksBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| sound drop = Stone_Drop
 
| sound drop = Stone_Drop
 
| sound impact stuff = BulletImpactGround
 
| sound impact stuff = BulletImpactGround
 
| sound interact = Stone_Drop
 
| sound interact = Stone_Drop
| stack limit = 75
 
| stuff adjective = limestone
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit blunt = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
 
| sound melee hit sharp = MeleeHit_Stone
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| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| beauty base = -12
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| volume = 1
| beauty factor = 1.2
 
| beauty offset = 2
 
| rest effectiveness factor = 0.9
 
| door opening speed factor = 0.45
 
| flammability factor = 0
 
| market value base = 1.9
 
| market value factor = 0.4
 
| max hit points factor = 1.55
 
| melee blunt damage factor= 1.0
 
| melee cooldown factor = 1.35
 
| melee sharp damage factor= 0.6
 
| work to make factor = 1.3
 
| work to build factor = 6
 
| work to build offset = 3
 
| mass = 1.1
 
 
}}
 
}}
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'''Limestone Blocks''' are used in the construction of furniture and structures that are made of Limestone.
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{{Info|Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].}}
  
{{TOCright}}<includeonly>{{Main Article | Medicine }}</includeonly>
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== Acquisition ==
'''Limestone Blocks''' are used in the construction of furniture and structures that are made of Limestone.
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Limestone blocks are cut from [[rock chunk|limestone chunks]] at a [[{{P|Production Facility 1}}]]. It takes {{ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.
 +
 
 +
==Analysis==
 +
Limestone blocks have 91% the hit points of [[granite blocks|granite]] and 11% more than the next ([[sandstone blocks|sandstone]]), so still very serviceable for use where durability is desired, such as fixed defensive positions or the receiving end of a killbox.
 +
{{Stonecutting maximization}}
  
{{Info|Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.}}
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==Version history==
 +
[[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone".
 +
{{nav|materials|wide}}
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[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]

Revision as of 13:57, 20 July 2022

Limestone blocks

Limestone blocks

Blocks of solid limestone.

Base Stats

Type
MaterialStone
Stuff Categories
Stony
Market Value
0.9 Silver
Stack Limit
75
Mass
1.1 kg
Beauty
-12
Rotatable
False
Path Cost
15

Building

Terrain Affordance
Heavy

Stat Modifiers

Beauty Factor
×1
Beauty Offset
+0
Work To Make Factor
×1.3
Work To Build Factor
×6
Work To Build Offset
+140 ticks (2.33 secs)
Max Hit Points
×1.55
Flammability
×0
Melee Blunt Damage
×1
Melee Sharp Damage
×0.6
Melee Cooldown
×1.3
Door Opening Speed
×0.45
Rest Effectiveness
×0.9

Creation

Crafted At
Stonecutter's table
Work To Make
1,600 ticks (26.67 secs)
Resources to make
Rock chunk 1
Product Amount
Limestone blocks 20
Technical
defName
BlocksLimestone
Color
(158,153,135)
Stuff Adjective
limestone


Limestone Blocks are used in the construction of furniture and structures that are made of Limestone. Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.

Acquisition

Limestone blocks are cut from limestone chunks at a Stonecutter's table. It takes 1,600 ticks (26.67 secs) of work to cut a single chunk into 20 blocks.

Analysis

Limestone blocks have 91% the hit points of granite and 11% more than the next (sandstone), so still very serviceable for use where durability is desired, such as fixed defensive positions or the receiving end of a killbox.

Production strategy

This section is transcluded from Stonecutting maximization.

Stonecutting speed is controlled by the cutting pawn's General Labor Speed stat which is determined by a pawn's stats and capacities rather than any skill. Thus, maximization is based on improving that stat and removing process inefficiencies rather than grinding for experience.

General Labor Speed

General labor speed is affected by manipulation, sight and global work speed.

  • Sight decreases general labor speed if below 100%, but offers no benefit above 100%.
  • Manipulation can be improved with bionic or archotech arms, or with drugs that improve Manipulation or Consciousness such as Go-juice or Wake-up.
  • Global work speed can be improved by certain traits, such as Industrious or Neurotic, a Leader's Work DriveContent added by the Ideology DLC, and the drug Wake-up, which stacks with the drug's manipulation improvement.
  • General Labor Speed can also be directly increased by +50% Production specialistsContent added by the Ideology DLC, and those affected by their Production Command.
    • The ability stacks with the role, but a specialist cannot self-buff.

Like other workbenches, using a stonecutter while outdoors, having no light, or under extreme temperature will negatively affect production speed. Care should be taken to avoid these conditions. Pawns with damaged vision / manipulation, or with traits such as Lazy should avoid stonecutting unless they are otherwise unoccupied.

While being a production specialist will lock out a pawn out of many other work types and the quality increase is useless for stonecutting, a stonecutter may want to become a specialist regardless. You can have as many specialists of a type as you wish, and the role can always be removed if the pawn is required for another role or once a sufficient stockpile of blocks has been made. Note that there is a −15 <Role> lost if you decide to switch or remove the specialist role later. If a temporary role switch is still untenable, consider placing the stonecutter table in range of your regular production specialist's workstations to benefit from their aura.

Process efficiency

Using shelves placed directly adjacent to the crafting position will remove travel time to pick up new chunks for cutting, as described on that page, so long as:

  1. Sufficient haulers are present to bring chunks to them.
  2. The bill is set to drop the blocks on the ground.

If there are insufficient haulers, removing the shelves and instead positioning the cutting table next to the chunk stockpile is ideal.

Placing an armchair or other chair will not improve production rates, but will ensure that the pawn remains comfortable and happy while cutting. It's worth mentioning, with the Ideology DLC installed, slavesContent added by the Ideology DLC are ideal as stone cutters as the task doesn't raise any of the pawns skills. The -15% work speed from slaves is offset by a lack of need for recreation. Adding a circadian half-cyclerContent added by the Royalty DLC further increases efficiency by removing the need for sleep at the cost of -15% consciousness.

Version history

0.7.581 - Added, previously there was only generic "stone".