Legionary

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Legionary

Legionary

A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield.

Base Stats

Type
Mechanoid
Market Value
1200 Silver
Flammability
0%

Apparel

Armor - Sharp
40%
Armor - Blunt
20%
Armor - Heat
200%

Pawn Stats

Bandwidth
2
Move Speed
4.3 c/s
Health Scale
0.72
Body Size
1
Mass
60 kg
Pack Capacity
35 kg
Carrying Capacity
75 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

Melee Combat

Attack 1
Left fist
12 dmg (Blunt)
18 % AP
2 second cooldown
Attack 2
Right fist
12 dmg (Blunt)
18 % AP
2 second cooldown
Attack 3
Head
8.5 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor
Average DPS
3.36

Creation

Crafted At
Mech gestator
Required Research
Ultra mechtech
Resources to make
Plasteel 100 + Component 6 + High subcore 1
Technical
weaponTags
MechanoidGunNeedleLauncher


A legionary is a mechanoid added by the Biotech DLC that projects a shield.

Summary

As mechanoids, every legionary is immune to fire, Flame and Heat damage, and temperature extremes, despite having Comfortable Temperatures defined. They have 100% Toxic Resistance and Toxic Environment Resistance, making them immune to toxic buildup, rot stink and other toxic effects. They do not need to eat, rest, and have no mood. They will be stunned by EMP attacks for a time proportional to the EMP damage inflicted and will "adapt" and rendered immune to further EMP strikes for 2,200 ticks (36.67 secs).

As an ally

Legionaries are medium mechanoids, and require Ultra Mechtech to be researched.

They are created from a large mech gestator with Plasteel 100 Plasteel, Component 6 Components, High subcore 1 High subcore, taking up 2 bandwidth from a mechanitor. They take 1800 ticks to initally craft, and then it must gestate for 4 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead legionary can be resurected for 50 steel and 1 gestation cycle so long as the corpse is extant.

Mechs under player control require power: legionaries use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a large mech recharger (400W), for 50% power/day, creating 10 wastepacks whenever the recharger's waste is filled up.

Combat

Legionaries use the needle launcher, a shorter range version of the needle gun.

They come with a small low-shield, roughly 2 tiles in radius.[Mechanics?] It blocks incoming, but not outgoing projectiles. It has 200 health and recharges at 25% per second, but is instantly broken by any source of EMP.

Analysis

As an enemy

  • Cannon is weak, but don't underestimate it. It's still strong enough to destroy vulnerable organs, including the brain.
  • EMP works well to break the shield, if you can get close enough at all. Legionaries are often surrounded by powerful mechanoids due to their advanced nature.

As an ally

(info about the shield here)

Health

Specify body type when known.


Body part Health
Head 18
Skull 18
Brain 7
Nose 7
Neck 18
Jaw 14
Eye [1]
(left, right)
7
Ear
(left, right)
7
Body 29
Kidney[2]
(left, right)
11
Lung[2]
(left, right)
11
Liver[2] 14
Heart[2] 11
Spine[2] 18
Stomach[2] 14
Limbs
(left, right, fore, hind)
22
Appendage
(left, right, fore, hind)
14
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history