Difference between revisions of "Lavish meal"

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| deterioration rate base = 10
 
| deterioration rate base = 10
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 30
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| market value base = 40
 
| max hit points base = 50
 
| max hit points base = 50
 
| work to make base = 14
 
| work to make base = 14
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{{Info|A lavish meal is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.}}
 
{{Info|A lavish meal is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.}}
  
It's rather wasteful when compared to other meals; with the same ingredients you can make two [[fine meal]]s for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.
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Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition ''loss''.  Lavish meals require twice as many ingredients as [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.

Revision as of 00:00, 13 April 2020


Lavish meal

Lavish meal a.png

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
1
Taste
Lavish

Base Stats

Days To Start Rot
4
Deterioration Rate
10
Flammability
1
Market Value
40
Mass
0.44
Max Hit Points
50

A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat, and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. A lavish meal provides 1.0 nutrition.

Producing a lavish meal takes 1.0 nutrition in ingredients and produces 0.9 nutrition in results -- a 10% net nutrition loss. Lavish meals require twice as many ingredients as fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time.