Difference between revisions of "Lavish meal"

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{{Define|Meal
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{{See also|carnivore lavish meal|vegetarian lavish meal}}
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{{Infobox main|food
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| name = Lavish meal
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| image = Lavish meal a.png
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| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
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<!-- Base Stats -->
 +
| type = Food
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| type2 = Meal
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| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 40
 +
| mass base = 0.44
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| flammability = 1
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| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
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| taste = Lavish
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| ingested direct thought = AteLavishMeal
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| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 1
 +
<!-- Creation -->
 +
| work to make = 800
 +
| production facility 1 = Fueled stove
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| production facility 2 = Electric stove
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| skill 1 = cooking
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| skill 1 level = 8
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| resource 1 = Nutrition
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| resource 1 type = non-vegan
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| resource 1 amount = 0.5
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| resource 2 = Nutrition
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| resource 2 type = vegan
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| resource 2 amount = 0.5
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| bulk product amount = 4
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<!-- Technical -->
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| defName = MealLavish
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| preferability = Lavish
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealLavish
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
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| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Lavish
 
| graphic path = Things/Item/Meal/Lavish
 
| label = lavish meal
 
| label = lavish meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
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| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteLavishMeal
 
| max num to ingest at once = 1
 
| nutrition = 1.00
 
| sound eat = Meal_Eat
 
| taste = Lavish
 
| joy = 0.065
 
| preferability = Lavish
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
 
| flammability base = 1.0
 
| market value base = 40
 
| max hit points base = 50
 
| work to make base = 800
 
| mass = 0.44
 
 
}}
 
}}
{{Info|A lavish meal is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from animal products and 0.5 nutrition from vegetables to create. A colonist with cooking skill of at least 10 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 10 mood bonus. A lavish meal provides 1.0 nutrition.}}
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{{Info|A '''lavish meal''' is an extravagant meal.}}
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==Acquisition==
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Lavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A lavish meal requires 0.5 units of [[nutrition]] from vegetarian items, 0.5 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a Cooking skill of 10.
 +
 
 +
==Summary==
 +
A lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from [[overeating]].
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 +
Eating a lavish meal or its variants gives the {{+|12}} ''Ate lavish meal'' [[mood]]let for 24 hours. This moodlet stacks with the {{+|5}} ''Ate fine meal'' from [[fine meal]]s. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
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Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}.
 +
 
 +
== Analysis ==
 +
Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.
 +
 
 +
Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s. Colonists can eat meals even if they are at full [[saturation]], so lavish meals can be used like a drug. Wealthier colonies can use them to encourage [[mental inspiration]], or help mood during the [[ship launch]].
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== Gallery ==
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<gallery>
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Lavish meal a.png|One lavish meal
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Lavish meal b.png|Partial stack
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Lavish meal c.png|Full stack
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</gallery>
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 +
== Version history ==
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* [[Version/0.2.363|0.2.363]] - Added
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* Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals.
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<gallery>
 +
Lavish meal old 2.png|Old sprite
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Lavish meal old.png|Even older sprite
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</gallery>
  
It's rather wasteful when compared to other meals; with the same ingredients you can make 2 [[fine meal]]s for a total of 1.8 nutrition. Thus you should save this for mid-late game where food won't be an issue most of the time.
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{{nav|Food|wide}}
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[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Revision as of 17:56, 10 April 2023

Lavish meal

Lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Resources to make
0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan)
Technical
defName
MealLavish
Preferability
Lavish
Bulk Product Amount
Lavish meal


A lavish meal is an extravagant meal.

Acquisition

Lavish meals meals can be cooked at a Fueled stove or Electric stove. A lavish meal requires 0.5 units of nutrition from vegetarian items, 0.5 units of nutrition from meat or animal products (milk or eggs), 800 ticks (13.33 secs) of work to make, and a Cooking skill of 10.

Summary

A lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.0 nutrition of raw food to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from overeating.

Eating a lavish meal or its variants gives the +12 Ate lavish meal moodlet for 24 hours. This moodlet stacks with the +5 Ate fine meal from fine meals. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.

Lavish meals will also satisfy the food requirements of any conceited nobleContent added by the Royalty DLC.

Analysis

Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your cooks are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.

Lavish meals can be prepared and reserved for emergencies, such as a psychic drone, in order to avoid mental breaks. Colonists can eat meals even if they are at full saturation, so lavish meals can be used like a drug. Wealthier colonies can use them to encourage mental inspiration, or help mood during the ship launch.

Gallery

Version history

  • 0.2.363 - Added
  • Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals.