Difference between revisions of "Lavish meal"

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(Switched from Define to Infobox main)
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{{See also|carnivore lavish meal|vegetarian lavish meal}} {{Define|Meal
+
{{See also|carnivore lavish meal|vegetarian lavish meal}}{{Infobox main|Food
 +
| name = Lavish meal
 +
| image = Lavish meal.png|Lavish meal
 +
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 40
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| taste = Lavish
 +
| ingested direct thought = AteLavishMeal
 +
| joy offset = 0.065
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 1
 +
<!-- Creation -->
 +
| work to make = 800
 +
| production facility 1 = Fueled stove
 +
| production facility 2 = Electric stove
 +
<!-- Technical -->
 +
| defName = MealLavish
 +
| preferability = Lavish
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealLavish
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Lavish
 
| graphic path = Things/Item/Meal/Lavish
 
| label = lavish meal
 
| label = lavish meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
+
| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteLavishMeal
 
| max num to ingest at once = 1
 
| nutrition = 1.00
 
| sound eat = Meal_Eat
 
| taste = Lavish
 
| joy offset = 0.065
 
| preferability = Lavish
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
+
}}
| flammability base = 1.0
 
| market value base = 40
 
| max hit points base = 50
 
| work to make base = 14
 
| mass = 0.44
 
| days to rot = 4
 
}}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}
 
 
{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}}
 
{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}}
  

Revision as of 12:47, 15 April 2022

Lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Recreation Offset
6.5%
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Work To Make
800 ticks (13.33 secs)
Technical
defName
MealLavish
Preferability
Lavish


A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat (10 meat, 10 milk or 2 eggs) and 0.5 nutrition from vegetables (10 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.

Analysis

Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your Cook(s) are more proficient in their duties.

Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a break or to encourage mental inspiration. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with simple or fine meals), should suffice.

Version History