Difference between revisions of "Kibble"

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(analysis. move note on human meat: meals of human/insect meat can be created without penalty)
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==Acquisition==
 
==Acquisition==
 
Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A batch of kibble requires 1 unit of [[nutrition]] from vegetarian items, and 1 unit of [[nutrition]] from meat or animal products. For example, 20 [[rice]] and 20 [[insect meat]] are sufficient. A completed bill requires {{ticks|450}} and produces 50 kibble at a butcher table, but only 35 at a butcher spot.
 
Pemmican can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A batch of kibble requires 1 unit of [[nutrition]] from vegetarian items, and 1 unit of [[nutrition]] from meat or animal products. For example, 20 [[rice]] and 20 [[insect meat]] are sufficient. A completed bill requires {{ticks|450}} and produces 50 kibble at a butcher table, but only 35 at a butcher spot.
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== Summary ==
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Kibble is consumed for 0.05 [[nutrition]] per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food.
 +
 +
Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 "Ate kibble" mood penalty]]. This is the only way for humans to eat [[hay]]. Kibble does not mask the mood penalties from eating [[human meat]] or [[insect meat]], meaning humans will get both moodlets.
  
 
== Analysis ==
 
== Analysis ==
Kibble is less efficient for pure [[nutrition]] than other meals. Kibble has a 125% nutrition efficiency, producing 2.5 nutrition per 2 from raw food. This isn't very good compared to [[simple meal]]s (180%) or [[pemmican]] (160%), however:
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Kibble's can allow non-[[warg]] carnivores to eat some vegetables, and herbivores to eat meat, while being more efficient than raw food. Note that [[meal]]s can be eaten by both types of animals (regardless of ingredients), and are more nutrition effiecient: [[simple meal]]s have 180% efficiency, and [[pemmican]] has 160% efficiency.
  
* Kibble allows use of [[hay]], [[human meat]], and [[insect meat]]. Hay is inedible for humans, and the other items are undesirable for most.
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However, kibble has its unique advantages:
** Haygrass is the plant with the highest yield/day, but cannot be turned into meals. Hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into meals, and slightly better than rice turned into pemmican.
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* Kibble allows use of [[hay]] - haygrass is the plant with the highest yield per day, but cannot be turned into meals.
* Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble is less affected by overeating.
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** In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican.
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* Animals will eat an entire meal, even if they would [[Saturation#Rounding_Error_and_Eating_Thresholds|overeat]]. Kibble and pemmican only satiate 0.05 nutrition/item, so overeating is greatly reduced with either.
 
** For example, a [[chicken]] can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
 
** For example, a [[chicken]] can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
 
* Kibble can be used for animal training, unlike [[meal]]s.
 
* Kibble can be used for animal training, unlike [[meal]]s.
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* Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen.
 
* Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen.
 
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.
 
* Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.
 
Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 "Ate kibble" mood penalty]]. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get '''both''' the negative moodlet from eating kibble ''and'' from eating insect / human meat.
 
  
 
==Version history==
 
==Version history==

Revision as of 18:42, 29 November 2022

Kibble

Kibble

Kibble animal feed made from mixed meat and plant sources.

Base Stats

Type
FoodMeal
Market Value
1.1 Silver
Stack Limit
75
Mass
0.015 kg
HP
60
Deterioration Rate
6
Flammability
100%
Path Cost
15

Ingestion

Nutrition
0.05
Taste
Raw
Maximum To Ingest
20

Creation

Crafted At
Butcher spot / Butcher table
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
1 Nutrition (non-vegan) + 1 Nutrition (vegan/hay)
Product Amount
Kibble 50
Technical
defName
Kibble
Preferability
RawBad


Kibble is a kind of animal feed.

Acquisition

Pemmican can be cooked at a Butcher spot or Butcher table. A batch of kibble requires 1 unit of nutrition from vegetarian items, and 1 unit of nutrition from meat or animal products. For example, 20 rice and 20 insect meat are sufficient. A completed bill requires 450 ticks (7.5 secs) and produces 50 kibble at a butcher table, but only 35 at a butcher spot.

Summary

Kibble is consumed for 0.05 nutrition per item. Kibble has 125% nutrition efficiency when produced at a butcher table, producing 2.5 nutrition per 2 nutrition from raw food.

Humans can eat kibble, but they'll get a -12 "Ate kibble" mood penalty. This is the only way for humans to eat hay. Kibble does not mask the mood penalties from eating human meat or insect meat, meaning humans will get both moodlets.

Analysis

Kibble's can allow non-warg carnivores to eat some vegetables, and herbivores to eat meat, while being more efficient than raw food. Note that meals can be eaten by both types of animals (regardless of ingredients), and are more nutrition effiecient: simple meals have 180% efficiency, and pemmican has 160% efficiency.

However, kibble has its unique advantages:

  • Kibble allows use of hay - haygrass is the plant with the highest yield per day, but cannot be turned into meals.
    • In regular soil: hay turned into kibble is slightly worse for nutrition/tile/day than rice turned into simple meals, and slightly better than rice turned into pemmican.
  • Animals will eat an entire meal, even if they would overeat. Kibble and pemmican only satiate 0.05 nutrition/item, so overeating is greatly reduced with either.
    • For example, a chicken can only store 0.3 nutrition in their sotmach; they would consume 5-6 kibble when hungry, but a full meal every time. The smaller an animal is, the larger the effect of overeating (minimal effect at size >= 1).
  • Kibble can be used for animal training, unlike meals.
  • Kibble never spoils, so you don't have to worry about it going bad from non-refrigeration.
  • Kibble requires substantially less work time than other recipes, and can be done at a butcher's table rather than requiring a fueled/powered kitchen.
  • Since there is no chance for food poisoning, producing kibble is a safe way to train a no/low skill cook.

Version history