Difference between revisions of "Internal version/0.0.294"

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'''Internal version 0.0.294''' was released on December 17, 2013.
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''This version was released on: December 17, 2013''
  
=== Bug Fixes ===
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==Changes==
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===Changes===
  
=== Changes ===
 
 
* Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
 
* Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
 
* Various other changes.
 
* Various other changes.
  
=== Additions ===
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===New Content===
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* Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
 
* Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
 
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
 
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
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* Created a system to randomize, remember, and manage colors for apparel and characters’ skin.
 
* Created a system to randomize, remember, and manage colors for apparel and characters’ skin.
  
<noinclude>{{version|i}}</noinclude>
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[[Category:Version]]
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[[Category:Internal versions]]

Revision as of 06:16, 4 June 2020

This version was released on: December 17, 2013

Changes

Changes

  • Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the mod system.
  • Various other changes.

New Content

  • Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters.
  • Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor.
  • Created apparel system and introduced the first batch of apparel from Rho’s art.
  • Created a system to randomize, remember, and manage colors for apparel and characters’ skin.