Internal version/0.0.240

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This version was released on: October 24, 2013

Changes

Changes

  • Balanced down hydroponics growth rate.
  • Charged batteries now explode while burning.
  • Some electrical devices now short-circuit and cause fires if left out in the rain while running.
  • Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
  • Rebalanced shooting and melee to make skill more important.
  • Drafted colonists no longer interrupt when melee attacked.
  • Traders are now rarer but carry more goods.
  • Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
  • Smoothed out and softened how AI storytellers handle colony population.
  • Colonists now gain bad thoughts from sleeping outside.
  • Replaced all noncommercial free sounds and attributed those under attribution licenses.

New content

  • Added map size adjustment in an advanced menu at game start.
  • Fast-forwarding is disabled during combat where you are under attack.
  • Added max selection size and max drag designate size.
  • Added raiders: sniper squad and mercenary squad.
  • Added skills (which do nothing yet): cooking, medicine, artistic, crafting
  • Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
  • Added credits screen.

Bug fixes

  • Various bugfixes and balance adjustments.