Editing Intermediate Midgame Guide
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Latest revision | Your text | ||
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In general: | In general: | ||
− | * All areas should be well lit (no dark places). | + | * All areas should be well lit (no dark places). |
− | * Frequented areas should have constructed or smoothed floors. | + | * Frequented areas should have constructed or smoothed floors. |
− | * [[Autodoor]]s should be used in frequently trafficked places (the kitchen, freezer, storage and production room). | + | * [[Autodoor]]s should be used in frequently trafficked places (the kitchen, freezer, storage and production room). |
Do not strive for perfection in any of these areas yet. It is better to have a makeshift hospital than none at all; so make a room with a few beds that are only used for medical purposes, before thinking about hospital beds and sterile tiles. The important point is to have medical beds on stand-by, in a clean room, at all times – not to have the perfect end-game hospital right from the start. Likewise, keeping a small, ugly, insecure prison barracks is still better than having to re-purpose rooms after every raid in order to even capture somebody (leaving some colonists without bedrooms in the process). | Do not strive for perfection in any of these areas yet. It is better to have a makeshift hospital than none at all; so make a room with a few beds that are only used for medical purposes, before thinking about hospital beds and sterile tiles. The important point is to have medical beds on stand-by, in a clean room, at all times – not to have the perfect end-game hospital right from the start. Likewise, keeping a small, ugly, insecure prison barracks is still better than having to re-purpose rooms after every raid in order to even capture somebody (leaving some colonists without bedrooms in the process). |