Editing Intermediate Midgame Guide

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In general:  
 
In general:  
* All areas should be well lit (no dark places).  
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* All areas should be well lit (no dark places).  
* Frequented areas should have constructed or smoothed floors.  
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* Frequented areas should have constructed or smoothed floors.  
* [[Autodoor]]s should be used in frequently trafficked places (the kitchen, freezer, storage and production room).
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* [[Autodoor]]s should be used in frequently trafficked places (the kitchen, freezer, storage and production room).
  
 
Do not strive for perfection in any of these areas yet. It is better to have a makeshift hospital than none at all; so make a room with a few beds that are only used for medical purposes, before thinking about hospital beds and sterile tiles. The important point is to have medical beds on stand-by, in a clean room, at all times – not to have the perfect end-game hospital right from the start. Likewise, keeping a small, ugly, insecure prison barracks is still better than having to re-purpose rooms after every raid in order to even capture somebody (leaving some colonists without bedrooms in the process).
 
Do not strive for perfection in any of these areas yet. It is better to have a makeshift hospital than none at all; so make a room with a few beds that are only used for medical purposes, before thinking about hospital beds and sterile tiles. The important point is to have medical beds on stand-by, in a clean room, at all times – not to have the perfect end-game hospital right from the start. Likewise, keeping a small, ugly, insecure prison barracks is still better than having to re-purpose rooms after every raid in order to even capture somebody (leaving some colonists without bedrooms in the process).

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