Editing Intermediate Midgame Guide

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Even in the early game, the freezer is an indispensable facility, because meat and prepared meals spoil very quickly, and it is impossible to keep a fresh food stockpile without a controlled freezing area.
 
Even in the early game, the freezer is an indispensable facility, because meat and prepared meals spoil very quickly, and it is impossible to keep a fresh food stockpile without a controlled freezing area.
  
In the mid-game, you must make sure that your freezer is large enough to store enough supplies for the entire colony, and possibly many days. The freezer must be close to the room where meals are prepared. Since unbutchered animals are usually stored inside the freezer as well, it is viable to put the butcher's table ''inside'' the freezer.  This also keeps the substantial filth from the butchering in a room where it does not matter. Butchering is a short, intermittent activity for your cook, so the work speed penalty is not very impactful here.
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In the mid-game, you must make sure that your freezer is large enough to store enough supplies for the entire colony, and possibly many days. The freezer must be close to the room where meals are prepared. Since unbutchered animals are usually stored inside the freezer as well, it is viable to put the butcher's table ''inside'' the freezer.  This also keeps the substantial filth from the butchering in a room where it does not matter. Butchering is a short, intermittent activity for your cook, so the work speed penalty is not very impactful here.
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However, do ''not'' put your kitchen stove in this room.  The cold temperature would incur a heavy work speed penalty, and, most importantly, the cooking stove needs to be in a clean environment.  The freezer is often not a clean environment, due to heavy foot traffic and blood stains from dead animal bodies.
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In a cold biome there can be long stretches of time where the outside becomes a natural freezer.  In these cases you can save power by disabling the coolers, and instead let cold air inside through vents.  This will save electricity.  It is also possible to heat the inside of your base with the coolers from the fridge.  Temperature control is, however, difficult with this approach (but does not matter when it becomes cold enough outside).
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Note that the freezer does not need direct access to the perimeter of your base!  A single unroofed tile is enough to vent the exhaust from up to four coolers (it counts as an outdoors tile as far as the game is concerned, if the four tiles perpendicular to it are walls, or wall-like tiles).  Only in a mountain base you need to consider the exhaust spots of the freezer room more carefully.
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==== Positioning of the freezer ====
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Because the freezer is a special kind of stockpile area, and relies on coolers, which are somewhat fixed installations, it is not easily moved in your base.  This means you need to plan carefully where you put it.
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The freezer needs three main entrances:
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* One leading directly outdoors, or with a short outdoors connection.  Dead animal bodies and produce from your farm fields and pasture will be delivered this way.
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* One leading to the kitchen.  It should probably be right next door.
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* One leading to the main warehouse.  This is to take leather from butchered animals into storage, as well as moving slow spoiling stuff such as corn, smokeleaf and healroot between the freezer and warehouse.
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This practically demands that the freezer is at the periphery of your base.  If you place it there, you can also increase the floor space when your colony grows.
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The freezer should not be too large, because that will require more coolers, and also increase the walking distance to gather and redistribute supplies.
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Be very careful when you dig or build in or around this room.  Leaving even a single gap in a room wall will raise the temperature well above the freezing point, and this is easily missed because there is no direct visual indication of the room temperature.  It can lead to massive amounts of food spoiling if undetected.
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It is tempting to dig into a mountain to create a freezing room, but keep in mind that [[infestation]]s can then spawn in this room.  This can actually be a good thing, because eradicating an infestation right inside the freezer room is tactically easy, and it will leave all the filth and dead insects in probably the best location in your base.  Your food supply will, however, be temporarily disrupted in such a scenario.
  
 
If your freezer opens directly to the kitchen, your kitchen might end up cold. If your freezer opens directly on the outside, it can lose coolness, particularly during heat waves or solar flares. You may consider building a small freezer vestibule / airlock to limit this effect.  
 
If your freezer opens directly to the kitchen, your kitchen might end up cold. If your freezer opens directly on the outside, it can lose coolness, particularly during heat waves or solar flares. You may consider building a small freezer vestibule / airlock to limit this effect.  

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