Editing Intermediate Midgame Guide
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{{main|Colony Building Guide}} | {{main|Colony Building Guide}} | ||
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+ | [[File:Example base layout.png|550x398px|thumb|right|Example floor plan for a base with an efficient layout of zones to keep walking distances short. Arrows indicate where items are commonly transported. Room sizes are not necessarily to scale, and many variations of this layout are reasonable. The "killbox" is not mandatory; with a layout like this, enemies can also be lured into the long corridors and shot at from the doorways. The "clean room" would include hospital beds and a kitchen.]] | ||
Here is a list of facilities in rough order of importance that an established base in midgame should have – all of this ''heavily'' varies by difficulty level and map conditions (but you will know when your defense was too weak for your difficulty level...). | Here is a list of facilities in rough order of importance that an established base in midgame should have – all of this ''heavily'' varies by difficulty level and map conditions (but you will know when your defense was too weak for your difficulty level...). |