Editing Intermediate Midgame Guide

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[[File:Kitchen area.png|thumb|right|Kitchen area with short walkways for the colonists and separate meal freezer. This layout tries to minimize foot traffic in the kitchen, but it is difficult to avoid. Haulers need to be able to take leather from the freezer to the warehouse, without walking through the kitchen – this is not shown in this layout.]]
 
[[File:Kitchen area.png|thumb|right|Kitchen area with short walkways for the colonists and separate meal freezer. This layout tries to minimize foot traffic in the kitchen, but it is difficult to avoid. Haulers need to be able to take leather from the freezer to the warehouse, without walking through the kitchen – this is not shown in this layout.]]
  
By midgame usually you will have at least one [[electric stove]], and possibly some temporary storage shelves for cooking ingredients.
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The ''kitchen'' is the room with the cooking stove in it.  Usually you will have at least one [[electric stove]], and possibly some temporary storage shelves for cooking ingredients.
  
 
At some point, you should replace the floor in this room with metal or even sterile tiles.  This will reduce the chance of [[food poisoning]], a very annoying condition that you want to avoid.
 
At some point, you should replace the floor in this room with metal or even sterile tiles.  This will reduce the chance of [[food poisoning]], a very annoying condition that you want to avoid.
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The [[butcher table]] is better placed elsewhere, probably directly into the freezer room.  This is because of the filth created by butchering.  Also, since both ingredients (dead animals) and products (meats) need to be stored inside the freezer, having the butcher work there greatly reduces travel time.  The leather from the butchering needs to be hauled away in any case.  If you plan to make a lot of [[Kibble]], create an extra butcher table outside of the freezer for that task, to avoid the work speed penalty from the cold.
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[[Shelf|Shelves]] or small stockpiles improve cooking efficiency tremendously when placed right next to your stove.  Make one shelf for your most common vegetable ingredient, and one shelf for meat.  The meat will usually be cooked before it spoils on the shelf.  Put those shelves on high priority, so they will be replenished by your haulers.  This way, the cook does not have to waste time fetching ingredients.  If you take this approach, set up the bills on the stove so that the products (meals) are ''dropped on the floor'' by the cook, and not delivered to a stockpile immediately.  Prepared meals will stack next to the stove and can then be delivered in bulk to the freezer or fridge, close to the dining hall.
  
 
In any case, the kitchen absolutely needs to be close to the freezer, probably right next to it.  The connecting door is also probably the first [[autodoor]] you should build in your base.
 
In any case, the kitchen absolutely needs to be close to the freezer, probably right next to it.  The connecting door is also probably the first [[autodoor]] you should build in your base.
  
Prepared food has to be delivered to your dining area, and often also to prisoners and hospital patients.  Position the kitchen so that this is easily possible.  The kitchen door should probably be an [[autodoor]].  When the colony grows larger, you should create a secondary, small freezer room close to where prepared meals are consumed. Then do not store meals any longer in the freezer.  This will reduce foot traffic in the freezer, and make it a lot easier to have colonists eat at a table. The popular ''Rim Fridge'' mod helps with this approach.
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Prepared food has to be delivered to your dining area, and often also to prisoners and hospital patients.  Position the kitchen so that this is easily possible.  The kitchen door should probably be an [[autodoor]].  When the colony grows larger, you should create a secondary, small freezer room close to where prepared meals are consumed. Then do not store meals any longer in the freezer.  This will reduce foot traffic in the freezer, and make it a lot easier to have colonists eat at a table. The popular ''Rim Fridge'' mod helps with this approach.
  
 
=== Bedrooms ===
 
=== Bedrooms ===

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