Editing Intermediate Midgame Guide
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Psychoid can he harvested and made into drugs, which can sell for a lot. Be careful with drugs as colonists with the [[chemical interest]] or [[chemical fascination|fascination]] traits will binge on drugs if given access to them. | Psychoid can he harvested and made into drugs, which can sell for a lot. Be careful with drugs as colonists with the [[chemical interest]] or [[chemical fascination|fascination]] traits will binge on drugs if given access to them. | ||
− | Smokeleaf can be harvested and rolled into [[smokeleaf joint]]s which can sell for quite a sum as well. It | + | Smokeleaf can be harvested and rolled into [[smokeleaf joint]]s which can sell for quite a sum as well. It's also less dangerous than hard drugs which can cause immediate addiction, but smoking it carries quite some debuffs. |
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=== Mining === | === Mining === | ||
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*Jackets provide additional protection against attacks or the cold. | *Jackets provide additional protection against attacks or the cold. | ||
*Dusters provide protection against both heat or cold, as well as additional protection. Has a larger coverage than the Jacket, protecting the neck and legs as well. | *Dusters provide protection against both heat or cold, as well as additional protection. Has a larger coverage than the Jacket, protecting the neck and legs as well. | ||
− | *Parkas provide very good insulation against cold, but provide minimal protection. | + | *Parkas provide very good insulation against cold, but are uncomfortable in hot areas, slow down work by 20% and provide minimal protection. It should only be worn when actually needed. |
Devilstrand is the best for protection; though it isn't as protective as [[hyperweave]] (which is hard to find and ''very'' costly), it can be farmed and produced in mass amounts. <br> | Devilstrand is the best for protection; though it isn't as protective as [[hyperweave]] (which is hard to find and ''very'' costly), it can be farmed and produced in mass amounts. <br> |