Difference between revisions of "Insectoids"

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'''Insectoids''' are insect-like creatures.
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'''Insectoids''' are insect-like creatures. They are not always automatically hostile, but can be a serious surprise threat to any colony when encountered during an [[infestation]].
* Megascarabs inhabit desert and extreme desert maps together with other animals, and are non-hostile unless harmed.
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* All varieties may spawn from [[hive]]s after an [[infestation]] appears. These will protect their hive by attacking any humans that ventures too close but keep to themselves otherwise.
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* Megascarabs (only) inhabit desert and extreme desert maps together with other [[animal|local animals]], and are non-hostile unless harmed.
* Insectoids may also be found in Ancient structures and within ancient crypto sleep caskets as well. Since the Ancient structures are usually under a mountain, Infestations can take place within as separate events.
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* During an [[infestation]], all varieties may spawn from [[hive]]s, and keep spawning until the hive is destroyed. Insects will protect their hive by attacking any humans or animals that venture too close but keep to themselves otherwise.
* Insectoids were genetically engineered to fight [[Mechanoid]] invasions and thus the two factions are always hostile to one another.
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* Insectoids may also be found in [[Ancient shrine|ancient structure]]s and within [[ancient cryptosleep casket]]s as well. Since the Ancient structures are usually under a mountain, sudden infestations can take place in the underground areas as separate events.
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* Insectoids were genetically engineered to fight [[Mechanoid]] invasions and thus the two factions are always hostile to one another.  This can be occasionally be used to your advantage.
 
{{List|Insectoid|}}
 
{{List|Insectoid|}}
  

Revision as of 21:15, 29 January 2022

Insectoids are insect-like creatures. They are not always automatically hostile, but can be a serious surprise threat to any colony when encountered during an infestation.

  • Megascarabs (only) inhabit desert and extreme desert maps together with other local animals, and are non-hostile unless harmed.
  • During an infestation, all varieties may spawn from hives, and keep spawning until the hive is destroyed. Insects will protect their hive by attacking any humans or animals that venture too close but keep to themselves otherwise.
  • Insectoids may also be found in ancient structures and within ancient cryptosleep caskets as well. Since the Ancient structures are usually under a mountain, sudden infestations can take place in the underground areas as separate events.
  • Insectoids were genetically engineered to fight Mechanoid invasions and thus the two factions are always hostile to one another. This can be occasionally be used to your advantage.
Megascarab east.png

A large, genetically-engineered beetle. Once the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Still, its size and hard shell make it dangerous when it attacks. A eusocial creature, it cannot reproduce individually.

Megaspider east.png

Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters. It is, however, quite slow in open terrain.

Spelopede east.png

A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.

Insectoids from Infestation rushed up to 100 tiles after triggering old deadfall trap

Insectoids from Infestations may trigger traps, causing them to rush towards a random direction up to 100 tiles away in a single horde and then return when no hostile was found. It's best to let them retreat before striking again, to prevent them from rushing through the whole map as any tile they use to sleep will reset their range until they get back to their hives. Like pirates, they have a hostile appearance to every faction in the world(including ancients and mechanoids).

Pawns

Pawn Type Image Combat Power Armor DPS Additional Info
Megascarab Megascarab east.png 40 72% / 18% / 0% 1.4 -
Megaspider Megaspider east.png 150 27% / 18% / 0% 2.52 -
Spelopede Spelopede east.png 75 18% / 18% / 0% 2.02 -