Difference between revisions of "Insect meat"

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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}}
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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately}}
 
{{See also|Meat|Human meat}}
 
{{See also|Meat|Human meat}}
 
{{Infobox main|food
 
{{Infobox main|food
 
| name = Insect meat
 
| name = Insect meat
| image = Meat insect c.png|
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| image = Meat insect c.png
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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| days to rot = 2
 
| days to rot = 2
 
| nutrition = 0.05
 
| nutrition = 0.05
 +
<!-- Creation -->
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| production facility 1 = Butcher spot
 +
| production facility 2 = Butcher table
 +
| work to make = 450
 +
| work speed stat = Butchery Speed
 
}}
 
}}
 
'''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
 
'''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
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== Summary ==
 
== Summary ==
Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]].  
+
Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]] or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s.
  
Colonists consider insect meat disgusting, and will suffer the "''Ate insect meat''" bad thought (-6 [[mood]]) when eaten raw, and the "''Ate cooked insect meat''" bad thought (-3 mood) when eating meals made with it. Pawns will also gain the mood effect of the preperation itself - for example, eating it as a [[nutrient paste meal]] gives an additional -4 mood penalty, or -7 mood total.
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Colonists consider insect meat disgusting, and will suffer {{Thought|desc=I ate some gray, slimy insect meat. It was, possibly, the most disgusting thing I've ever tasted.|label=Ate insect meat|value=−6|stack=1|duration=1}} when eaten raw, and {{Thought|desc=I ate a meal cooked from gray, slimy insect meat. The seasoning partly covered the taste, but there were glands and fluid pockets in there that I can't identify.|label=Ate cooked insect meat|value=−3|stack=1|duration=1}} for eating meals with it. Pawns will also gain the mood effect of the preparation itself - for example, eating it as a [[nutrient paste meal]] gives an additional penalty of {{Thought|desc=I had to eat a disgusting, tasteless meal. I know it keeps you alive, but nobody wants to swallow that glop.|label=Ate awful meal|value=−4|stack=1|duration=1}}, for {{--|7}} mood total.
  
The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with the above.  
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The mood penalties from insect meat are negated and replaced with {{Thought|desc=I ate some insect meat. So smooth and succulent.|label=Ate insect meat|value=+6|stack=1|duration=1}} or {{Thought|desc=I ate a meal that contained insect meat. I could still taste hints of bug-slime!|label=Ate cooked insect meat|value=+6|stack=1|duration=1}} respectively, if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with any meal preparation methods.
  
By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s.
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Its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or {{%|{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} round 2}} of regular meat. However, this has no effect on the market value of any [[meal]] you might cook out of it.
  
Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat.
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== Analysis ==
 +
[[Infestation]]s can result in massive amounts of insect meat. While initially unattractive, it can be of significant value.
 +
 
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*'''Colonist food:''' Eating cooked insect meat is only a {{--|3}} moodlet. If desired, you can cook it into a [[fine meal]] or [[carnivore fine meal]], resulting in a net gain of {{+|2}} mood. It can also be cooked into [[lavish meal]]s for {{+|9}} mood, which is higher than fine meals without insect meat. "Wasted" food from lavish meals doesn't matter if you would've thrown out the insect meat in the first place. This makes insect meat useful if meat, or food in general, is in low supply.
  
== Analysis ==
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: If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then insect meat becomes a no-brainer. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept.
{{Stub|section=1|reason= General, also add Biofuel Refining analysis}}
 
[[Infestation]]s can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value.
 
  
Cooking it into a [[fine meal]] adds +5 mood, for a net of +2 mood; making insect meat worthwhile if meat or general food is in low supply. Making a [[carnivore fine meal|carnivore fine]] and [[carnivore lavish meal|lavish meal]]s can use purely insect meat for a net mood buff, "wasting" food you wouldn't be using otherwise.
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* '''Animal food:''' Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.
  
Insect meat may be eaten by [[animal]]s with no penalty. Herbivorous animals can eat insect meat turned into [[kibble]], potentailly using [[haygrass]] too. Insect meat may also be used in a [[biofuel refinery]].
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* '''Kibble Production:''' Insect meat may be used as the required meat for kibble production and fed to animals without penalty.
  
Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]].
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* '''[[Chemfuel]]:''' When processed in a [[biofuel refinery]], insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a [[chemfuel generator]], or consumed in any other way without penalty. At a profit of {{Icon Small|silver||{{#expr: (35*{{Q|Chemfuel|Market Value Base}}) - (70*{{P|Market Value Base}}) round 1}}}} per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income.
  
If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.
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* '''Decreasing mood:''' The mood penalty from insect meat can be combined with the penalty from [[nutrient paste]] when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. [[Human meat]] offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist.
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
{{nav|Food|wide}}
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== Trivia ==
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* Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider".
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{{Nav|Food|wide}}
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Latest revision as of 21:20, 12 January 2024

Insect meat

Insect meat

Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Butchery Speed

Insect meat is a type of meat obtained from butchering insectoids. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition[edit]

Insect meat is produced when a cook butchers any insectoid at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered insectoid, as well as the Butchery Efficiency of the butcher and a number of other factors.

The base yield for each insectoid is as follows:

AnimalMeat Yield
Megascarab31
Spelopede112
Megaspider168

Summary[edit]

Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce simple or nutrient paste meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills.

Colonists consider insect meat disgusting, and will suffer −6 Ate insect meat mood for 1 day when eaten raw, and −3 Ate cooked insect meat mood for 1 day for eating meals with it. Pawns will also gain the mood effect of the preparation itself - for example, eating it as a nutrient paste meal gives an additional penalty of −4 Ate awful meal mood for 1 day, for −7 mood total.

The mood penalties from insect meat are negated and replaced with +6 Ate insect meat mood for 1 day or +6 Ate cooked insect meat mood for 1 day respectively, if the eating pawn has an ideoligionContent added by the Ideology DLC with the "Insect Meat: Loved" precept. This mood buff also stacks with any meal preparation methods.

Its market value is only Silver 0.5, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it.

Analysis[edit]

Infestations can result in massive amounts of insect meat. While initially unattractive, it can be of significant value.

  • Colonist food: Eating cooked insect meat is only a −3 moodlet. If desired, you can cook it into a fine meal or carnivore fine meal, resulting in a net gain of +2 mood. It can also be cooked into lavish meals for +9 mood, which is higher than fine meals without insect meat. "Wasted" food from lavish meals doesn't matter if you would've thrown out the insect meat in the first place. This makes insect meat useful if meat, or food in general, is in low supply.
If the "Insect Meat: Loved"Content added by the Ideology DLC precept is used, then insect meat becomes a no-brainer. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept.
  • Animal food: Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.
  • Kibble Production: Insect meat may be used as the required meat for kibble production and fed to animals without penalty.
  • Chemfuel: When processed in a biofuel refinery, insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a chemfuel generator, or consumed in any other way without penalty. At a profit of Silver 45.5 per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income.

Gallery[edit]

Trivia[edit]

  • Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider".