Editing Incendiary shell

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== Summary ==
 
== Summary ==
When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn.
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When fired from a mortar, {{lc:{{P|Name}}}}s deal {{P|Damage Base}} [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] in a {{P|Blast Radius}} tile radius. They also set the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn.
  
 
When damaged beyond 70% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.
 
When damaged beyond 70% of its health, it will explode after between {{Ticks|30}} and {{Ticks|60}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 2.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 2.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25.

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