IED firefoam trap

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IED firefoam trap

IED firefoam trap

A pair of firefoam shells connected to a trigger which detonates on touch or bullet impact. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.

Base Stats

Type
BuildingSecurity
Market Value
115 Silver [Note]
Mass
2 kg
Beauty
-4
HP
40
Flammability
100%

Building

Size
1 × 1
Minifiable
True
Placeable
True
Terrain Affordance
Light

Creation

Required Research
Ieds
Skill Required
Construction 3
Work To Make
1,400 ticks (23.33 secs)
Resources to make
Firefoam shell 2
Destroy yield
nothing
Technical
thingCategories
BuildingsSecurity


The IED firefoam trap creates a large blast of firefoam.

Acquisition

IED firefoam traps can be constructed once the Ieds research project has been completed. They require Firefoam shell 2 Firefoam shells, 1,400 ticks (23.33 secs) of work, and a Construction skill of 3.

Summary

IED traps are triggered whenever they are walked over or shot at. Colonists, both tame and docile wild animals, and friendly visitors will sense and avoid IED traps, but are still able to trigger one. A triggered IED firefoam trap will explode into a 9.9-tile radius of firefoam after a 0.25 seconds delay.

Analysis

Extinguishing your enemies isn't a particularly useful combat tactic. However, they can be useful for protecting your colony from fire.

IED firefoam traps are cheaper than firefoam poppers, but must be manually triggered. Firefoam pop packs are manually triggered and completely mobile, but have a smaller radius. Therefore, the firefoam trap is a cheaper alternative to protect large, stationary areas from fire. For dousing colonists, the pop pack is cheaper and more convenient to use.

Version history

1.1.0 - IEDs explode when bullets hit them. This allows the player to purposefully shoot them to set them off.